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Arcane Dimensions 1.50 is not the latest version. Uploaded for archive reasons
Title : AD v1.50 - (Arcane Dimensions)
Date : 3rd December 2016
MOD Team : Simon OCallaghan - Art, Code and Level Design
Maik Franz Xaver - Art and Level Design
Corey Jones - Animation and Code Support
Matthew Breit - Animation, Art, Code Support and Level Design
Sean Campbell, Gavin Edgington, Noel Lacaillade - Level Design
Henrik Oresten, Andrey Saenko - Level Design
Eric Wasylishen - LD Compiler Support and Level Design
Andrew Denner - Art, Compiler tools and Code Support
Additional thanks : Bengt Jardrup for WinQuake support and Code Support
John Fitzgibbons for Rubicon2 Art assets and Code functions
Kristian Duske for editor/map conversion tools
Negke for help with Coop ideas and suggestions
Kell McDonald for Quoth Art assets & Madfox for Art assets
Romain Barrilliot for help with map testing
Louis Manning - Animation, Art and Code Support
Renier Banninga - Animation and Art
Please note : This is an alternative universe of Quake, many assets and features have changed, even though it may look the same in places this code base and assets are very much different.
Shotguns : All of the shotguns have been changed to projectiles instead of hitscan impact. If you don't like this change use impulse 130 to switch between either system or edit the quake.rc file.
Mappers : The editor .def and .fgd files supplied with this MOD require the worldspawn entity to have "no_item_offset" set to 1
Name and QC : Do not use the AD (Arcane Dimension) name for your own mod. All the QC files are included and covered under GPL
Additional Compilers & Dev tools : The majority of the textures are based on existing Quake assets
BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
Latest Version - ericwa.github.io/tyrutils-ericw/
FP map format - (www.voidspark.net/projects/bjptools_xt/)
TexMex 3.4 by Mike Jackman (organize textures)
AdQuedit 1.3 by Hicks Goldrush (updating skins)
QME 3.1 patch 2 by Rene Post (Change/update models)
Quake C FTEQCC Compiler (fte.triptohell.info/)
Engines : The MOD is designed to work with the QuakeSpasm Engine
Other engines offer partial support of features
* QuakeSpasm : Version 0.91.0 (Must use the latest version)
- Download (http://quakespasm.sourceforge.net/download.htm)
* Darkplaces : Version 13 May 2014 (No longer in development)
- Download (https://icculus.org/twilight/darkplaces/download.html)
* MarkV WinQ : Version 0.99 May 8 2015 (based on MarkV with retro settings)
- Download (http://www.quakeone.com/proquake/interims/mark_v_20150508_windows.zip)