“Survivor Zero” is a sandbox style survival horror set in the aftermath of a zombie apocalypse. Instead of focusing on combating waves of zombies in high-octane shootouts, the game will allow players the chance to use not only strength but creativity and logic in order to survive in a post-apocalyptic world.

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Anywhere [OLD] 3D artists wanted for established game, Survivor Zero at Hidden Panda Games

3d artists wanted for established game, survivor zero hidden panda games anywhere artists survivor zero is a survival horror game that puts players in a realistic and diverse setting a few weeks after an epidemic has ripped through humanity. you'll explore massive procedurally generated environments; scavenge supplies, craft weapons, run, hide, and survive in a desolate world whilst battling the elements, hunger, thirst, and a vicious, undying, and terrifyingly human enemy. the style of the game is realistic, and set in present-day (post-apocalypse) america. to get a better idea of what we're working on, check out our teaser trailer, facebook page, website and here's a small gallery of some concept stuff. we've been working hard for around 2 years now with a lot of art assets, a procedurally generated world and basic crafting, but we need some help for the final push to alpha. we're all in regular contact through a skype im chat, which is the preferred method of communication if you were to join since it makes it easier to talk with everyone. so we're looking for 3d artists who: - are self-motivated - preferably know how to model, unwrap and texture (diffuse, spec, normals) - high poly baking is a plus - sticking to the polycount/texture sizes - can do decent work in a reasonable timeframe - can take constructive criticism - get along well with our group no requirements on programs; use whatever you're comfortable with as long as you can deal with fbx or obj files. generally you will have the freedom to work with whatever you are comfortable with or best at, but if we are approaching a deadline you will most likely be asked to focus on the immediate tasks. i should mention that this is not a paid position; we are intending to launch a kickstarter campaign in the future, but we would much prefer team members who are devoted to making a great game rather than hoping for an eventual payout.

Anywhere [OLD] Programmer wanted for established game, Survivor Zero at Hidden Panda Games

programmer wanted for established game, survivor zero hidden panda games anywhere programmers survivor zero is a survival horror game that puts players in a realistic and diverse setting a few weeks after an epidemic has ripped through humanity. you'll explore massive procedurally generated environments; scavenge supplies, craft weapons, run, hide, and survive in a desolate world whilst battling the elements, hunger, thirst, and a vicious, undying, and terrifyingly human enemy. the style of the game is realistic, and set in present-day (post-apocalypse) america. to get a better idea of what we're working on, check out our teaser trailer, facebook page, website and here's a small gallery of some concept stuff. we've been working hard for around 2 years now with a lot of art assets, a procedurally generated world and basic crafting, but we need some help for the final push to alpha. we're all in regular contact through a skype im chat, which is the preferred method of communication if you were to join since it makes it easier to talk with everyone. we're looking for a few extra members to supplement our existing team, so if you have experience in unity and c# and have the time to devote to this project, get in touch! i should mention that this is not a paid position; we are intending to launch a kickstarter campaign in the future, but we would much prefer team members who are devoted to making a great game rather than hoping for an eventual payout.

Anywhere [OLD] Texture Artist at Hidden Panda Games

texture artist hidden panda games anywhere artists looking for dedicated texture artists for established fps survival horror survivor zero is a game that got a bit of attention on reddit back when it was first announced as being "the survival game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. the style of the game is realistic, and set in present-day (post-apocalypse) america. to get a better idea of what we're working on, check out our recent trailer: http://youtu.be/fflpvevlspc/ , website: https://survivorzero.com/ . we've been working hard for over a year now and have a lot of 3d assets waiting to be unwrapped and textured, so we need motivated texture artists who will stick around and help us out. a bit of background on the team: getting on for 15 members, with a fair amount of us actively working on the games completion. we have a good spread of output over every department, but only one texture artist, so he can't handle the load of our 3d artists. we're a pretty well-oiled machine, so help us become the developers that survivor zero deserves! we're all in regular contact through a skype im chat, which is the preferred method of communication if you were to join since it makes it easier to talk about ideas with everyone. so we're looking for texture artists who: - are self-motivated - know how to unwrap and texture - can do decent work in a reasonable time-frame - can take constructive criticism - get along well with our group you'll be working with all sorts of stuff - indoor and outdoor props, first-person items, many varying environments, characters/zombies (as well as baking high-poly normal maps), animals and anything else. if you can do any or all of the above, then send us a link to your portfolio to the provided email and we'll get back to you asap! although we are a company, this is a volunteer project. if this project makes any money then it will be fairly distributed, but there is no guarantee of that happening and we'd prefer members who are dedicated to make a game rather than hoping for an eventual pay-out.

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