Illyriad is a free-to-play HTML5 Massively-Multiplayer real-time strategy game , set in a vast fantasy world of mountain ranges, lakes, forests, oceans, islands, rivers, deserts, jungles, marshes and the northern wastes with countries and factions - each with their own agendas.

The Kingdom of Illyriad is an exciting world of opportunities and challenges where you build your empire from scratch in the manner of your own choosing. No installation required. Only a web browser; the use of no plugins means it can be played both on computer and mobile devices including iPhone, iPad and Android.

Carve your empire! Change the world!

400+ research options, 70+ building types, 700+ units including diplomatic units. Magic, PvP and PvE military combat, claim sovereignty over your surrounding lands, deep strategy - terrain confers advantages and disadvantages - constantly evolving hand-crafted world...

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Heart of Corruption Beats New Research Officer Training
Blog RSS Feed Report abuse Latest News: Prestige Scrolls

0 comments by BenAdams on Nov 4th, 2014

PRESTIGE SCROLLS

For a long time, transfers of Prestige between accounts have either had to go via the Alliance prestige pool or using sitting rights. With sitting rights, one player would give rights to an account, and the sitter would then buy the Prestige and step out of the account. This has led to some players reportedly being scammed ("I didn't receive the gold they promised!") or - illegal according to the TOS - players swapping sign-in and password information.

Now prestige scan be transferred directly to anyone or sold on the open market at a trade hub, by using prestige scrolls. Let's say that player A wants to give the new player B some prestige to help them along.


All player A needs to do is go into their Library's new Resource Production area, make sure to have the correct amount of Prestige, books, mana, research and reagents and click Make - player A now instantly has a Prestige scroll that can be given or sold to player B. Player B then redeems the scroll in their Reading Room.


Be aware that items in transit, including prestige scrolls, are vulnerable to blockade, so be careful when shipping these valuable new items.

The Prestige Scroll recipes are as follows:

  • Prestige Scrap: 75 Prestige, 75 Mana, 75 Research, 1 Giant Rat Heart, 1 Pyrestone, 1 Sharproot
  • Prestige Parchment: 200 Prestige, 200 Mana, 200 Research, 1 Wild Dog Heart, 1 Claristrine, 1 Silverthorn
  • Prestige Page: 500 Prestige, 500 Mana, 500 Research, 1 Wolf Heart, 1 Deepsilver, 1 Furzion Seedpod
  • Prestige Scroll: 850 Prestige, 850 Mana, 850 Research, 1 Brown Bear Heart, 1 Rainbowstone, 1 Brownback Moss
  • Prestige Codex: 1200 Prestige, 1200 Mana, 1200 Research, 1 Giant Scuttler Heart, 1 Trove, 1 Suntree Haft
  • Prestige Book: 1850 Prestige, 1850 Mana, 1850 Research, 1 Scritcher Heart, 1 Svelaugh Sand, 1 Vistrok Flower
  • Prestige Tome: 3250 Prestige, 3250 Mana, 3250 Research, 1 Scaled Charger Heart, 1 Earthblood, 1 Ironstem Root

Prestige scrolls are regular items and will show in your towns' and hub inventories. They can be placed in hub buy and sell orders as regular craftable items, and appear in the "Exotic" category. Prestige scrolls can only be created from personal prestige, not from alliance prestige. The creation and use of prestige scrolls is recorded and is shown on your prestige history page.

SERVER-SIDE MONITORING & DIAGNOSTICS

We have improved our server-side monitoring and diagnostics so we can be aware of a problem and try to fix it before you are aware. It also provides rich information and extra detail around issues to allow us to more quickly diagnose potential issues. We have already resolved a number of long term issues this way.
Sharing some insights, below is a graph around the time the Heart of Corruption began beating. The early response time peak is a deployment for improved Windows 8.1 support (do feel free to vote for us in the store!) which required a full server code refresh and so a brief response time hit as the dlls were jit compiled:


You can also see the server's daily heart beat or ebb and flow of player demands (this is over a week). The later half of the graph increases in requests per second as you (the players) activate the Heart of Corruption and then in response start sending thousands upon thousands of missions to it and the corrupted temples.

CHANGES TO IMAGE, CSS & SCRIPT HOSTING

We have moved where and how we host our images, css and javascript files. Hopefully, this has been transparent to you, the players, as mostly the files are cached in your browser and they aren't requested that much, per player. However, players occasional requests as a group and new players' requests do add up as can be seen on the graphs below:

The graph on the left shows when we swapped over the DNS to point at the new resource, and you can actually see the dns update propagating over the internet as the new resource slowly ramped up in requests thoughout the day. The second graph shows the now current day to day activity; do bear in mind these files should be cached for a long time for returning players so those requests shouldn't show up here, however this does include images on our out of game site (like www).

