Illyriad is a free-to-play HTML5 Massively-Multiplayer real-time strategy game , set in a vast fantasy world of mountain ranges, lakes, forests, oceans, islands, rivers, deserts, jungles, marshes and the northern wastes with countries and factions - each with their own agendas.

The Kingdom of Illyriad is an exciting world of opportunities and challenges where you build your empire from scratch in the manner of your own choosing. No installation required. Only a web browser; the use of no plugins means it can be played both on computer and mobile devices including iPhone, iPad and Android.

Carve your empire! Change the world!

400+ research options, 70+ building types, 700+ units including diplomatic units. Magic, PvP and PvE military combat, claim sovereignty over your surrounding lands, deep strategy - terrain confers advantages and disadvantages - constantly evolving hand-crafted world...

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0 comments by BenAdams on Jun 18th, 2014

Venture into the Broken Lands...

Build an Empire in a World Torn Asunder

It is a time for new Empires to rise! Will yours be amongst them? The Order has fallen, their cites are ruins, their magics spent. In a land of war and magic, diplomacy and mystery, can you build an Empire to rival that of the ancients?

Illyriad Games announced today that their latest game update and expansion, The Broken Lands, has launched! The long-awaited game update has added several things to the game, including:

Land expansion - A new, dangerous continent -- The Broken Lands -- has been added to the southern half of the world map. Players can make their way there in several ways. The distance across the ocean makes trans-continental trade more difficult, and this will increase the value of certain materials that might be more common in either landmass. Because it is early, the southern land is not nearly as populated, but over the course of weeks or months its population will rise.

New Faction Hubs - Hubs are locations that players will trade through; think of them as shopping malls. A player can safely store goods in a hub and can assign a trader to sell goods through that faction.

Tons of new resources - The Broken Lands map is seeded with many new resources. These resources can be gathered by a player and used in different ways.

New NPCs - NPCs in Illyriad can be several different types and can utilize several different types of behaviors from reproduction to hunter/prey relationships. These NPCs can attack player cities and can move across the map. Illyriad truly is a living world!


30 + new terrain types - We've added a bunch of new terrain types, especially along the more prominent coastlines of The Broken Lands. Lighthouses, fisherman's huts, dormant portals... all of these new tiles add something unique to The Broken Lands experience.




Thanks for reading,

GM Rikoo
Community Manager
Illyriad Games

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Post comment Comments  (0 - 10 of 12)
azaptyE
azaptyE Apr 13 2013, 12:19am says:

This isn't the same kingdom from Twelfth Night is it?

+1 vote     reply to comment
xinsavior
xinsavior Aug 17 2012, 8:42am says:

I'm not convinced to try it out just yet... I've seen and played a lot of other browser-based games and did not like them one bit.

How heavily-based will this game be on Pay-to-Win? I have always found that having the limit on how many times you can do things until you "recharge energy" was frustrating, especially when the game constants hints that you can always just go buy special coins that you can use to purchase more energy immediately....

+4 votes     reply to comment
BenAdams
BenAdams Jun 19 2014, 9:02pm replied:

As outlined in our principles: Illyriad.co.uk

Pay-To-Win
Yes, the dev team has bills to pay and mouths to feed but so, actually, do the players.

Games that allow "Pay-To-Win" are short-term and self-defeating for everyone.

+1 vote     reply to comment
Guest
Guest Jun 20 2014, 9:52am replied:

This is XinSavior by the way, just forgot to log in when I made this post..

I'm glad to see that the you have the right mindset about microtransactions, but I've seen many other devs also say the same thing where they promise that their microtransaction strategies will not unbalance the game for those who don't pay and yet it ultimately does either because it is not balanced properly or anything.

I am not saying that this game will be like that, I am hoping for the latter because if there is a method to make a great F2P game with microtransactions without unbalancing the game, it would be awesome for both devs and players like stated in your principles. But at the same time, doing so is going to be a hard task, which is why I am highly skeptical.

This is a promising looking game overall and I would never try and discourage anyone with such talent and passion to design a game and put their heart into it. I wish you the best and I will check up on the status of this game and try it out every now and then. :)

+1 vote     reply to comment
Guest
Guest Dec 19 2012, 10:59am replied:

This comment is currently awaiting admin approval, join now to view.

Rossroxx
Rossroxx Jun 13 2012, 6:59pm says:

So whats this, another Travian/Evony/Tribal Wars clone?

+3 votes     reply to comment
feillyne
feillyne Jun 19 2012, 5:07am replied:

Hardly. This is quite unique.

+4 votes     reply to comment
Gaalmo
Gaalmo Dec 7 2011, 8:17pm says:

Not Bad .... :D

+3 votes     reply to comment
Dark_Champion
Dark_Champion Oct 27 2011, 9:20pm says:

awesome tracking it :D

+2 votes     reply to comment
Dark_Champion
Dark_Champion Oct 27 2011, 10:44pm replied:

u

+2 votes     reply to comment
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Illyriad
Developer & Publisher
Illyriad Games
Engine
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Official Page
Illyriad.co.uk
Release Date
Released May 15, 2011
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Style
Genre
Grand Strategy
Theme
Fantasy
Players
MMO
Project
Indie
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Latest tweets from @illyriad

In celebration of GM Rikoo's recent move, we thought we'd ask about yours: name the longest move you did in Illyriad!

Jul 24 2014, 12:01pm

It's Saturday! A perfect day for marching massive armies to the front door of an enemy! Or, you can swap goods all day. Either or.

Jul 19 2014, 11:19am

RT @CerberusGFX: New things a comin' for @illyriad #gamedev T.co

Jul 17 2014, 10:19pm

We released a bug fix patch today. Wanna' know what's in it? Click here: T.co

Jul 17 2014, 8:41pm

RT @CerberusGFX: Hard at work for some very exciting things coming up for @illyriad :)

Jul 16 2014, 3:00pm

In celebration of a staff member's garage sale this weekend, what would YOU sell from your city? I'd go with leftover bricks. 5 for a buck.

Jul 13 2014, 9:36am

RT @ageofascent: Want to know what's coming up in today's playtest at 4:00 pm EDT? THIS: T.co

Jul 12 2014, 1:25pm

RT @lee_stott: For all those who saw Rob Fraser #developconf keynote UltraMMO @ageofascent playtest is this Saturday at 4:00 pm EDT! http:/…

Jul 10 2014, 1:58pm

RT @ShoostGames: "Name that Ocean" contest launched by Illyriad Games - T.co @illyriad T.co

Jul 7 2014, 5:39pm

Commanders, what have you planned for this week? World domination? Resource gathering? Chatting the night away?

Jul 7 2014, 9:38am

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