Independent Studio consisting of fifteen individuals from across the world. Currently working on War for the Overworld, a next generation Dungeon Management Game.

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WFTO Wednesday #119: "War for the Internet"
War for the Overworld

WFTO Wednesday #119: "War for the Internet"

Apr 16, 2015 War for the Overworld 0 comments

We're back after a short absence due to the overwhelming nature of the game's launch! This week's news focuses on the state of the game retrospective...

War for the Overworld, Out Now!
War for the Overworld

War for the Overworld, Out Now!

Apr 2, 2015 War for the Overworld 2 comments

War for the Overworld is now available, after two and a bit years of development the indie revival of the Dungeon Management Genre is now available.

WFTO Wednesday #116: "Hands On"
War for the Overworld

WFTO Wednesday #116: "Hands On"

Mar 26, 2015 War for the Overworld 0 comments

Launch is just 8 days away and we're all getting down and dirty in the development of the game. This week's WFTO Wednesday looks at the new 3D Hand introduced...

WFTO Wednesday #115: No Rest for the Wicked
War for the Overworld

WFTO Wednesday #115: No Rest for the Wicked

Mar 19, 2015 War for the Overworld 1 comment

It's been a long week for us here at Subterranean Games! We've moved into a new office and we've just pushed the latest 0.7.3 patch! Read on for more...

WFTO Wednesday #113: Blade Lotus & Updated Terrain
War for the Overworld

WFTO Wednesday #113: Blade Lotus & Updated Terrain

Mar 7, 2015 War for the Overworld 1 comment

In this week's WFTO Wednesday we highlight some more of the fantastic new changes coming in the upcoming 0.7.0 patch! Including the new design for the...

WFTO Wednesday #112: Performance & Flex Goals
War for the Overworld

WFTO Wednesday #112: Performance & Flex Goals

Feb 25, 2015 War for the Overworld 1 comment

This week we take a look at the results of the ongoing under-the-hood changes coming to WFTO in 0.7.0, we also find the results of the Flex-Goal DLC voting...

WFTO Wednesday #111: Well of Souls & Press Event
War for the Overworld

WFTO Wednesday #111: Well of Souls & Press Event

Feb 19, 2015 War for the Overworld 0 comments

This week's WFTO Wednesday takes a look at the Well of Souls a brand new and terrifying defence. We'll also be recapping the time we spent at a press...

WFTO Wednesday #110: Glacial Door & EGX Rezzed
War for the Overworld

WFTO Wednesday #110: Glacial Door & EGX Rezzed

Feb 11, 2015 War for the Overworld 0 comments

This week we're spotlighting a brand new defence that will be introduced in 0.7.0 . You can also find details on EGX Rezzed which the WFTO team will be...

WFTO Wednesday #109: "Rated D for Delayed"
War for the Overworld

WFTO Wednesday #109: "Rated D for Delayed"

Feb 4, 2015 War for the Overworld 5 comments

This week we're announcing an unfortunate delay of 1 month to the release of the game. But it's not all Doom & Gloom we're going to be putting that time...

WFTO Wednesday #108: Brave New World
War for the Overworld

WFTO Wednesday #108: Brave New World

Jan 28, 2015 War for the Overworld 0 comments

Join us in this week’s WFTO Wednesday for an exclusive look at the campaign map, upcoming unit sounds and a short recap of our livestream from Saturday...

WFTO Wednesday #107: "UI Updates, Unit Shields & More"
War for the Overworld

WFTO Wednesday #107: "UI Updates, Unit Shields & More"

Jan 21, 2015 War for the Overworld 0 comments

This Week's WFTO Wednesday focuses on the upcoming UI Overhauls expected in Patch 0.7.0, including the long awaited new unit shields. Pragmatic Underlords...

WFTO Wednesday #106: "Patch 0.7 Preview"
War for the Overworld

WFTO Wednesday #106: "Patch 0.7 Preview"

Jan 14, 2015 War for the Overworld 0 comments

This week's WFTO Wednesday reveals some of the exciting changes coming in patch 0.7.0 due for release in February. Including 4 player maps, campaign updates...

WFTO Wednesday #105: "I'm afraid I can't do that Dave"
War for the Overworld

WFTO Wednesday #105: "I'm afraid I can't do that Dave"

Jan 7, 2015 War for the Overworld 3 comments

This week's news contains some exciting developments on the evolution of our AI and new assets for Empire owned rooms headed into the game's next patch!