S_OGL
MIT licenceCross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
The developers behind S_OGL, a cross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
Cross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...
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