PiratesAhoy! is a community for all fans of pirates and the Age of Sail, centred around games, books, and movies. We are best known for our popular mod projects, including 'New Horizons' for PotC, and 'Gentlemen of Fortune' for AoP2:CoAS.

Forum Thread
by member
  Posts  
Patch (Company : PiratesAhoy! Community : Forum : CoAS Gameplay Experience : Patch) Locked
Thread Options
May 30 2011, 8:49am Anchor

Can everyone upload their fixes please so we can get the patch up to date.

Pieter_Boelen
Pieter_Boelen Third Officer
May 30 2011, 8:53am Anchor

Did you include my work on the custom main menu by any chance?
Imperial then did some further work on that as well, if I recall.

--

Pirates of the Caribbean: New Horizons News and Downloads
Latest Stable Release: Build 13 Final
Latest Playable Beta: Build 14 Beta 1 Patch 5

May 30 2011, 2:39pm Anchor

At the moment all that i have for the patch is what was included in the patch i uploaded a while back, no one has passed anything else onto me yet.

Are we including the graphics mod for the patch or not?

Edited by: Luke159

Pieter_Boelen
Pieter_Boelen Third Officer
May 30 2011, 6:18pm Anchor

I don't know what patch you uploaded; I only got GoF 1.0.exe .
Do you still have my main menu work or do you need me to reupload it somewhere?

I'm just replying on stuff from the main forum here because the forum still indicates being OFFLINE.

Pieter wrote: I was talking about the PotC Build Mod; PotC doesn't have those over-obvious arrows.
Luke159 wrote: Which are very annoying, can we not some how give the option to active them or deactivate them using _mods_on_off, just like wqe did with the switches for things like RTBL, ship purchase etc?
ANSWER: Probably can if you can find the code that puts those arrows there. It's probably somewhere in Program\battle_interface ; have a look through those files and see if you can find anything related to it.

--

Pirates of the Caribbean: New Horizons News and Downloads
Latest Stable Release: Build 13 Final
Latest Playable Beta: Build 14 Beta 1 Patch 5

May 30 2011, 9:03pm Anchor

Sorry bud, thourght you had the patch. Here you go GOF 1.0 Patch

No i haven't got the main menu work, if you can upload it that would be great. Then i can get that added to the patch. Is that what you changed the arrows?

Pieter_Boelen
Pieter_Boelen Third Officer
May 31 2011, 6:52am Anchor

I didn't do anything on those marks above the ships and it turns out I don't HAVE to either. You can already turn this off in the Options menu with the "information about ships at sea" toggle.

You might want to check the textures of the FleutOfWar1; she seems to have a weird quarter-circular mark near her bow that looks quite out-of-place to me. It's especially obvious on the Hull2 texture.

It might also be worth double-checking Batavia21's hull textures. Especially Hull3 looks weird near the bow. And the whole ship doesn't even remotely look like the Batavia; seems to be a frigate of sorts.

For the main menu file, I have uploaded "coas_mainmenu.exe" to the CoAS FTP in Luke159's folder, containing my changes for the main menu, along with any other files in my game that are different from the GoF 1.0 ones.

Also included is a changed progress.tga.tx loading animation from the old PotC SLiB mod.
I added the PiratesAhoy! logo video as well, but it's the PotC: New Horizons one.
I sent an e-mail to Thomas the Terror, who originally made the video, asking if maybe he can adapt it properly for for Age of Pirates II: Gentlemen of Fortune.

Ask Imperial for his additional changed texture files, such as the changed wood and main menu text stuff.

--

Pirates of the Caribbean: New Horizons News and Downloads
Latest Stable Release: Build 13 Final
Latest Playable Beta: Build 14 Beta 1 Patch 5

May 31 2011, 3:43pm Anchor

Hi Luke,

FYI, I've included the new menu code in my "AOP COAS GOF changes - JA - v1.1.zip" file (see Testing for GOF thread).
Note I haven't tested the new ship or much of the nation code.

I haven't included the new progress texture either as I like the cannon ball one more than the skull. But you choose what to put in the GOF mod.

Cheers,

JA

Edited by: belthorne

Pieter_Boelen
Pieter_Boelen Third Officer
May 31 2011, 4:14pm Anchor

If you don't like the skull, you could also take the PotC: New Horizons one of the PotC: CotBP style cursed coin, or the one from stock PotC (the weird artifact) or maybe the spinning wheel from AoP 1.

I just had a look through your files; looks very good indeed! One question though: why would you want to have the "start at Bermuda" thing on by default? I don't think that was ever intentional; just a way of getting around bugs with having a random starting location. But your other code should have that sorted already.

--

Pirates of the Caribbean: New Horizons News and Downloads
Latest Stable Release: Build 13 Final
Latest Playable Beta: Build 14 Beta 1 Patch 5

Jun 1 2011, 2:04am Anchor

That start at bermuda thing was fixed on in the code I got, and I didn't like it, so I made it optional.

If it was just a temporary thing, then I'll remove the whole thing and let it pick a random city.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.