Build a village, create an Empire!
Forge Alliances with thousands of players. Craft and Trade 380+ resources and items in an entirely player driven market. Battle wars against other players, or with 100+ warring NPC factions and their 700+ troop types. Research 400+ technologies, and build 70+ buildings to create your own specialised city.
Gather exotic resources, craft rare items, master mighty magics, command thieves and assassins, settle new lands....
Build, plan, gather, craft, trade, scheme and fight in this strategy epic!
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

With the recent enhancements to the combat API, players in Illyriad have been able to code their own tools to use in game. Some players, like the one I am interviewing below, have used the API to make their own tournaments. These tournies can be based upon anyone who wishes to share their API key with the tournament organiser, so the Illy crew thought it would be a good idea to ask someone how they do it in case others would like to try it as well.

Fundamentally, anyone who shares a specific API key with anyone else is sharing their specific API key-related data with that person for whatever purpose has been collectively envisaged (and can be revoked at any time). It's a kind of "contract" between players to use the specific data provided (and there are many API keys for different purposes) for any purpose the data owner and the data recipient have pre-agreed.

This is a critical point to understand. The API key system is about freeing players (as individuals) to share their specifically-permitted dataset with other individuals for whatever purpose they collectively choose.

In other words:

If someone chose to only run a tournament with a single alliance, then this is their choice.

If they chose tomorrow to run a military tournament that was:

  • open to all players ingame, who
  • wished to share their combat API key, but
  • only if they were Elves, with
  • cities in Ragallon, whose
  • characters are at least 1 yr old and have more than 10 cities, but
  • started playing on a tuesday, and only
  • counting tournament military activity, if it
    • happens on a mountain square
    • in a jungle biome
    • only during night-time hours
    • during the full moon
    • where they kill NPC dogs rather than players

... then that's their prerogative. That'd be the tournament they chose to set up. Pretty cool, huh?

The above is only a small example of the full set that could be tournamented; all the background data we provide works in harmony with the API key system.

And now, here's a chat with one of our players, Ubluntu, who's been test-driving the API system from the perspective of a player-run tournament:

Illyriad: OK, first up: introduce yourself. Who are you and how long have you played Illy?

Ubluntu: I am Ubluntu! I am a code monkey by trade and an Illyriad fanatic by choice. I have been playing Illyriad for a little under 3 years and in my time here many have come to know me as extra nerdy.

So what have you been doing lately? The word is that you host your own tournaments in game.

I sure do! I love to tinker with code and wrote some for Hunting Tournaments that run themselves. As far as I know, all other player-ran tournaments have required every player to send each relevant in-game-message to the organizer in some way. The organizer then had to copy and aggregate that information.

You have been using Illyriad’s free combat API, but what does that mean? What is an API and how does someone use it?

API stands for Application Program Interface. It is a way for different software to interact. In the case of Hunting Tournaments, your Combat Report API Key grants me direct access to your combat data in a machine-readable way that does not require any additional interaction from you (after you have generated and submitted your API Key).
So, rather than having to care about every in-game-message regarding anything that counts, “points” are automatically assigned while the host does nothing but have fun playing the game.

What do you enjoy the most about running your own tournies?

Initially it was the increased activity among alliance members, but now it may be the gold! ;)

What else could be done to make self-hosted (player-hosted) tourneys better or easier?

I feel like being able to send in game mail to more than one player at a time and improvements to the Alliance Forums(HTML and edit/delete posts/threads/forums) would make it easier to organize and inform players.

If an Illy player wanted to get started with running their own tourneys, what should they do to get started? What sort of advice would you give them?

To get started, just pick your favorite programming and language (all APIs are XML over HTTPS) and database then have a look at the API announcement posts:

Combat Report API :
Notification API :
In Game Mail API :

My advice would be to pick tournament rules that are already enforced by the game itself and assign points according.

Thanks again to Ubluntu. He has been a great player for quite a long time, so we were eager to get him to explain how he has been hosting his own tournaments. If you have any specific questions, put them in the comments section. You can also email with any questions and we'll see if we can get an answer for you.

GM Rikoo

New Art and Lore Updates

New Art and Lore Updates

5 months ago News 0 comments

We've added some more new art to the research tree, and we also finally added the long-called-for "surprised" emote for chat!

16APR15 - Random fixes for YOU!

16APR15 - Random fixes for YOU!

7 months ago News 0 comments

Check out Illyriad's latest patch, a small list of needed fixes

Illyriad's 5 Year Birthday!

Illyriad's 5 Year Birthday!

9 months ago News 0 comments

Where we've come from, and where we are going to, very soon.

Why Illyriad is the most unique MMO

Why Illyriad is the most unique MMO

9 months ago News 0 comments

I wanted to take a moment of your time to let you know why Illyriad is one of the most unique MMOs out there. It's a boast, sure, but it's true.

