Subtales Studio, an independent video game studio based in Porto, Portugal, was founded by Filipe Rodrigues—a solo developer and enthusiast of dark fantasy, arthouse films, and cheesy gore-filled B-movies. As the founder and solo developer, I wear several hats, overseeing core strategies, product roadmaps, marketing, tools, websites, game design, programming, 3D modeling, animation, sound design, writing, and overall UI/UX design.

With this studio, I aspire to create meticulously handcrafted indie games, leveraging the storytelling potential within the video game industry. My focus is on games characterized by stylized graphics, innovative gameplay inspired by old-school games, and a rich infusion of cinematic influences.

The studio's inaugural title is Gloomy Juncture, currently scheduled for release in late 2024 or early 2025. The game's unique style combines classic adventure gameplay with a hand-drawn 3D world in a neo-noir setting, enhanced by modern technology. The aim is to craft an immersive narrative-driven experience, while forging a gameplay style that pays homage to the classic point & click games of the '90s.

If you like independent game development and would like to support my work while staying up-to-date with further developments, please follow and wishlist Gloomy Juncture on Steam, and follow Subtales Studio on Twitter/X, my official social media channel. You can also connect on Instagram and check out YouTube.

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Gloomy Juncture

Gloomy Juncture

Adventure

You're not special. You're not a hero. Gloomy Juncture is a neo-noir psychological thriller and a weird hand-drawn adventure with (very) challenging puzzles...

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