Overhype Studios is an independent game development studio from Hamburg, Germany. We are devoted to making excellent games that we want to play ourselves. Our games thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. Right now we are working on our first big project: BATTLE BROTHERS, a challenging turn based strategy RPG mix for PC, Mac and Linux
It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th...
We’re excited to announce that after almost 2 years in Early Access, Battle Brothers will release in full on March 24, 2017.
With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time...
We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The...
Work is progressing well on the late game crises - all new contracts and twists are in the game now, and next up is implementing events and some remaining...
We return from the holidays with our first dev blog this year. As announced in our roadmap to the finish line, Battle Brothers is about to receive Steam...
Here we go with a dev blog many of you have been waiting for. After ambitions and retirement, late game crises, also known as the ‘Greater Evil’...
Work has shifted to the upcoming late game crises, the ‘Greater Evil’. It’s not quite ready yet to present it to you this week, so instead we’re...
Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns...
This week we present to you our final key visual for Battle Brothers and dive a bit into the visual evolution of our game over the last four years. Why...
This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part...
We've put to rest the old skeletons only to resurrect them as the 'ancient dead'. This week we're taking a tour through their new lore, weapons and armor...
Battle Brothers, as you know, is a game about managing a mercenary company. This week we’re talking about a new aspect to manage both on the battlefield...
More features join the list for the update on February 29th this week. We implemented a completely new Tutorial, added Taverns and Tracking. Taverns are...
The big worldmap update will be published on the 29th of February! In other news players will then be able to fully customize the looks of all their Battle...
In this developers blog we have new features like camping, filters for sorting items, scouting enemy parties and an explanation of specialized shops...
In this weeks update we talk about oceans and sea travel and we also give a big overview on what to expect in the worldmap rework update that is coming...
Last week we’ve talked about the introduction of different human factions to the world of Battle Brothers, another important feature that will change...
This week we've been hard at work implementing both the new village screen we talked about last week, as well as finding an overall visual style for all...
After talking about the general worldmap generation in our last blogpost, this week we’re going to take a look at some of the changes and additions...
We’re excited to finally be able to reveal the newest addition to the world of Battle Brothers: The Goblins. They come with unique characters, skills...
You’ve already read the headline: The ‘Goblin Update’ will go live next week! Break out your heater shields, dust off your helmets, bid your savegames...
All the different Goblins have made it into the game now and are being tested and balanced. All their sounds are done as well - the most extensive work...
The first Goblins have made their way into the game and are now being playtested. While that's going on, as always, we've implemented a bunch of smaller...
Work continues on implementing Goblins. While that’s going on, we’re also doing some things that have been on our todo list for some time – adding...
As we explained previously, the next update to the game will take us a few weeks to get done. In the meantime we invite you to take a look at what we're...
As previously announced, the first item on our roadmap is the introduction of an event system for the game. Today’s update to the game adds just that...
We just released Battle Brothers into Early Access! You can get it on Steam or our website. There are different packages available if you want to support...
Get a good impression of the Early Access version of our turn based RPG tactics mix Battle Brothers with our own Let's Play series. We are still preparing...
To shorten the wait until the start of the Early Access we have a brand new Let's Play of the game for you!
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