Reach Studios is a new development studio in Sydney, Australia with industry-experienced staff worldwide developing top-tier stories and experiences.

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Anywhere [OLD] Texture Artist at Reach Studios

texture artist reach studios anywhere artists reach studios is looking for a texture artist to use with their latest, ambitious open-world project. this artist will have experience working with photo-realistic textures. as the project may involve production for next-generation platforms, experience with high-resolution textures and references would be highly considered. reach studios is a brand new game studio based in sydney, australia (with staff worldwide) and is looking for talented artists, specifically concept artists, to join our team. we are currently in pre-production for an open-world rpg title. while there is not much more detail that can be provided here, all staff (must be willing to sign/agree to an nda) will be given access to our game development document and bible documents with all the backstory and information necessary for work to be done on our title. this is a team with big ambitions, particularly in the publishing of our title. should milestones pass, there is a possibility for work to shift to mainstream console releases (x360/ps3/pc). we're a new studio but a studio with previous professional experience in the videogame industry. of course, should development pass these milestones and move to the much larger project that we anticipate, staff will be paid for their efforts. as for now however, we're in baby-step mode with our eyes set on the goal. as this is a volunteer role (at least for the beginning parts of production), full-time is not expected, but you are expected to keep weekly contact with the rest of the team on your progress. if this sounds like a job you are interested in please don't hesitate to email us your resume, sample pieces of work and any questions or comments about the role to reach@leveluptimes.com. reach studios is an equal-opportunity recruiter.

Anywhere [OLD] User Interface Engineer at Reach Studios

user interface engineer reach studios anywhere programmers reach studios is a brand new game studio based in sydney, australia (with staff worldwide) and is looking for talented artists, specifically concept artists, to join our team. we are currently in pre-production for an open-world rpg title. while there is not much more detail that can be provided here, all staff (must be willing to sign/agree to an nda) will be given access to our game development document and bible documents with all the backstory and information necessary for work to be done on our title. this is a team with big ambitions, particularly in the publishing of our title. should milestones pass, there is a possibility for work to shift to mainstream console releases (x360/ps3/pc). we're a new studio but a studio with previous professional experience in the videogame industry. of course, should development pass these milestones and move to the much larger project that we anticipate, staff will be paid for their efforts. as for now however, we're in baby-step mode with our eyes set on the goal. reach studios is looking for a ui engineer to join us on our next ambitious project. a ui engineer will be in charge of working creatively and technically on developing the user interface for the whole of our next project (an open-world rpg). a ui engineer will will work with programmers, designers and artists to design and implement ui systems and supporting documentation, as well as create tools and scripts to improve workflow. our ui engineer should be familiar with the scaleform workflow, particularly within cryengine 3, but potentially in other systems as well. as this is a volunteer role (at least for the beginning parts of production), full-time is not expected, but you are expected to keep weekly contact with the rest of the team on your progress. if this sounds like a job you are interested in please don't hesitate to email us your resume, sample pieces of work and any questions or comments about the role to reach@leveluptimes.com. reach studios is an equal-opportunity recruiter.

Anywhere [OLD] Lead Gameplay Designer at Reach Studios

lead gameplay designer reach studios anywhere programmers reach studios is a brand new game studio based in sydney, australia (with staff worldwide) and is looking for talented artists, specifically concept artists, to join our team. we are currently in pre-production for an open-world rpg title. while there is not much more detail that can be provided here, all staff (must be willing to sign/agree to an nda) will be given access to our game development document and bible documents with all the backstory and information necessary for work to be done on our title. this is a team with big ambitions, particularly in the publishing of our title. should milestones pass, there is a possibility for work to shift to mainstream console releases (x360/ps3/pc). we're a new studio but a studio with previous professional experience in the videogame industry. of course, should development pass these milestones and move to the much larger project that we anticipate, staff will be paid for their efforts. as for now however, we're in baby-step mode with our eyes set on the goal. reach studios is looking for a talented gameplay designer. the gameplay designer will be working part-creatively on the project and part-technically. this gameplay designer will be responsible for working with the creative team for developing fun and exciting means of interaction between the player and the game, and will work with the programming team to determine how to best implement these ideas into the structure of the game. as such, this designer will be at least partially comfortable with coding in c++ and potentially other languages. as this is a volunteer role (at least for the beginning parts of production), full-time is not expected, but you are expected to keep weekly contact with the rest of the team on your progress. if this sounds like a job you are interested in please don't hesitate to email us your resume, sample pieces of work and any questions or comments about the role to reach@leveluptimes.com. reach studios is an equal-opportunity recruiter.

