Hey all, please enjoy the latest, and possibly final update of Age of Arthur. I will be getting back to work on another completely different mod for you all shortly....
Please note this version isn't save game compatible with earlier versions. ENJOY!
4.0 change log
Fixes:
- fixed a few spots on map lords would sometimes got stuck
- fixed unsupported pretenders being given lands early.
- fixed getting stuck if you raid a monastery
- fixed dialog with Saxon Commander recruited from holy sites.
- fixed / added a different way for wife to check if player has lost or sold child, fixing bug- this has also fixed a bug with lost child if player was raising child after wife's death.
- fixed a potential break to Merlin quests if quests are taken after Arthur has been killed somehow
- fixed game crash when seeing your ships in your lair
- fixed when giving a fief (but forgot that you have none), game getting stuck bug. couldn't find the issue...already fixed?
- fixed building slave market giving wrong text
- fixed an opt error if you send an assassin, but party is defeated before they reach their target.
- made assassins stop running away if target party is hostile.
- fixed an issue with assassin in tent
- fixed a minor dialog bug with capture runaway bride quest.
- fixed some companions giving wrong text when objecting to king support missions.
- fixed killing deer sometimes not giving venison
- fixed a minor issue with bring cow for sacrifice quest
- fixed your siege scout giving wrong center history.
- fixed another issue with wolves of Peartoc and added new challenge to Peartoc if helping Merlin
- fixed an issue with continue as child scripts not starting upon players death.
- fixed a bug with AI lords raiding villages-
- fixed siege of your upgraded/built forts, battering ram should now be pushed. -
- fixed / added some new code if you loss your kingdom by having your village court raided. -
- Fixed issue with upgrading villages to towns
- fixed upgraded town scenes
- other general fixes and polishing
New Content:
- Your journal will now update as you complete important game events
- You can now face the late game Saxon invasion fleet before they land, pick whether to help or fight the Saxons and fight an epic sea battle either way.
- Added 17 new items
- Added new sound when traveling on your ship
- You can now hire midwives when wife is close to birth, decreasing chance she will die in child-birth
- Added some more effects when casting spells
- You will now be indited for treason if you're caught assassinating your own faction's leader
- Added new pagan gods dependent on your starting culture
- You now have ways of improving relations with your spouse and preventing adultery
- You can now confront your spouse (and or their lover) if they are caught cheating on you.
- Added dialog options when talking to your children before adulthood
- Added 4 new high king quests
- Added new lord quest
- Deserter parties can now raid villages
- Added two new special raiding parties spawned by tavern keeper bounty quests, including one for players who like fantasy and play AOA with magic turned on.
- Wanted fugitives now get more experienced the more bounties you take.
- You can now sell slaves to villages to increase population and make money.
Adjustments:
- if on sack Lundian quest and you do a surprise attack, you will now no longer loss relations with your king if your king was the one who gave you the quest.
- lessened the severity of relation loss with Kings slightly when doing surprise attacks.
- improved the attractiveness of most kingdom ladies
- the religion of your built villages is now set dependent on which troops you used to found the village
- polished some troops
- fixed mead not appearing enough in game
- fixed tar not appearing enough in game
- owning sheep in your inventory now produces more wool
- adjusted wolf attack random event, wolves should now charge and your companions should now follow you.
- made Saxon elite troops more fearsome
- some minor adjustments to the female companion love quest
- made a few southern villages Roman culture
- re-arranged order of beards so that beard growth script makes logical sense now.
- adjusted player ambushing / improved effectiveness slightly, troop placement and adjusted some scenes
- if a faction leader dies and his only heir is his daughter, you will take over if she is also your wife.
- added some more cheat options
It's sad to see that you possibly won't be working on this mod anymore but also exciting to see what you'll come out with next!
Thank you for all your work on this mod m'lady!
Thank you, my hope is you'll like my next mod even more
Dude the mod need at least a patch. I find a bug when im besiegen in a scene in Caer Guendoleu check it please.
Whats your next mod ? Im totaly amazed with Age of Arthur...i hope you add these features in your new mod aswell....
Is the town/village visiting still taking a few seconds to load each time? I cant see it in the logs, but the mod became unplayable for me because of that after hundreds of delays.
I mean, defaulting to "Visit the streets" when going to a town makes no sense, it would should be instantaneous to go in taverns, markets.
After about 40 days in game, I kinda gave up on the mod. You've done an amazing job with the mod's world and complexity, and it would be pretty much perfect if it wouldnt waste 5 seconds each time i visit anything. In the first 200 days, its easy 5000 seconds wasted by just waiting.
I agree
The one flaw I can see in the mod, hope it gets looked at.
