The Star Wars: BattleCry Team is currently using CryEngine 3 to create the spiritual successor to Star Wars Battlefront 2. The mod will be free to play (no money involved at all) and we will ensure that no copyright laws are broken. Gameplay will be solid, matches will be balanced and the graphics will be state-of-the-art while retaining that incredibly important Star Wars feel. Fasten your seatbelts 'cause this mod is going to be good! May the force be with you... Always.
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programmer (ai) star wars: battlecry team anywhere programmers this position is unpaid. your job: all sorts of gameplay-programming. requirements: decent knowledge of c(++). experience with ce (or any other c++ based game engine, like source). used a versioning software like git or perforce (that's what we use) before. ability to write clean code. bonus: knowledge of lua. bonus: knowledge of ai programming for ce.
level builder star wars: battlecry team anywhere level designers this position is unpaid. your job: your job will it be to create terrains for use in ce, set up timeofday and possibly place entities like control points, vehicle spawns and the like. requirements: ability to create high quality terrains and import them into ce. good understanding of the inner workings of ce and the sandbox.
3d character artist star wars: battlecry team anywhere artists this position is unpaid. your job: create authentic characters from the star wars universe alongside our other character artists. characters will be skinned by our animators but you will still have the task to set up materials and similar in the engine. requirements: knowledge of sculpting/subdivision modelling, building well-deforming game meshes, uving, baking and texturing. ability to commit to this project and spend 6+ hours on this per week. no sketchup please.
3d environment artist star wars: battlecry team anywhere artists this position is unpaid. your job: discuss design ideas for maps with the team and bring the final idea to life in ce. requirements: knowledge of high-poly modelling (sculpting/subdivision modelling), uving, baking and (basic) texturing. ability to commit to this project and spend 6+ hours on it per week. experience with assembling environments in ce3 or the will to learn it. (experience with any other game engine is a plus.) no sketchup please.
3d artist (hard-surface) star wars: battlecry team anywhere artists this position is unpaid. your job: create various hard surface assets like weapons and vehicles. work with a motivated team to get these assets in-game and functional. requirements: knowledge of (subdivision) modelling, uving, baking (and a basic understanding of texturing). ability to commit yourself to this project and spend 6+ hours on this weekly. experience with cryengine's pipeline or the will to learn about it's deepest secrets. no sketchup please.
cryengine particle fx creator - unpaid star wars: battlecry team anywhere artists can you imagine star wars without iconic and (for its time) outstanding effects? no? neither can we. if you think you're able to enrich this project with your particles, shoot us a mail! note that particles have to be created inside ce sandbox. prior experience with ce is thus appreciated but not needed.
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