Ultimate Weapons Mod
First Person ShooterThis mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...
Anyone is welcome to join our dev group but you must but have some skill with UE2.5 Even if you don't we can teach you. You might think game creation is hard but once you join our dev group you will change your mind, anyone is welcome to join!
This mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...
Eugen Systems, based in Paris, works at creating very high-quality strategy games for PC and next gen consoles (Xbox360 and PS3). Eugen Systems released...
Welcome to the "world" of Yoshi Games, here at Yoshi Games we make awful games that we think are good, enjoy! :D
This is my hobby. You can choose the next mod, just send me a message on my profile or on my channel on youtube .. : DD
瞎眼物产地,禁止进入,瞎眼概不负责!! Blind source, prohibited from entering, the blind are not responsible!!
Sierra Entertianment is the division of Vivendi games famous for titles such as Crash Bandicoot, Spyro the Dragon, Empire Earth, Leisure Suit Larry, Ground...
Hell yeah!We are here!We are a group of guys from MaxedGaming.com.One day we just start making our mod.
wazzup
I already have it figured out but thanks anyway.
Noctisspector
How could I help you?
You already have, by taking the high ground.
i figured out how to make the weapon visible from the outside. You have the create something under "Inventory attachment" and give it a static mesh and change the draw type to static mesh. Then, goto your weapon and under the hidden section, there should be something called "Attachment class" and switch that to your newly created attachment. I do still need help doing something with meshes and animations to make my own static mesh appear on the hud with animations of a normal weapon. Have you figured this out yet?
Ha you now have control. plz give me back control by removing it from her. I was just testing something. Make you game part of this mod team.
We must get more people to help us. I think we have to somehow put our mod under current projects. I think you can do this by editing the mod. I am going to test it by adding my mod to this group. ...And it worked.