Anywhere [OLD] Concept Artists (Multiple) at Reach Studios

concept artists (multiple) reach studios anywhere artists reach studios is a brand new game studio based in sydney, australia (with staff worldwide) and is looking for talented artists, specifically concept artists, to join our team. we are currently in pre-production for an open-world rpg title. while there is not much more detail that can be provided here, all staff (must be willing to sign/agree to an nda) will be given access to our game development document and bible documents with all the backstory and information necessary for work to be done on our title. this is a team with big ambitions, particularly in the publishing of our title. should milestones pass, there is a possibility for work to shift to mainstream console releases (x360/ps3/pc). we're a new studio but a studio with previous professional experience in the videogame industry. of course, should development pass these milestones and move to the much larger project that we anticipate, staff will be paid for their efforts. as for now however, we're in baby-step mode with our eyes set on the goal. we are seeking a concept artist to work hand in hand with our creative and 3d teams to develop visual examples of our rich story. characters, environments, architecture and the like will be just some of the items we'll need conceptualised before it can move to the next stage of development. if you are particularly suited to one (or more) of these areas, please don't hesitate to contact us. concept artists are not required to have any in-depth experience with game development and 3d tools, just photoshop/illustrator/graphic design tools. however, any additional knowledge is always wanted! as this is a volunteer role (at least for the beginning parts of production), full-time is not expected, but you are expected to keep weekly contact with the rest of the team on your progress. if this sounds like a job you are interested in please don't hesitate to email us your resume, sample pieces of work and any questions or comments about the role to reach@leveluptimes.com. reach studios is an equal-opportunity recruiter.

Anywhere [OLD] Lead Engineer at Reach Studios

lead engineer reach studios anywhere programmers reach studios is a brand new game studio based in sydney, australia (with staff worldwide) and is looking for talented game programmers/engineers to join our team. we are currently in pre-production for an open-world rpg title. while there is not much more detail that can be provided here, all staff (must be willing to sign/agree to an nda) will be given access to our game development document and bible documents with all the backstory and information necessary for work to be done on our title. this is a team with big ambitions, particularly in the publishing of our title. should milestones pass, there is a possibility for work to shift to mainstream console releases (x360/ps3/pc). we're a new studio but a studio with previous professional experience in the videogame industry. of course, should development pass these milestones and move to the much larger project that we anticipate, staff will be paid for their efforts. as for now however, we're in baby-step mode with our eyes set on the goal. we are seeking a lead engineer at reach studios. this lead programmer/engineer will lead the programming team in determining the best way to technically achieve the goals necessary for this game to work and function as intended, and to liaise with the creative staff to investigate the feasibility of gameplay ideas. as the project is in pre-production, the role will involve firstly determining how to approach the development of the project and with his/her programming team will choose a game engine to prototype on. if the project increases then there will be the possibility of a semi- to full- proprietary engine being developed and potential candidates should be aware of this. as this is a volunteer role (at least for the beginning parts of production), full-time is not expected, but you are expected to keep weekly contact with the rest of the team on your progress. if this sounds like a job you are interested in please don't hesitate to email us your resume and any questions or comments about the role to reach@leveluptimes.com. reach studios is an equal-opportunity recruiter.

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