Scott Thomas and Colin Chamberlin founded Papalati Games in 2012 after deciding they had a lot more time during their day job than they thought. So they set off on the adventure of a lifetime and started to make a game. They’ve always wanted to make games, but Scott lacked the programming experience and Colin on the artistic side of things. However, fate itself decided that the two of them should no longer be separated and has brought them together to let them unleash their creative genius upon the world. First they had to prove to each other that this newly formed union would be able to actually create a game in tandem; so they set out on discovering what kind of game did they want to make to get their feet wet. Scott brought up that text-adventure games never really went away and that he was always fond of the choose your own adventure novels as a kid, but had a problem with the fact that he never reached the end of those books and always made the wrong choice and died. So, he asked Colin what if we made a game like this, but had a way for the player to cheat death or get out of making a bad choice that leads to death. Colin agreed on the game and PALIDIN | The Ghalidir Chronicles was born. For five months we worked on PALIDIN creating originally for the Windows Phone platform. We completed it in late October of 2012 and submitted it to Microsoft for certification. Needless to say we were rejected multiple times, not only due to our inexperience at the time, but also because Microsoft’s Certification process is not independent studio friendly despite them saying otherwise. Eventually the game was released late November to initially mixed reviews.

Add game Games
PALIDIN | The Ghalidir Chronicles

PALIDIN | The Ghalidir Chronicles

Role Playing

PALIDIN | The Ghalidir Chronicles is a Text Adventure in the same vein as the classic “Choose Your Own Adventure” books from yesteryear with a few...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Lethal Lens Productions, LLC

Lethal Lens Productions, LLC

1 member Developer

A group of like-minded individuals, working as a team to create awesome entertainment.

Worthless Bums

Worthless Bums

2 members Developer

Worthless Bums is an indie game company founded in 2011. Currently it is developing Steam Marines, a squad based Roguelike. The company was founded to...

Obelisk Entertainment, LLC

Obelisk Entertainment, LLC

1 member Developer

Obelisk Entertainment, is an independent game development company. We create games for anyone to enjoy! Type of games may very from concept to user. A...

Gearbox Software

Gearbox Software

4 members Developer

Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.

Overhype Studios

Overhype Studios

3 members Developer

Overhype Studios is an independent game development studio from Hamburg, Germany. We are devoted to making excellent games that we want to play ourselves...

Supermassive Games

Supermassive Games

No members Developer

Founded in 2008, we are an independent development studio based in Guildford in the south east of England working on games intended for a variety of audiences...

X

Latest posts from @palidinthegame

T.co

May 10 2020

RT @maytriarc: #BattlefieldGranny's latest #Battlefield1 video! - Weekly Favorites #3 - #Battlefield 1 Youtu.be #BF1 #xboxone #xboxgames

Jul 29 2017

RT @PapalatiGames: Papalati Games - Live Stream - Making a video game called Jack Hunter | Shadows of the World: Youtu.be via @YouTube

Jun 28 2017

RT @PapalatiGames: I added a video to a @YouTube playlist Youtu.be Papalati Games - Live Stream - Making a video game called Jack Hunter |

Jun 28 2017

RT @PapalatiGames: Just finished our first Live Episode on @YouTube. When the video is done archiving we'll share the link. Thanks to those who tuned in!

Jun 28 2017

RT @papalati: If you wanted to see more #3dmodeling and #scultping for the game, via live shows, which would you prefer... #youtube or #twitch? #gamedev

Jun 28 2017

Tags