HAPPY BIRTHDAY TO... SHALL WE?
It's a bit of a shocker, but it's Illyriad's 5-yr anniversary.
Whilst the server booted up for the first time on the 21st of February 2010, players didn't get access until the 22nd; so that's the official start date for this grand journey.
In that time we've seen many, many changes to the game.
For those who weren't around at the beginning, here's a sample of what you missed from the early days...We started off with a "world tree" theme around the borders, with all the content placed inside large scrolls.
The town map was a very different beast.
The world map was randomly generated (rather than hand-drawn) in those days, so there were no rivers, no seas or lakes, no sprawling forests or mountain ranges and no regions; just a mish-mash of different squares. The world map, with Chat version 1 visible. Note the awesome way the arctic area blends so subtly with the rest of the map :)
POP-QUIZ FACTOID BUZZFEED LISTICLE
During these five years, you have:
During this 5-year period we have had just under 6 hours of unscheduled downtime, and 15 hours of downtime in total (including patches and server moves).
WHAT HAVE THE ROMANS EVER DONE FOR US, EH?
We've oft stated that we are applying learnings from our work on Age of Ascent to Illyriad. Some things you've seen, some you've not - a lot of have been slightly abstract around infrastructure and capabilities. They have all made the game better and run smoother.
However, today we'd like to share something even more concrete; and hopefully a little more exciting than the existing benefits THAT AoA development has provided to Illyriad, such as progression graphs and private chat (even if TC thinks graphs are exciting).
Please bear in mind this is early days and there is a lot more to come and improvements to be made. We are not yet at an beta stage and taking bug reports, but...
Illyriad needs a lick of paint...
Different perspectives, showing where units are travelling to...
A grand strategic view of the whole world...
Where the tactical map, strategic map and regional map are the same thing, and all full screen...
Where coastline and rivers look more realistic, and where the map can be viewed from different rotational angles to better see the lay of the land...
And where moving around the map is fast, and touch enabled, pinch to zoom ready, and where the data is pulled from across the entire world - all visible at once.
Exciting times ahead!
Highest Rated (3 agree) 10/10
Best collection of players from all over the world. This game is completely addicting and the people you interact with are the ones making it that way!! The best game I've ever played for sure!
Dec 3 2011, 12:07am by Siren418
Latest tweets from @illyriad
Mar 3 2015, 12:39pm
Join in March's contest to feed the king's hungry brother! T.co
Mar 2 2015, 2:48pm
Mar 2 2015, 1:56pm
These changes are now in effect! T.co
Mar 1 2015, 1:00pm
It's spring time in Elgea! The time of renewal, growth and soil loosened by the rains. +1% wood, +5% clay, +1% iron, +3% stone, +1% food!
Mar 1 2015, 2:07am
Feb 28 2015, 3:46pm
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Feb 26 2015, 4:24pm
Feb 26 2015, 1:24pm