Raidcall uses the Client-Server Model to transfer data, rather than using the P2P Model such as Skype, which takes up more bandwidth from user. When user is talking in this Client-Server model, RaidCall sends one stream of data to the RaidCall server , then the server broadcasts it to other users in the same channel. Hence it requires very little bandwidth for voice communication and support more than 1000 slots per channel.

Description

We are really pleased to announce that with our official release version of RaidCall 5.0.0 we have introduced some exciting new features. This is a very important time for RaidCall and we'd like you to take at some of the changes we've made. As we continue to take suggestions from you, our users for all things RaidCall, we want you to know that we are working continuously on implementing both, the new features you’ve asked for, and fixes for all those bugs and errors that you all have been reporting.

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RaidCall Official Version 5.0.0 Released!
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