The v4.1 update of Company of Heroes: Back to Basics is now available!
Today we're releasing a large update for Back to Basics.
The update focuses on all aspects of the mod, update highlights include:
- Improved performance
- A plethora of balance tweaks to bring certain units more towards their intended roles
- Some changes to core gameplay to further improve the flow of the game
- Unit veterancy tweaks
- Overhauled casualty clearing station balance
- Complete mortar overhaul
- Further tank aoe and scatter improvements
- Squad handling improvements (CoH2 style squad AI)
- A plethora of bug fixes
- Updated AI resource bonuses
- Reduced AI cheating (now works even more like a human would in regards to seeing into fog of war)
- Updated and added brand new AI funcitonality
- Campaign bug fixes
- Tweaks to Rails and Metal map
For the full list of changes we encourage you to read our full changelog here.
Thx guys
Thanks for updating the mod after so many years!
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how open this mod, the code is -mod BackToBasics?
There should be a working launcher included in the package. Otherwise you can create a shortcut of the RelicCOH.exe and indeed add -mod BackToBasics. It is explained in the ReadMe file :).
Hi Everyone
May I have to install the previous version of the mod or this 4.1 is full functional?
Following the instruction to me the mod don't work!
Thanks for all
Max
No need to install the old version before this one
does this work with v2.602 or do i need steam version for it?
It is built for v2.700.2.42 (the latest steam version) and I have not tried it with v2.602. I would therefore recommend patching to the latest version (you can add your original keys to steam and it should add the "New Steam Version" to your library).
However, none of the steam patches changed anything gameplay-wise so in theory it should work fine with v2.602. But I can not guarantee that it will not bug out and I can not provide support if it were to happen.
Can someone enlighten me? lol, My CoH becomes slower or "laggy" from time to time especially when I play in big/4v4 maps.. Can someone tell me if it's just my game or it's because of the Mod <btw i have the 2.700.0 version>
The mod does lag more than the base game and 4v4 is particularly problematic, especially if you have many AI players. I've been trying really hard to optimize my code as much as possible but 4v4 is still somewhat laggy. Sorry about that.
What about when I play atleast 2v2 or 3v3 it still is a bit 'laggy' or the framerate drops, for example whenever I move my PoV I get framerate drops.. but the models are great :>..
The fact that the game runs on a single processor thread unfortunately means that there's only so much I can do to optimize the massive amount of AI scripts that I've implemented. The game does get an increased amount of stutters compared to base game, there's no getting around that, but I've spread out the calculations across game ticks as much as possible and did my best to remove intensive computations that happen all at once, cached as much of information as possible. For Celution on his processor, which is 4 core, but high performance per core, he gets better performance than I get with my much more expensive 6 core one. So yea CPU is a bottleneck and if you have a slightly weaker one then probably that's the reason you're experiencing issues. But as far as I know, even 4v4 should be playable in 4.1 if your PC is semi-new. I actually haven't played CoH1 in ages though so I don't remember how it is exactly anymore, but it should work fine. It's worse than base game, but still should feel fine.
COH is 32 bit application, doesn't matter you had large memory of ram example more than 2 Gb. still it only takes 2 Gb max. that is why the processor take control and for graphic card too.
Ultimate and Hardcore Company of Heroes tactics,gameplay,sound and visual elements in one mod.The best mixture ever,this is the Back to Basics!
Kongrats Creator Team,great work and thanks for all!
Best Regards from Hungary.
sztanin73
Great MOD not over the top Thanks
Thanks, this is something we're proud of as well! Sometimes less = more.
Hello, Sir! A bit late, but not latest I´d like to thank you sooo much for your hard work for us - enthusiastic players living through the ww2. The origin game is brilliant of course, but thanks to game itself it could be much better thanks to You and other clever modders, who can use that engine and make it richer (or more rich?) - sorry for my english anyway ;-) Greetings from Prague and let´s get those amies taste an evil-german powerfull steel and gunpowdeeer!! >-))
Hi! Thanks for the kind words, it surely keeps us motivated! We're still alive and kicking - although everything happens behind the scenes at this point. Some details might hit the surface in the near future (soon™).
Hey! Great mod, I just have a few suggestions if you'd be so kind! The delay for the off map support is a bit long, and I find it strange how the enemy is notified so well. The on map artillery isn't like this.
And why can't we use abilities on the base? That makes some doctrines MUCH weaker than others for Annihilate, the most played game mode.
Hi, thanks!
Off-map support is something we want players to use with care, and not a go-to button to counter every push done an the opponent, hence why it has a delay (which isn't longer than vCoH by the way) and a clear indicator, giving competent players time to react and micro away from the targeted area. Their strength is amplified against a stationary opponent, or one that does not macro the battlefield well. Use this to your advantage and plan such abilities ahead, cutting off retreat routes or deny an area when trying to push against a dug-in enemy.
The reason why we disabled off-map support in enemy base sectors is a rather simple one - we don't want people to abuse them and perform base-rapes against by simply paying munitions. The game is actually designed around Victory Point Control, which is something we respect and thus design the gameplay of our mod around. Besides being a lot more dynamic in PvP matches, the AI also becomes a much more challenging opponent when playing this game mode - try it out!
Another reason that this is done is to balance off-map support against on-map support, which usually are a bigger investment and require more skill to use - something we value greatly. On-map support has no limitations except for their weapon range, and also come with less warning. But they are less effective at denying an area for a longer period of time.
hey I got the 4.1 to work without the 4.0 version if that's what I was suppose to do?
Yes, 4.1 is full and doesn't require 4.0
Hello , i find this mod very usefull for people who like single skirmishes but can we somehow add this mod to Blitzkrieg cause blitzkrieg adds many units but not enhanced AI
is there any way to play this incredible mod in skirmish with mixed factions, like american vs american? thank you so much!
i agreed with u m8
How do you install and run this mod using the non-steam version?
I was able to run it by going to the file directory, then creating a shortcut of RelicCOH. Then going to the directory aka the thing at the top of File Explorer then typing "\Company.of.Heroes.Complete.Edition\Company of Heroes - Complete Edition\RelicCOH.exe - Shortcut -mod BackToBasics" I have v2.700.2.42 of the game btw. You can also enable cheats by typing -dev.
Your mod is awesome. I like and play it a lot. Cannot wait for 5.0. Just one question. How can I change the time for victory points. 800 is a way too short as longest time. Game stops almost at the beginning of late war, when it becomes interesting with stronger tanks. Is there a possibility to change to 1500 or 2000? Any help apreciated
Hi! Apologies for the late reply. I don't usually check here for comments after all these years of release. Yes it is possible, but you would need to extract the mod from it's archived state. Quite a few steps to do so. Are you familiar with modding?
There is no BacktoBasics shortcut. only .ico file
There should be a ReadMe included with installation instructions :)
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