The "4th Dimension" is a modification for Supreme Commander and the expansion Forged Alliance which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay.
The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. For example nearly all muzzle velocities have been increased, and many units move much slower now.
Another big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield.
Beside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects.
Features
general changes
- muzzle velocities of nearly all weapons have been increased a lot
- movement and animation speeds of big units like Siege Assault Bots have been reduced
- turn rates of most units have been decreased
- ships move much more like real ships
- all units regenerate slowly, while cybran units regenerate 4 times faster
- most units do little damage when destroyed
- trees dont disappear anymore (only if reclaimed)
- most Aeon turrets can pop up and take less damage while deactivated
- damage decreases from the center of the explosion
new units
- there are a lot of completely new designed and textured units
- for a detailed list of all Units check the "New Units" site
balance changes
- the whole balancing has been changed
- all units are usefull over the whole length of the game
- many tweaks were made to make units more different
- (for FA only) air units have much lower Health values like in vanilla SC
- Quantum gates need 1000 energy for upkeep
grafical changes
- explosions have been improved and look much better
- a lot projectiles have been changed/improved
- tarmacs of aeons and cybrans have been replaced by uef style tarmacs in different brightnesses
- tarmacs of all races have been enlarged
- ships sink much slower
- all trees on all maps have been increased
- trees burn with bigger flames
- splat marks have been added to some weapons
- splat marks stay much longer before they disappear
- some unit sizes have been changed
AI support (FA only)
- the newest Sorian AI builds the new custom units
Bug fixing
- a lot of bugs have been fixed
Umm... The link is not working.
for me its working :(
Also a lot of others have downloaded it so its maybe a problem on your side.
For which version of FA is it ?
always newest...
kool any more mods comeing please pm me if there are
Can you make a mod with just the pop-up turrets? ive been looking for one for weeks, but i can't find one.
Btw, has anyone noticed that not only the turrets, but also a lot of the units look like they can fold in? (Aeon ones of course)
just wondering all these mods I play them in skirmishes how come the ai never builds the exsperimental naval land and air units