We work on the next-gen space-sim/FPS/RTS game "PREEMINENCE online"! We come from across the globe, together we are your friendly game-developers from outer space :}
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3d modeler / prop artist sup space studios anywhere artists hey there space cowboy, how about you come aboard and have some milk and cookies with us? we at sup space are working on preeminence online, a fresh and entertaining new approach to the space sim genre, and we could certainly use some more artists of the 3(r)d kind. head to our website to get a glimpse of what we're about and drop us a line, much appreciated. _______________________________________ in a professional team of 25-30 like-minded and crafty people you'll have our backs and produce high quality 3d models for use with the cryengine 3 and work on your very own ufos! __ this is you: - splendid communication skills in english - professional grade experience with 3ds max, softimage xsi, maya, blender or similar packages of your own choosing - a whole bunch of creativity and the required drive to sketch up several base models before one of them is being green-lit - willingness and ability to commit around 7-14h a week to the project consistently over a longer period of time __ ideally this is also you: - adept in physics - you love space sim games as much as we do - adept with sculpting software packages such as mudbox zbrush or 3dcoat etc. - you're not too shabby with 2d stuff as well - you can put decent paint-jobs onto your models - you've got engineering background - you have previous industry experience to draw from __ this is us: - highly motivated and professional team of 16 people from around the world (march 24th 2013) - we loooooove sci-fi and are generally nerds of the worst kind, we wear glasses on top of our glasses so we can have glasses on our glasses, we are allergic to everyone unable to speak klingon.... well, no, not really :p - we're actually a bunch of pretty "normal" people as far as that term applies to gamedevs >.< __ this is what you get: - praise, yeah, thou shalt be praised for thy work! - meet new people, people just as bonkers as you are :p - claim your piece of the pie, we believe good work qualifies for good pay.
assistant game designer sup space studios anywhere web/other hello there, mr. designer sir, we at sup space studios are looking for a talented game designer to aid with documentation and system design related to our title "preeminence online", a space-sim / shooter currently being in the works. sup space studios is a band of brothers ( and sisters :3 ) mostly made up of industry professionals from around the world - we do value quality above all else. as an assistant game designer you'll review and improve existing designs, come up with risk analyses and suggestions on how to "do things better". you'll report directly to the design team. in short... ____________________________________________ your responsibilities will be: - review documentation - scan for design flaws - optimize mechanics - add to existing design - work on further assignments as they come up ____________________________________________ this is you: - you're fluent in english, both in speech and ecriture - you have previous design-experience (i.e. academic or practical) - you are free to dedicate 7h/week to our cause or more - you sport excellent communication skills ____________________________________________ ideally this is also you: - you have profound knowledge of game production pipelines - you grog maths (higher maths, not just 1+1) - you are familiar with the needs of the cryengine 3 - you are not restricted to stick-men when it comes to drawing - you know your way around with industry standard tools such as photoshop, 3ds max or similar, confluence/wiki, articy:draft, ms word, excel, ms project, gantt etc. ____________________________________________ this is for you: - a medium profit-share on projects you work on - a medium salary starting the day we secure funding - valuable experience you can put on your cv and grow on - a cool team and lots of fun
interface designer sup space studios anywhere artists hey there handsome.....big square red button with times new roman text on it? no, nooooo! why? oh, why? if only we had an interface designer at hand it could have been something less...plain. oh wait, i see one over there... *looks your way* we are currently looking for a talented interface-designer to join us, it might as well be you!
texture artist sup space studios anywhere artists hey there flat-lander, a bird told us flat out that you're good with flatteringly beautiful flat textures...erm...making them that is. now, if that's how it is, we'd sure like to hear from you, we could need more of your kind working with us! -> as a part of our asset creation team you'd be creating high-quality textures for use with our 3d game-models. -> ideally you are capable of producing previews/concept arts of the objects you're creating textures for and/or then create matching actual textures. -> ideally you not only make textures beautiful but also give them a certain depth (bm, dpm, nm).
asset modeler / prop artist sup space studios anywhere artists hello there, we are from outer space and our game comes in pieces... erm... well, actually, we still need more pieces - this is where you come into play! as part of our asset creation team you'll be making and baking all those shiny new sparkle-things we need to make a great game, including flying saucers for everyone on the project. -> you are competent with one or more 3d content creation environments such as 3ds max, maya, softimage, blender, c4d or similar. -> ideally you also know how to sculpt details onto your meshes using mudbox, zbrush or any other tool you like capable of exporting both texture and displacement back onto a realtime-ready low-poly asset. -> ideally you know how to ( and are good at it ) paint textures onto models.
cryengine 3 wiz sup space studios anywhere programmers hello there, you fine talented wizard, i hear you walk the path of cryengine ? great, so do we, yet, we need some of your magic to make it happen! sup space studios is developing "preeminence online", a next-gen space-sim/fps/rts focusing on fun and such fancy things like...yk...moar fun. we have some tricky tasks ahead of us, challenges must be overcome, funding needs to be secured and talents have to be recruited. -> as a cryengine (3) generalist you know your way around in sandbox (3) and sport some more intimate knowledge of the engine's inner workings. -> ideally you know how to code/script! -> if you had some ties to crytek it wouldn't hurt either.
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