I'll find you and I'll hug you.
Thanks for the update (:
xxo :)
Thank you sooooo much for this awesome mod Lady_Ashwood!! I hope your next project has the same features as this especially the play as first born child feature.
thank you! And yes many of the features will carry over, along with much more. My next mod will have players start by leading a neolithic tribe and carry on right up to early industrial, so playing on as your child will be an instrumental feature. :)
sweet can't wait thank you for the mod
What's the name of your new project? so I can follow it :)
Nvm it's fixed.
A shame it's not save compatible, given I've sunk a dozen or so hours easy into this mod. Honestly, with all these great new features I don't even mind. Thanks for the update, and good luck with your next project. Can't wait to see it. :)
Once again, thanks for this wonderful mod! One of these days I'll find you in the tavern and buy you several drinks. I'm jealous of that peasant!
Greetings Lady_Ashwood! will there be patches and fixes?
and what will you do with the loading of cities?
P.S: Thanks for the great modification
The women in this mod sure do have ugly faces, any chance of changing this with one of the female face mods available on the internet?
Thank you very, *very* much for this! I love AoA to pieces, it's the only mod I play these days; I've even abandoned my personally tailored Floris. Whilst I'm a little sad that this might be the last AoA update (will there be patches, though? At least for big issues, should there be any?), your next mod sounds intriguing. Will absolutely keep an eye out for that one. :)
Can people with decent computer play medium to big battles without huge lag now? Anyone tried?
i'm having a little problem with big battles, but it seems to be something else, cause the lag come only when the enemy is alive. If i'm in a battle like 180 x 20, causes lag, but when the 20 enemies die, the lag suddenly stops. I have no idea what can it be.
same its disgusting lag randomly
I have pretty new comp for gaming and its gets very laggy with large battles. Its do able but not fun to play. Even with graphics set to minimal I can't do larger battles without lag. But on minimal of 150 I can keep graphics high and have no lag at all.
For some reason, after you take a boat (via the Old Sea Captain), once he lands at the town he's going to, my party gets stuck in a indefinite camping loop. Days pass and eventually my party's morale drops and my soldiers desert, it's kind of aggravating, but i'm pretty sure it's a glitch?
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I've had this problem too, and I play on no quitting without saving. This was a bug apparently in VC. Luckily I was able to use the backup save file in the mount&blade; warband savegames folder, to ovverite the sg00.sav (the save slot I was playing in).
OMG a week late seeing this. Thank you Lady_Ashwood!
After loading a save file and entering a town, the game crashes and this appears: RGL Error: Invalid Opcode 1073741824.
Also I notice in towns I am unable to buy ships at port, or customise built ships, whenever I do click on it it just reopens his opening dialogue. Also is it just me or is some of the water very odd shaped in places.
I have the exact same problem, ive been searching for a solution for hours.
Were are all the new cheats located just curious to see what kind they are.
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Which troops are pagan? I keep having morale problems because of religion
How do you send a spy or assassin?
Such a fantastic mod but I get performance issues in battles
Why my files is corrupted
i'm having a little problem with big battles.
when the enemy forces die fps drops terribly low
Are you going to do anymore updates/patches? Love the mod one of my favorites but still has a few bugs. Certain castles tried to invade but its on edge of cliff with my army at bottom so can't attack. Another bug is when ever make a village or town while in fraction if you leave kingdom and don't give up fief while waiting for king to assign it, it will forever belong to no one comp will completely ignore even after being taken by new kingdom. finally later stages in came I randomly can't recruit from villages. I could before and very well liked but can't anymore.
Sorry if sounds like just complaining but hoping making some patches because easily one of best mods for warband.
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Need a patch. I find a bug in a besiege scene in Caer Guendoleu check it please.
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My child has reached the child stage but doesn’t tell me when it’s gonna come of age and when I can name it how long do I have 2 wait
My computer is really crappy so having a minimum battle size at 150 is torture. Could this get a hotpatch so I can at least have around 70 minimum battle size. Or can I easily change the code myself? Otherwise I really love the mod. :) Thanks for the help in advance!
/Nicklas
Plzz?
/Nicklas
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My computer is really crappy so having a minimum battle size of 150 is torture. Could this get a hotfix/patch so I can at least have around 70 minimum battle size? Or can I easily change the code myself? Otherwise I really love the mod. :) Thanks for the help in advance!
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Does anyone know where to find Roman villages?
well look at that, played the mod, full of bugs and crashes!
any fixes to this?
Great mod! Better than Brytenwalda.
Unfortuntely unplayable at 299 troops. Sieges froze, battle with large lords troops same...pity :(
But works flawless with 150 trooops :)