Spiral Nebula Development is a small game development group, currently focused on the project known as Once I Owned a Kestrel [OOK].
I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working...
hud, cleanup, and misc
Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.
particles, and engine progress
In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...
new, faster view-based gui (with checkboxes!)
For the love of play-on words, and perhaps the need for a good way of mapping the OOK universe, I have created and nearly finished Universal Layout...
progress update: "universal layout" map editor
Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch...
emergence of ook
Hello everyone, This is my first news post in a while. If you have been watching OOK you may have noticed that there was a rather large gap between recent...
planet types
Until now I've been modeling in a free-form manor. While I have been trying to keep textures belonging to objects of the same race very similar, it's...
modular universe
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