Build a village, create an Empire!
Forge Alliances with thousands of players. Craft and Trade 380+ resources and items in an entirely player driven market. Battle wars against other players, or with 100+ warring NPC factions and their 700+ troop types. Research 400+ technologies, and build 70+ buildings to create your own specialised city.
Gather exotic resources, craft rare items, master mighty magics, command thieves and assassins, settle new lands....
Build, plan, gather, craft, trade, scheme and fight in this strategy epic!
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Preview: Illyriad v4 - Regional View Preview: Illyriad v4 - Coast Conscription
Blog RSS Feed Report abuse Latest News: Illyriad's 5 Year Birthday!

0 comments by BenAdams on Mar 1st, 2015

It's a bit of a shocker, but it's Illyriad's 5-yr anniversary.

Whilst the server booted up for the first time on the 21st of February 2010, players didn't get access until the 22nd; so that's the official start date for this grand journey.

In that time we've seen many, many changes to the game.

For those who weren't around at the beginning, here's a sample of what you missed from the early days...We started off with a "world tree" theme around the borders, with all the content placed inside large scrolls.

The town map was a very different beast.

The world map was randomly generated (rather than hand-drawn) in those days, so there were no rivers, no seas or lakes, no sprawling forests or mountain ranges and no regions; just a mish-mash of different squares. The world map, with Chat version 1 visible. Note the awesome way the arctic area blends so subtly with the rest of the map :)


During these five years, you have:

  • Undertaken some 62 million trade missions and traded 4 trillion Gold (4 thousand billion)!
  • Performed 21 million harvesting missions and nearly 12 million quests
  • Gone on 125 million military missions and nearly 40 thousand sieges for a total of 1.6 billion casualties
  • Sent 104 million ingame mails and spoken 334 million words in chat. That's the equivalent of the entire works of Shakespeare 377 times over, or the equivalent of 425 Bibles - in chat alone. I won't speak to the relative quality of the text ;)
  • 287,000 players have been through the gates, settling 350,000 towns across 1,300 alliances
  • You have collectively played 22,364,898.12 hours of Illyriad
  • That's 931,870.75 days or 2,553 years!

During this 5-year period we have had just under 6 hours of unscheduled downtime, and 15 hours of downtime in total (including patches and server moves).

We've oft stated that we are applying learnings from our work on Age of Ascent to Illyriad. Some things you've seen, some you've not - a lot of have been slightly abstract around infrastructure and capabilities. They have all made the game better and run smoother.

However, today we'd like to share something even more concrete; and hopefully a little more exciting than the existing benefits THAT AoA development has provided to Illyriad, such as progression graphs and private chat (even if TC thinks graphs are exciting).

Please bear in mind this is early days and there is a lot more to come and improvements to be made. We are not yet at an beta stage and taking bug reports, but...

Illyriad needs a lick of paint...

More interactivity....

Different perspectives, showing where units are travelling to...

A grand strategic view of the whole world...

Where the tactical map, strategic map and regional map are the same thing, and all full screen...

Where coastline and rivers look more realistic, and where the map can be viewed from different rotational angles to better see the lay of the land...

And where moving around the map is fast, and touch enabled, pinch to zoom ready, and where the data is pulled from across the entire world - all visible at once.

Exciting times ahead!

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Post comment Comments  (0 - 10 of 20)
Merlinus1 Dec 27 2014, 3:12am says:

I came to this game with the demise of LoU. I think it is a fantastic game! The slower pace can take some getting used to, but it is well worth it. The community is simply top-shelf.

+2 votes     reply to comment
Guest Dec 18 2014, 7:42am says:

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Guest Dec 4 2014, 10:19pm says:

totally awesome. get into an alliance, grow and prosper and get to 10 cities. that is the most highest honor as a single player. then there are more than 5 ways to play.... and each and every one of them are needed in an alliance. you are home and part of a special family.

+1 vote     reply to comment
Guest Dec 4 2014, 6:42pm says:

one of the best games of all of the games that I have played on the computer in the last 10 years. The staff should all be proud for the time they put into the game and working out all the problem. This is a game I plan on playing for a long time

+1 vote     reply to comment
Guest Dec 1 2014, 10:19pm says:

There is not another browser game like this. As a matter of fact, it is hard to believe it is a browser game at all. The depth is incredible. It also has the best community of gamers that I have ever seen. I did a lot of research on games before I tried this one, and I have not regretted it one bit. And it is definitely not pay to win.