Post comment Comments  (0 - 10 of 20)
Merlinus1 Dec 27 2014 says:

I came to this game with the demise of LoU. I think it is a fantastic game! The slower pace can take some getting used to, but it is well worth it. The community is simply top-shelf.

+2 votes     reply to comment
Guest Dec 18 2014 says:

This comment is currently awaiting admin approval, join now to view.

Guest Dec 4 2014 says:

totally awesome. get into an alliance, grow and prosper and get to 10 cities. that is the most highest honor as a single player. then there are more than 5 ways to play.... and each and every one of them are needed in an alliance. you are home and part of a special family.

+1 vote     reply to comment
Guest Dec 4 2014 says:

one of the best games of all of the games that I have played on the computer in the last 10 years. The staff should all be proud for the time they put into the game and working out all the problem. This is a game I plan on playing for a long time

+1 vote     reply to comment
Guest Dec 1 2014 says:

There is not another browser game like this. As a matter of fact, it is hard to believe it is a browser game at all. The depth is incredible. It also has the best community of gamers that I have ever seen. I did a lot of research on games before I tried this one, and I have not regretted it one bit. And it is definitely not pay to win.

+2 votes     reply to comment
Hiei12 Dec 1 2014 says:

Best broswer MMO game there is period. I have tried many games and could not find anything quite like this one.

+2 votes     reply to comment
azaptyE Apr 13 2013 says:

This isn't the same kingdom from Twelfth Night is it?

+2 votes     reply to comment
illyriadgames Creator
illyriadgames Aug 13 2014 replied:

Nope, but we are working on a second title called Age of Ascent, a space MMO that is also browser-based.

GM Rikoo

+2 votes   reply to comment
xinsavior Aug 17 2012 says:

I'm not convinced to try it out just yet... I've seen and played a lot of other browser-based games and did not like them one bit.

How heavily-based will this game be on Pay-to-Win? I have always found that having the limit on how many times you can do things until you "recharge energy" was frustrating, especially when the game constants hints that you can always just go buy special coins that you can use to purchase more energy immediately....

+4 votes     reply to comment
BenAdams Creator Subscriber
BenAdams Jun 19 2014 replied:

As outlined in our principles:

Yes, the dev team has bills to pay and mouths to feed but so, actually, do the players.

Games that allow "Pay-To-Win" are short-term and self-defeating for everyone.

+3 votes   reply to comment
Guest Jun 20 2014 replied:

This is XinSavior by the way, just forgot to log in when I made this post..

I'm glad to see that the you have the right mindset about microtransactions, but I've seen many other devs also say the same thing where they promise that their microtransaction strategies will not unbalance the game for those who don't pay and yet it ultimately does either because it is not balanced properly or anything.

I am not saying that this game will be like that, I am hoping for the latter because if there is a method to make a great F2P game with microtransactions without unbalancing the game, it would be awesome for both devs and players like stated in your principles. But at the same time, doing so is going to be a hard task, which is why I am highly skeptical.

This is a promising looking game overall and I would never try and discourage anyone with such talent and passion to design a game and put their heart into it. I wish you the best and I will check up on the status of this game and try it out every now and then. :)

+2 votes     reply to comment
Guest Dec 9 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Guest Dec 19 2012 replied:

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Illyriad - Grand Strategy MMO
Windows, Mac, Linux, Web, iPad, Metro, MetroTab
Developer & Publisher
Illyriad Games
Custom Built
Send Message
Release date
Released 2011
Game watch
Start tracking
Community Rating



32 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

A wonder game, where older players keep guiding, sending free resources, and support with whatever it takes!
A real passtime, without wanting to waste real money.
enjoy... it gets addictive

Dec 28 2012 by yskiran


Latest tweets from @illyriad

Nov 29 2015

Remember, Winter starts in December and goes through February! Check here for all the seasonal info:

Nov 25 2015

If you celebrate this week, we hope it's a good one. ...filled with love, gold, swords, ale, and treasure.

Nov 17 2015

That's a LOT of gold traded so far: 3,965,570,441,451 (and climbing!) -- if you're into economy, war, and FREE:

Nov 12 2015

There is currently a population of 306,290,368 -- all on one, continuous map -- in Illyriad.

Nov 11 2015

We changed the text editor in game. Join the conversation!

Nov 9 2015

Check out this interview we did with Ubluntu. He filled us in on how he hosts player-run tournies in Illy!

Oct 31 2015

Spooky... in time for HalloweeeEEEeeeEENN! OoOO! *cough*

Oct 26 2015

About the recent "white flag" issue that shows some flags in game and on the world map as gray or white:

Oct 26 2015

I just checked, and there has been 3,921,495,540,992 gold traded in Illy so far. And counting....

Oct 25 2015

We're aware of the server issues, looking into it now! Hang tight!

Embed Buttons
Link to Illyriad - Grand Strategy MMO by selecting a button and using the embed code provided more...
Illyriad - Grand Strategy MMO
Last Update
3 weeks ago
100 members