Adds an option to reduce the amount of hostile parties at the beginning of the game and fixes a few bugs
Changelog :
New features
- Added an option at game start to cut in half the amount of hostile parties spawned. It should make the beggining of the game easier for those who find it too difficult.
- Troops recruited from villages owned by an invading faction will now offer the troops of that invading faction (except for the Kolkar Clan, for balance reasons).
Bug fixes
- Fixed the crossbow skill of Geroian Crossbowmen.
- Fixed a bug with the looting scripts of minor faction armies that would spam error messages.- Fixed a bug that prevented the player from creating an enterprise in some towns.
- Fixed a bug that made dried meat, wool and other trade goods readable.
- Fixed the extra hp granted to the player and his companions in battle (you will still see your hp bar as full even if you haven't got 100% of your hp, unfortunately there is no way I can fix that).
- The banner of minor factions is now properly displayed in the faction notes menu.
- Master craftsmen now wear clothes.
- Fixed the helmet of some nord lords to look more nord like.
Nice :)
Good :)
Is it save-game compatible?
BTW...love the amount(lots) of armies roaming around the map since the beginning...it feels much more vivid like this...and the player has a lot of chances to fight. Good that you didn't take it away (and made a option for players that prefer less).
Cheers
These are not save game compatable, something like missing_items_3229
Hi guys , i got to report a bug in the mod because like 40 minutes ago i captured a castle and when i saw the death recount screen i press next and i started to earn money and i cant go to the next screen.
sorry to all i normally speak in spanish thx for all
Please add klillable lords and that hunting animals mod :D would be too awesome
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do you need to get de 0.5.1 patch first??
How do I get this update with out my game crashing - Troops recruited from villages owned by an invading faction will now offer the troops of that invading faction (except for the Kolkar Clan, for balance reasons).
Can you do something for he County of Geroia faction? Each vassal carries around like 60 knights and the crossbowman and Infantry are OP due to armor. They win battles all the time, even against the worst odds
I am really surprised (and disappointed) that there is no skills past 10. For example, no use going for strength past 30. Is it hard to implement?
Also, being a freelancer in a tree where are mounts, there is problem when you are pretty heavy mounted knight and receive your promotion, you will not get the mount (because of penalty to riding skill). Workaround is to disable it before receiving promotion (and now you need only the exact number of riding skill and you will get the mount). As the skills don`t go past 10, without this workaround that is impossible to become twilight night (7 riding skill required and with penalties it gets like 0).
Hmm I'm not sure if I'm the only one with this problem but ever time I flee or finish a battle or even change the map, all my companions and even my character come out with 0 HP and have to regenerate. Very strange