BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief style ledge grabbing, and an achievements like challenge system are included, as well as a much easier to manage augmentation system.
0.8
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-Added white phosphorus (incendiary) grenades
-Added grenades to Shifter's NPC random inventory
-Using a computer no longer makes you invisible
-Changed swimming to athleticism
-Made the demolition skill affect the amount of grenades the player can carry
-Changed medicine skill so it affects biocells
-Removed targeting reticles when using a scoped weapon unzoomed
-Made it so the player's accuracy resets when scoping/unscoping
-Added an energy cost for detonating the spy drone
-Fixed crossbows counting as guns for the "No Guns" challenge
-Prevented the player from firing tracking darts when they have less energy than it takes to fire them
-Changed the tracking darts to hitscan rather than using an actual dart, which should prevent oddities like robots going crazy and killing you when you target them
-Changed the GEP lockon timer formula to make it take longer at low skill levels
-Reduced the amount of energy that augpower saves to make up for the fact that it's free
-Removed sparks and ricochet sounds from breakable decorations
-Made it so passive and automatic augs are automatically reactivated after turning off synthetic heart
-Anna now fears death
-Found a much better balance for the mantling controls. It's now responsive and functional, but tapping jump won't send you scampering over the nearest crate
-Added a different sound effect for mantling
Ran into a little problem after updating beta 7 to beta 8. My jump key still works, but I can't mantle anymore. I went into the keyboard options and set jump/mantle to spacebar, but when I exit that screen, it just resets to [none] every time. If I knew what the jump/mantle command was I'd just throw that in the user.ini. Any ideas?
Scratch that last comment, didn't realize I needed advanced athletics. ;o
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This looks great.
I'm not sure if the Shifter Mod is still going but these additions are great.
My next Deus Ex Playthrough may include this mod.
Does the athletics skill improve swimming the same way as in the vanilla game, but just with extra stuff like Mantling.
What else does it cover? The possibility of a Run-Energy bar could be quite good too.
THANK YOU for fixing the Synthetic Heart issue!
Is there a way that players can reverse the lack of reticles on scoped weapons, though? I just find the ability to scope up my crossbow & pistols too useful in saving inventory space.
You can mitigate it somewhat by using a laser sight. As for your problem, that's exactly my intention - to make installing scopes a strategic consideration rather than a no-brainer.
Yeah... speaking of which.
Could you please make it so that the laser-dot doesn't jump all over the place, please.
And in my humble opinion, removing the targeting-crosshair from the scope kinda' defeats the whole purpose of installing the weapon-mod in the first place :-/
I love the mod. Mantling is a great addition to Deus Ex. My Win 7 (64 bit) goes to basic (no desktop composition) whenever the Biomod autosave activates. Is there any way to disable the autosave?
Thanks again for the mod.
Playing with the mod right now.
There are a lot of improvements I can see - both general and in the aug departments.
I actually tried my luck and in the general style of the mod I made heart aug consume energy on a per-active-augmentation basis.
keep gettting url error cant find class stealth bla bla bla