Read the readme file inside the rar for important information that you might want to know before start testing the current mod state!
Simply unpack the Bellum Imperri module into your warband module directory.
Happy new year peeps!
Read the readme file inside the rar for important information that you might want to know before start testing the current mod state!Simply unpack the Bellum Imperri module into your warband module directory.
The readme ->
Hello! A happy new year and as promised here the very early 0.1 Alpha of Bellum Imperii! As you can guess with an 0.1 Alpha development is still in quite early stages. To prevent later dissapointed, here is a list of things I yet have to do in the future and which I was unable to do so far. But what will most likely be done in the coming weeks.Enjoy!Longterm:- Replace the equipment of a dozend of Generals and ladies.- Replace the equipment of all merchants, village elders, tournament hosters, seneschals, mayors, tutors and tavern people and townsmen like adding toga's.- Fix the scenes as the cultures are messed up a bit.- Replace all the scenes- Replace all the siege versions, taverns, arena's, etc so all the scenes are fully converted to this era. - Re-do all the NCP's- Edits to the start up equipment and settings. - Adding additonal banners. (Removed them for a while as I wanted them to be all done in once instead putting only a couple in.- Remove all medieval - unfitting weaponry from the merchant and some goes for horses and supplies. - Add features such as freelancer, diplomacy, formations etc. - More advanced mercanary units, got only a couple of basics atm.- New and updated quests.- Proper names for all villages, forts, cities for each faction. (Currently just using placeholders like "Roman Village")- Proper sounds and animation for the camel. - Proper Diplomatic relations between the factions. (Came up with it just after I uploaded it. -.-)- More I most likely forgot.Scenes that have been replaced already and are done(outside only!!!)- Babylon- Rome- Tarentum- Carthage- Germanic Capital- Brigetioand two forts which i forgot the names of and don't have proper placed entry points.Also don't forget, I don't have any done siege versions or arena for these scenes!TESTINGRight, as I have stated before, this Alpha was supposed to be closed testing, however I recently decided that I rather wanted that everyone could take a piece of the cake and be enable to test this mod thenjust a vew. What I would like to be tested is the general mod so far, if there are any bugs with equipment, scenes, characters, or that some items are to overpowered or some places are glitched and can't be accessed either on the campaign map orin scenes. Texts were still is being refered to Caladria, warband etc. Anything. Please note these down and during the time you are testing/playing the mod keep sending those reports to my thread on taleworlds, or send a PM to me on Moddb for now. (Considering it will be the easiest way on short-term)Once again, a happy new year and some good testing! Gokiller
Also there are already several noted bugs, some with the scenes with glitches, some towns with wrong towsmen. Underprised heavy eastern armor. etc, please take note of these while you test.
*explodes into a firework of happieness* ....ive been wating for this for soo long <3
Good luck with the alpha phase gokiller.
great gokiller :)
Amazing Alpha!
Good luck with Alpha,Beta and Full version!
Happy new year too
Awsome work, awsome alpha, keep up the good work! :D
Loving this :) Just wish I could actually review on it, but because I'm in the same company it doesn't want to let me ^^
can't download it....
Any reason why?
Same here, i get a message saying "adobe reader cannot open because the download was not coded correctly". I may have to try a different download method, i usually use winzip but my subscription ran out :b
Hmm, you tried unpacking it yet with WinRaR?
Worked fine for me on W7 64bits.
I've downloaded it, no worries. However when i was playing and walked into the tavern in rome the mod crashed and i got a message that said "couldn't load textures"
Yes, its a know bug. (forgot to put some textures in) its fixed now though.
"awsome" PC.
good mod. keep updading!
Are you planning on adding more villages? To me there just seems like a lot of unused space on the map, possibly because the map is so damn huge! Also, will there be more weapons/armors?
Wasn't planning it in the first instance, but now you bring it up. I might add some more to fill up the distances between villages, forts and towns.
keep going
gokiller, I download mod from Steam Workshop and if I go to the battle I get crash with erroe: Couldn't load "Textures/h_alexander_plume_s.dds"