Illyriad is a free-to-play HTML5 Massively-Multiplayer real-time strategy game , set in a vast fantasy world of mountain ranges, lakes, forests, oceans, islands, rivers, deserts, jungles, marshes and the northern wastes with countries and factions - each with their own agendas.
The Kingdom of Illyriad is an exciting world of opportunities and challenges where you build your empire from scratch in the manner of your own choosing. No installation required. Only a web browser; the use of no plugins means it can be played both on computer and mobile devices including iPhone, iPad and Android.
Carve your empire! Change the world!
290 research options, 40 building types, 280 units including diplomatic units. Magic, PvP and PvE military combat, claim sovereignty over your surrounding lands, deep strategy - terrain confers advantages and disadvantages - constantly evolving hand-crafted world...
Running a massively multiplayer game is difficult. You need good up-time, but also need to continuously update the game and add new content.
The server is busy. We've had 853 million page views in our three years since launch and we currently average 800 page views a minute with over 1.2 million a day - and that's only active pages being viewed; not including game notifications, passive chat, or any ingame popups.
We've just done our 815th release to live; I imagine even our players don't know we release something on average every 1.4 days. Some are minor bug fixes, others full UI refreshes, of which we have done 3:
We are available on many platforms, with an HTML5 website game, a Chrome Webstore App, Firefox App, a Facebook game, and Windows 8 App; all of which run on the same single sharded world, and all of which need to be kept up to date and in sync.
We have to ensure with each change everything keeps working on all the different platforms, different browsers and different devices - Illyriad even works on a Kindle Touch!
We run a full Microsoft stack, have changed CDN 4 times, and during these three years we've had 1 day of cumulative downtime, mostly for security patches, although our longest period was for completely moving hosting providers to Hivelocity for our dedicated servers and Windows Azure for our cloud based needs and CDN - lots of live data to move.
All through this the players keep playing.
Blissfully unaware of all the changes going on. Sending their troops on 58 million combat missions, their traders on 41 million missions and building their 33 million buildings, all the while chatting 213 million words together.
Each update is transparent and doesn't interrupt the players' play time for patching. People live busy lives, and they have chosen to give their precious time to play the game and that must be respected.
They don't want to spend that time waiting for downloads, patching and updates.
They just want to play.
Maintaining a uninterrupted service, with huge concurrency and transparent updates is hard, but its worth it!
Latest tweets from @illyriad
New to military in Illyriad? Check out this post with helpful info about what units to build. T.co
Nov 12 2013, 9:38pm
Sep 26 2013, 2:08pm
A few helpful bug fixes have been applied to the game. Check out the notes on the forums: T.co
Sep 16 2013, 9:48pm
Autumn has come to Illyriad. Enjoy your +3% wood & clay, and +5% stone & food production bonuses!
Sep 1 2013, 11:00am
Illyriad factions have begun to move around the map! Check out the update notes for more information: T.co
Aug 19 2013, 6:55pm
Aug 16 2013, 7:54pm
Read about the cultish Mellorisians in this Broken Lands faction update: T.co
Aug 11 2013, 11:00am
Need help choosing an Alliance? This video from LadyLuvs may help! T.co
Aug 7 2013, 8:20pm
Meet the wolf-herding Orcs of the Guul-Hai in this week's Broken Lands faction preview: T.co
Jul 28 2013, 12:43pm
Check out the new, detailed Broken Lands region map! Where will you settle? T.co
Jul 21 2013, 5:40pm