We are the developers of Special Forces: Source. If you want more information about our mod, please take a look at our Steam Group or ModDB Profile.

Report RSS SFS Recruitment Opertunities

We at the Special Forces: Source development team are seeking help with our many tasks. Here is a list of desired positions.

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As posted on the mod profile, the team is recruiting new members. This news item is intended to outline our desired volunteer job descriptions.

Modeler Request
Special Forces: Source is recruiting 3D artists/modelers. We are looking for volunteers to build the player models, weapon models, and some set decorations. Ideally, the mod will have a full team of model artists... but that can't happen without your help.

3D artists should be familiar with the Source SDK and one of many 3D modeling software products such as MilkShape, 3Ds Max, or Soft Image XSI mod tool. If you can make models for Source games... we want you!

Join now. Send an email to legend17@yahoo.com to apply and tell your friends.

This is a great project and we hope to see you on the development team.


Coder Request
Special Forces: Source is seeking a coder.

This multiplayer squad game will require custom source code for weapons, items, and gadgets. We will also need work for the team divisions and build aspects of the game.

We would love to have a full team of coders. So even if you are only partially familiar with editing, feel free to apply.

Coders should be familiar with C/C++ language, especially Visual C++. Also, familiarity with mod coding and the Source SDK are big pluses.

Mapper Request
Special Forces: Source is seeking mappers and level designers.

The goal of our mapping and design team is to create maps of various industrial, public, and private structures and areas. Maps will range from a lumber mill to an airport to a sky-scraper.

Cool designs and believable architecture are a must. Familiarity with Hammer and the SDK are very helpful, but even mapping experience for other engines are helpful. Maps would be designed and built in hammer.

Mappers would then improve the designs with refinements and, of course, implement the custom map entities and concepts.

We would love to have a robust mapping team for this project.


Sound Editor and Voice Talent Request
Special Forces: Source is recruiting Sound Editors and Voice Actors for the mod.

Of particular interest are weapons sounds and environment ambience. Vehicle and music also would be helpful.

Voice acting for key dialogue on certain maps may also be helpful.

Any experience would be helpful.

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