Anyone is welcome to join our dev group but you must but have some skill with UE2.5 Even if you don't we can teach you. You might think game creation is hard but once you join our dev group you will change your mind, anyone is welcome to join!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add mod Mods
Project Revive 2.0

Project Revive 2.0

First Person Shooter

Star Wars Republic Commando 2 "Vader's set up a SPECIAL assassination unit of former Republic commandos and ARCs within the Five-oh-first solely to hunt...

Ultimate Weapons Mod

Ultimate Weapons Mod

First Person Shooter

This mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...

Comments
noctisspector
noctisspector

wazzup

Reply Good karma Bad karma+1 vote
noctisspector
noctisspector

I already have it figured out but thanks anyway.

Reply Good karma Bad karma+1 vote
Garrys.
Garrys.

Noctisspector

Reply Good karma Bad karma+1 vote
MartinKosecky5
MartinKosecky5

How could I help you?

Reply Good karma Bad karma+2 votes
Cooper_S
Cooper_S

You already have, by taking the high ground.

Reply Good karma Bad karma0 votes
noctisspector
noctisspector

i figured out how to make the weapon visible from the outside. You have the create something under "Inventory attachment" and give it a static mesh and change the draw type to static mesh. Then, goto your weapon and under the hidden section, there should be something called "Attachment class" and switch that to your newly created attachment. I do still need help doing something with meshes and animations to make my own static mesh appear on the hud with animations of a normal weapon. Have you figured this out yet?

Reply Good karma Bad karma+1 vote
noctisspector
noctisspector

Ha you now have control. plz give me back control by removing it from her. I was just testing something. Make you game part of this mod team.

Reply Good karma Bad karma+2 votes
noctisspector
noctisspector

We must get more people to help us. I think we have to somehow put our mod under current projects. I think you can do this by editing the mod. I am going to test it by adding my mod to this group. ...And it worked.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Valve

Valve

6 members Developer & Publisher

Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...

Black Mesa Dev Team

Black Mesa Dev Team

27 members Developer & Publisher

The team behind the infamous, long awaited Black Mesa mod and game.

The End of Days group

The End of Days group

2 members Developer & Publisher

The end of Days group is formed to continue the progress of developing TEOD mod and to make it the best Zero Hour mod of all time.

Cobalt-57

Cobalt-57

4 members Developer & Publisher

We are Cobalt-57! We're a small indie development team of idTech-rooted misfits.

Games Faction

Games Faction

1 member Developer & Publisher

Games Faction was set up in January 2006 by Lee Hickey and Malcolm Reed, two industry veterans with over 30 years professional experience and a shared...

BFME HD Editions

BFME HD Editions

3 members Developer & Publisher

A Development Group for the developers of the BFME HD Editions.

Privacy
Public
Subscription
Must apply to join
Contact
Send Message
Membership
Join company
Group watch
Follow
Share
Embed Buttons
Link to Project Revive 2.0 Dev. Team by selecting a button and using the embed code provided more...
Project Revive 2.0 Dev. Team
Statistics
Members
8
Visits
735 (1 today)
Watchers
15 members
Mods
2