Illyriad Games Ltd was founded in 2009 to launch exciting browser-based game applications.
Our operational headquarters are in London, UK - but our staff our located around the world.
3 years, 853 million page views, 815 releases, 1 day downtime (for patching)
Illyriad’s 7th Tournament, The Champions Return, is now live.
We have released an exciting new trailer for Illyriad
Preview of the Clan Dollogh faction from the upcoming Broken Lands Release
Announcing the game’s first expansion - The Broken Lands.
The ability to customize your player avatar has now been added to the game.
You can now Equip troops and commanders, and Scavenge battle sites.
New research discoveries, graphs, NPC taming and description updates.
In the largest single release in the game’s history, the game economy of Illyriad, the acclaimed HTML5 massively multiplayer online strategy game, sees...
With the introduction of gathering and crafting for troop equipment, armies in Illyriad are going to become much more customizable and can be tailored...
With the introduction of mining, gathering and advanced production; trade is about to change forever!
Introducing gathering, mining, herb collecting and animal parts.
Enabling players to pick a unit’s equipment is an obvious step for Illyriad. We have always said that we want players to be free to do as they please...
New tutorial videos have been added in game; to guide players though Illyriad.
The latest game update is now live with tons of new features!
Illyriad Dev Chat – GMs Luna and Cerberus take some time to show off the new UIv3, walkthrough the Alliance Medal design system and take questions from...
Players have asked us for a way to share prestige with their friends. The solution that we’ve developed is the Alliance Prestige Pool.
With the new UI, we hope to add some valuable usability improvements as well as give the overall game presentation an updated look.
A preview of Illyriad's forthcoming medal designer.
Live Events, Community and Giant Beating Monstrous Hearts
One of the most important aspects of a design, aside from the look and feel of the design itself, is proper organization and labeling of layers.
Word has reached us of a terrible, cataclysmic event that occurred earlier today in Ursor.
The game's art evolves slowly. There is no industrial production line. Each piece is allowed the time it needs to mature, with no great rush.
Time for some code... How to use Pixel Shaders to do decompression in WebGL
When we’re depicting cultures in Illyriad, there is a tension between the need to make each seem coherent and consistent with itself, and also the need...
In Illyriad we will be using Web audio in three ways
What can WebGL do? Can 3d in a web browser just with HTML5 do what we want? We were wondering...
In the field location recording of Medieval Battle.
We’re gamers, not game-industry insiders, and we’ve written a game that we’d like to play ourselves
It seemed clear that the first batch of characters should be warrior-kings and warrior-queens.