+2 votes     reply to comment
Hiei12 Dec 1 2014, 3:21pm says:

Best broswer MMO game there is period. I have tried many games and could not find anything quite like this one.

+2 votes     reply to comment
azaptyE Apr 13 2013, 12:19am says:

This isn't the same kingdom from Twelfth Night is it?

+2 votes     reply to comment
illyriadgames Creator
illyriadgames Aug 13 2014, 2:39pm replied:

Nope, but we are working on a second title called Age of Ascent, a space MMO that is also browser-based.

GM Rikoo

+2 votes   reply to comment
xinsavior Aug 17 2012, 8:42am says:

I'm not convinced to try it out just yet... I've seen and played a lot of other browser-based games and did not like them one bit.

How heavily-based will this game be on Pay-to-Win? I have always found that having the limit on how many times you can do things until you "recharge energy" was frustrating, especially when the game constants hints that you can always just go buy special coins that you can use to purchase more energy immediately....

+4 votes     reply to comment
BenAdams Creator
BenAdams Jun 19 2014, 9:02pm replied:

As outlined in our principles:

Yes, the dev team has bills to pay and mouths to feed but so, actually, do the players.

Games that allow "Pay-To-Win" are short-term and self-defeating for everyone.

+3 votes   reply to comment
Guest Jun 20 2014, 9:52am replied:

This is XinSavior by the way, just forgot to log in when I made this post..

I'm glad to see that the you have the right mindset about microtransactions, but I've seen many other devs also say the same thing where they promise that their microtransaction strategies will not unbalance the game for those who don't pay and yet it ultimately does either because it is not balanced properly or anything.

I am not saying that this game will be like that, I am hoping for the latter because if there is a method to make a great F2P game with microtransactions without unbalancing the game, it would be awesome for both devs and players like stated in your principles. But at the same time, doing so is going to be a hard task, which is why I am highly skeptical.

This is a promising looking game overall and I would never try and discourage anyone with such talent and passion to design a game and put their heart into it. I wish you the best and I will check up on the status of this game and try it out every now and then. :)

+2 votes     reply to comment
Guest Dec 9 2014, 9:06am replied:

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Guest Dec 19 2012, 10:59am replied:

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Illyriad - Grand Strategy MMO
Windows, Mac, Linux, Web, iPad, Metro, MetroTab
Developer & Publisher
Illyriad Games
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Release Date
Released May 15, 2011
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32 votes submitted.

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Highest Rated (3 agree) 10/10

Best collection of players from all over the world. This game is completely addicting and the people you interact with are the ones making it that way!! The best game I've ever played for sure!

Dec 3 2011, 12:07am by Siren418

Grand Strategy

Latest tweets from @illyriad

Illyriad CEO @jniesewand discusses ultra-massive MMO gaming and the tech behind it: #gamedev

Mar 3 2015, 12:39pm

Join in March's contest to feed the king's hungry brother!

Mar 2 2015, 2:48pm

5 amazing years of Illyriad, and the massive changes we just made: #gamedev #strategy

Mar 2 2015, 1:56pm

These changes are now in effect!

Mar 1 2015, 1:00pm

It's spring time in Elgea! The time of renewal, growth and soil loosened by the rains. +1% wood, +5% clay, +1% iron, +3% stone, +1% food!

Mar 1 2015, 2:07am

RT @IndieVideoGame: Illyriad - Grand Strategy MMO from @illyriad looks great! #screenshotsaturday

Feb 28 2015, 3:46pm

The Meeting: The Player Council discuss lore, rumours and dangerous tales. #indiegame #rpg

Feb 28 2015, 12:51pm

Faster Lumberjack, Clay Pit, Iron Mine, & Quarry to build those towns! #FreeToPlay #IndieGame

Feb 26 2015, 4:24pm

Foreign office effectiveness &, vault capacity tripled. Storehouse doubled. #html5game

Feb 26 2015, 1:24pm

Trade, Hide, Research & Exodus: Low level research is faster, animal remains last! #gamedev

Feb 26 2015, 12:54pm

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