Illyriad Games Ltd was founded in 2009 to launch exciting browser-based game applications. Our operational headquarters are in London, UK - but our staff our located around the world.

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Releasing code in a live environment
Illyriad

Releasing code in a live environment

Apr 8, 2013 Illyriad 0 comments

3 years, 853 million page views, 815 releases, 1 day downtime (for patching)

7th Tournament, Champions Return
Illyriad

7th Tournament, Champions Return

Apr 4, 2013 Illyriad 0 comments

Illyriad’s 7th Tournament, The Champions Return, is now live.

Illyriad New Trailer
Illyriad

Illyriad New Trailer

Mar 20, 2013 Illyriad 0 comments

We have released an exciting new trailer for Illyriad

Faction Preview: Clan Dollogh
Illyriad

Faction Preview: Clan Dollogh

Feb 9, 2013 Illyriad 0 comments

Preview of the Clan Dollogh faction from the upcoming Broken Lands Release

First expansion, The Broken Lands
Illyriad

First expansion, The Broken Lands

Jan 31, 2013 Illyriad 0 comments

Announcing the game’s first expansion - The Broken Lands.

Customizable Avatars
Illyriad

Customizable Avatars

Oct 17, 2012 Illyriad 0 comments

The ability to customize your player avatar has now been added to the game.

Equipping & Scavenging
Illyriad

Equipping & Scavenging

Sep 23, 2012 Illyriad 0 comments

You can now Equip troops and commanders, and Scavenge battle sites.

Discoveries and Stats
Illyriad

Discoveries and Stats

Aug 11, 2012 Illyriad 0 comments

New research discoveries, graphs, NPC taming and description updates.

Vast Release: The New Age
Illyriad

Vast Release: The New Age

Aug 1, 2012 Illyriad 2 comments

In the largest single release in the game’s history, the game economy of Illyriad, the acclaimed HTML5 massively multiplayer online strategy game, sees...

Preview: Commander Screen Re-design
Illyriad

Preview: Commander Screen Re-design

Jul 24, 2012 Illyriad 0 comments

With the introduction of gathering and crafting for troop equipment, armies in Illyriad are going to become much more customizable and can be tailored...

Towards Trade v2
Illyriad

Towards Trade v2

Jul 23, 2012 Illyriad 0 comments

With the introduction of mining, gathering and advanced production; trade is about to change forever!

From the Ground Up
Illyriad

From the Ground Up

Jul 18, 2012 Illyriad 0 comments

Introducing gathering, mining, herb collecting and animal parts.

The Right Tools For The Job
Illyriad

The Right Tools For The Job

Jul 11, 2012 Illyriad 4 comments

Enabling players to pick a unit’s equipment is an obvious step for Illyriad. We have always said that we want players to be free to do as they please...

Illyriad Tutorials
Illyriad

Illyriad Tutorials

Jul 3, 2012 Illyriad 0 comments

New tutorial videos have been added in game; to guide players though Illyriad.

Illyriad UIv3 Launched!
Illyriad

Illyriad UIv3 Launched!

Jun 22, 2012 Illyriad 0 comments

The latest game update is now live with tons of new features!

UIv3 and Alliance Medals Walkthrough
Illyriad

UIv3 and Alliance Medals Walkthrough

Jun 18, 2012 Illyriad 0 comments

Illyriad Dev Chat – GMs Luna and Cerberus take some time to show off the new UIv3, walkthrough the Alliance Medal design system and take questions from...

Preview: Alliance Prestige Pool
Illyriad

Preview: Alliance Prestige Pool

Jun 13, 2012 Illyriad 0 comments

Players have asked us for a way to share prestige with their friends. The solution that we’ve developed is the Alliance Prestige Pool.

Preview: Illyriad UIv3
Illyriad

Preview: Illyriad UIv3

Jun 6, 2012 Illyriad 2 comments

With the new UI, we hope to add some valuable usability improvements as well as give the overall game presentation an updated look.

Preview: Alliance Medals
Illyriad

Preview: Alliance Medals

May 25, 2012 Illyriad 0 comments

A preview of Illyriad's forthcoming medal designer.

Live Events and Giant Beating Monstrous Hearts
Illyriad

Live Events and Giant Beating Monstrous Hearts

May 7, 2012 Illyriad 0 comments

Live Events, Community and Giant Beating Monstrous Hearts

Organized Vector Layering and Modular Graphics
Illyriad

Organized Vector Layering and Modular Graphics

Dec 20, 2011 Illyriad 0 comments

One of the most important aspects of a design, aside from the look and feel of the design itself, is proper organization and labeling of layers.

December: Live Player Event
Illyriad

December: Live Player Event

Dec 18, 2011 Illyriad 0 comments

Word has reached us of a terrible, cataclysmic event that occurred earlier today in Ursor.

Letting Go
Illyriad

Letting Go

Dec 17, 2011 Illyriad 2 comments

The game's art evolves slowly. There is no industrial production line. Each piece is allowed the time it needs to mature, with no great rush.

HTML5 WebGL Experiments: Compressed Textures
Illyriad

HTML5 WebGL Experiments: Compressed Textures

Dec 15, 2011 Illyriad 0 comments

Time for some code... How to use Pixel Shaders to do decompression in WebGL

Culture: Continuity and Variety
Illyriad

Culture: Continuity and Variety

Dec 13, 2011 Illyriad 0 comments

When we’re depicting cultures in Illyriad, there is a tension between the need to make each seem coherent and consistent with itself, and also the need...

Enhancing the Illyriad experience with audio
Illyriad

Enhancing the Illyriad experience with audio

Dec 11, 2011 Illyriad 2 comments

In Illyriad we will be using Web audio in three ways

HTML5 WebGL Experiments: 3d Town
Illyriad

HTML5 WebGL Experiments: 3d Town

Dec 8, 2011 Illyriad 3 comments

What can WebGL do? Can 3d in a web browser just with HTML5 do what we want? We were wondering...

Recording battle sound for Illyriad
Illyriad

Recording battle sound for Illyriad

Dec 7, 2011 Illyriad 0 comments

In the field location recording of Medieval Battle.

Illyriad Guiding Principles
Illyriad

Illyriad Guiding Principles

Dec 6, 2011 Illyriad 1 comment

We’re gamers, not game-industry insiders, and we’ve written a game that we’d like to play ourselves

Revising Illyriad's Character Art
Illyriad

Revising Illyriad's Character Art

Dec 2, 2011 Illyriad 0 comments

It seemed clear that the first batch of characters should be warrior-kings and warrior-queens.

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Jan 5, 2011
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