The aim of this group is to create universal de-facto standard taiidani race for the Homeworld 2. This includes: - Unique stats and research tree which are in harmony with HW2; - HW1 model remodelling to the HW2 level.

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Add media Report RSS Taii Frigate Engines (view original)
Taii Frigate Engines
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Pouk
Pouk - - 4,802 comments

Well, to me the most important question is what you see as the most valid reference, the concept arts or the in-game ships.

I guess you want to base it on concept art because those have clear curvatures, not like the HW1 low-poly models, and because they are the initial representation of the idea, they are the originals which are the models based on. But on the other hand I'm pretty sure that most of the HW1 players would see the model as the only original reference and the HW1 models are actualy the way it really looked like at the end. So where exactly you define your original reference? You would probably have to answer that to make the communication as clearer and smoother as possible.

My personal oppinion is that model-wise (proportions, basic geometry) it should be based on the ingame models, but closely follow the details and curvatures from the concept arts. So it look like the original game models but it's as detailed as the concept arts.
And I would take your statement "the copy-paste of original HW1 texture" as a compliment, because it's as close to the in-game original as possible and it's hi-res like this. Only thing I don't like about the engine texture are the jets/nozzles (which one is correct?), the star shape does look like an easy way to make it look effective with just a simple trick.
And didn't you say somewhere that it could use some more detailed mesh around the jets? I think you did and I agree with that, goblin mesh rims would be nice.

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Dark_Sentinel
Dark_Sentinel - - 132 comments

Nozzle.
Star shape is for disabled engine only, enabled engine looks in another way.
Details are useless. Explaining why.
You can see the details on the rest of the hull, for example, 'cause they're shaded. But full-glow details in the engines won't have this shading and will be nearly invisible. Well, actually, depending on what exactly to add.

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Pouk
Pouk - - 4,802 comments

I just said my oppinion, it's all up to you people how you'll do it. And ok, if you don't want some extra goblin mesh around the nozzels (or slightly extruded nozzles), you should surely make it at least on the destroyers. But I think that it should be here, all other frigates in HW2 have smaller engine area compared to the body, the Taiidan engines are big and completelly flat. It would take only few minutes anyway. Only reason why I wouldn't use it is if it would cast some ugly shadows and ruin the engines that way.
But I still don't like the star shape, please try at least 16-pointed star, not just 8-pointed one. How would it look like.

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AmDDRed Author
AmDDRed - - 606 comments

Well, it's intersting that on the concept these things were on the edges of the grey side line - smlike holders. Then, somehow, they moved up...

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Description

Comparison of frigate engines, for understanding the detailisation.

The things marked red I don't like in Dark_Sentinel concept: they look like the copy-paste of original HW1 texture, not like what intended to be by concept.

Or am I paying too much attention to the not-important things? I need the professional's opinion. ))