Anyone is welcome to join our dev group but you must but have some skill with UE2.5 Even if you don't we can teach you. You might think game creation is hard but once you join our dev group you will change your mind, anyone is welcome to join!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add mod Mods
Ultimate Weapons Mod

Ultimate Weapons Mod

First Person Shooter

This mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...

Post comment Comments
noctisspector
noctisspector - - 262 comments

wazzup

Reply Good karma Bad karma+1 vote
noctisspector
noctisspector - - 262 comments

I already have it figured out but thanks anyway.

Reply Good karma Bad karma+1 vote
Garrys.
Garrys. - - 114 comments

Noctisspector

Reply Good karma Bad karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments

How could I help you?

Reply Good karma Bad karma+2 votes
Cooper_S
Cooper_S - - 122 comments

You already have, by taking the high ground.

Reply Good karma Bad karma0 votes
noctisspector
noctisspector - - 262 comments

i figured out how to make the weapon visible from the outside. You have the create something under "Inventory attachment" and give it a static mesh and change the draw type to static mesh. Then, goto your weapon and under the hidden section, there should be something called "Attachment class" and switch that to your newly created attachment. I do still need help doing something with meshes and animations to make my own static mesh appear on the hud with animations of a normal weapon. Have you figured this out yet?

Reply Good karma Bad karma+1 vote
noctisspector
noctisspector - - 262 comments

Ha you now have control. plz give me back control by removing it from her. I was just testing something. Make you game part of this mod team.

Reply Good karma Bad karma+2 votes
noctisspector
noctisspector - - 262 comments

We must get more people to help us. I think we have to somehow put our mod under current projects. I think you can do this by editing the mod. I am going to test it by adding my mod to this group. ...And it worked.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
TWHL Tower: Source Development Team

TWHL Tower: Source Development Team

4 members Developer & Publisher

Core development team responsible for managing and releasing TWHL Tower: Source.

id Software

id Software

1 member Developer & Publisher

id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community

MarinegoDev

MarinegoDev

1 member Developer & Publisher

A developer and publisher of first person shooter games including MarineGo.

GSC Game World

GSC Game World

1 member Developer & Publisher

GSC Game World is a Kiev-based computer game developer. Founded in 1995 in Kiev, Ukraine, it released titles such as Cossacks: European Wars, American...

Team Psykskallar

Team Psykskallar

3 members Developer & Publisher

This group is founded by Andreas "ruMpel" Rönnberg. We have a really good mind of creating sick mods, like Afraid of Monsters: Director's Cut and Cry...

MDGAME

MDGAME

1 member Developer & Publisher

A game production studio also plays a role in localizing games. After all, I am a Chinese and currently the only one. We welcome everyone to voluntarily...

X