MOVING TROOPS

Things got a little wild around the Heart of Corruption as huge numbers of missions piled into it. Unfortunately this caused some noticable slow-downs in the browser pages getting updates to their movements when the map was focused on the HoC.

To resolve this we throttled what was sent to the map to display a maximum of 1 mission icon (per type) per quarter square - and a maximum of 75 missions on the visible map (per type) at any time, focused around the map center. We hope you enjoy these enhancements to the game environment.

GM Rikoo

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Post comment Comments  (0 - 10 of 13)
azaptyE
azaptyE Apr 13 2013, 12:19am says:

This isn't the same kingdom from Twelfth Night is it?

+2 votes     reply to comment
illyriadgames Creator
illyriadgames Aug 13 2014, 2:39pm replied:

Nope, but we are working on a second title called Age of Ascent, a space MMO that is also browser-based.

GM Rikoo

+2 votes   reply to comment
xinsavior
xinsavior Aug 17 2012, 8:42am says:

I'm not convinced to try it out just yet... I've seen and played a lot of other browser-based games and did not like them one bit.

How heavily-based will this game be on Pay-to-Win? I have always found that having the limit on how many times you can do things until you "recharge energy" was frustrating, especially when the game constants hints that you can always just go buy special coins that you can use to purchase more energy immediately....

+4 votes     reply to comment
BenAdams Creator
BenAdams Jun 19 2014, 9:02pm replied:

As outlined in our principles: Illyriad.co.uk

Pay-To-Win
Yes, the dev team has bills to pay and mouths to feed but so, actually, do the players.

Games that allow "Pay-To-Win" are short-term and self-defeating for everyone.

+2 votes   reply to comment
Guest
Guest Jun 20 2014, 9:52am replied:

This is XinSavior by the way, just forgot to log in when I made this post..

I'm glad to see that the you have the right mindset about microtransactions, but I've seen many other devs also say the same thing where they promise that their microtransaction strategies will not unbalance the game for those who don't pay and yet it ultimately does either because it is not balanced properly or anything.

I am not saying that this game will be like that, I am hoping for the latter because if there is a method to make a great F2P game with microtransactions without unbalancing the game, it would be awesome for both devs and players like stated in your principles. But at the same time, doing so is going to be a hard task, which is why I am highly skeptical.

This is a promising looking game overall and I would never try and discourage anyone with such talent and passion to design a game and put their heart into it. I wish you the best and I will check up on the status of this game and try it out every now and then. :)

+2 votes     reply to comment
Guest
Guest Dec 19 2012, 10:59am replied:

This comment is currently awaiting admin approval, join now to view.

Rossroxx
Rossroxx Jun 13 2012, 6:59pm says:

So whats this, another Travian/Evony/Tribal Wars clone?

+3 votes     reply to comment
feillyne Staff
feillyne Jun 19 2012, 5:07am replied:

Hardly. This is quite unique.

+4 votes   reply to comment
Gaalmo
Gaalmo Dec 7 2011, 8:17pm says:

Not Bad .... :D

+3 votes     reply to comment
Dark_Champion
Dark_Champion Oct 27 2011, 10:44pm replied:

u

+2 votes     reply to comment
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Illyriad - Grand Strategy MMO
Developer & Publisher
Illyriad Games
Engine
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Official Page
Illyriad.co.uk
Release Date
Released May 15, 2011
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Style
Genre
Grand Strategy
Theme
Fantasy
Players
MMO
Project
Indie
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Latest tweets from @illyriad

Check out our new Player and Town Growth charts! (might need to refresh) T.co

Nov 27 2014, 11:13am

Player Dittobite fought such a massive battle (1 million casualties) that it has left a permanent mark on the map! T.co

Nov 24 2014, 11:35am

It's a beautiful morning outside. Crisp, cool... just lovely. A perfect day for smashing your enemies with a massive army. Awwww.

Nov 23 2014, 11:21am

RT @whanethewhip: This is probably the best free browser based #sandbox strategy game available: T.co @illyriad

Nov 22 2014, 4:06pm

Check out the Player Council's first batch of results! T.co

Nov 20 2014, 11:03am

Had some small connectivity issues last night, commanders! Check out this post if you had a problem! T.co

Nov 19 2014, 8:43am

RT @MSFTVenturesUK: Read this case study of how @Microsoft #Azure helped indie games devs @ageofascent scale globally T.co

Nov 18 2014, 1:21pm

Windows 8 app users, you can now log in with a current account! T.co

Nov 18 2014, 10:19am

Read this, Illy players. Important stuff, and thank you! T.co

Nov 14 2014, 2:22pm

The next Strategy Stream is up... it will be all about sieging! Grawwwrr! T.co

Nov 13 2014, 11:34am

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