Independent Russian team with Zaural background. We want to make really fantastic projects for gamers and share our imagination and ideas upon working at beautiful and absorbing games.

RSS Related Articles
"How does it work?", Issue #9 (Damage model)
SeaCraft

"How does it work?", Issue #9 (Damage model)

SeaCraft 3 comments

Today we will provide a detailed description of our damage model. It is so playfully to destroy enemy ships, isn't it? :) Partition of a ship into separate...

Doomstalker on Kickstarter!
Doominator HD

Doomstalker on Kickstarter!

Doominator HD 4 comments

Monster family is in danger - insidious marine forces are coming! Brave creatures need some money to build powerful defenses and cunning traps to stay...

Monsters AI
Doominator HD

Monsters AI

Doominator HD 2 comments

Few days ago I've programmed basic brains for monsters. They are not too smart, but I needn't it - even now three or four monsters can kill you easy because...

Controls And Camera
Doominator HD

Controls And Camera

Doominator HD 5 comments

Creating pseudo-isometric action for devices with small screen - is not a simple thing. Player should feel himself comfortable while playing and it basically...

"How does it work?", Issue #8 (HUD, alpha)
SeaCraft

"How does it work?", Issue #8 (HUD, alpha)

SeaCraft 4 comments

We announce the first version of our interface to you after numerous disputes, discussions and radical changes. It will be significantly improved in accordance...

[WIP] USA Warships
SeaCraft

[WIP] USA Warships

SeaCraft 11 comments

We're working hard on the future alpha tests and decide to show few ships "in work". Three beautiful steel giants are on the way to salty water!

The beginning
Doominator HD

The beginning

Doominator HD

Let me desctibe why I'm here and what is the Doomstalker. The DS is a pseudo-isometric Sci-Fi shooter, primary for iOS devices, based on UDK tech. Mysterious...

"How does it work?", Issue #7 (Crew)
SeaCraft

"How does it work?", Issue #7 (Crew)

SeaCraft 3 comments

The winter came unexpectedly, as it often happens. Roads are full with snow, icicles hang down from the roofs as if they were knight's pikes and people...

Ship Tossing
SeaCraft

Ship Tossing

SeaCraft 2 comments

In our debut trailer video you could see that ships have an unnatural behaviour on the waves (they are like a flying bricks). I'm agree, but it doesn't...

"How does it work?", Issue #6 (Exp. system)
SeaCraft

"How does it work?", Issue #6 (Exp. system)

SeaCraft

For a start we decided to refuse from the classical accumulation of experience. It is time to offer something fresh! The system will be based just on...

This means waves
SeaCraft

This means waves

SeaCraft 7 comments

We've got a lot of comments that our waves have spikes in trailer. Yes, it is. But it's not a bug at all, it's a "feature" of optimization for low-end...

New video and full ship trees
SeaCraft

New video and full ship trees

SeaCraft 2 comments

First SeaCraft official alpha video published! You can look in on youtube. Also full Ship Trees are opened!

"How does it work?", Issue #5 (Monetization)
SeaCraft

"How does it work?", Issue #5 (Monetization)

SeaCraft 2 comments

In the previous issues, we used to focus mostly on mechanics, development logics, clans and other interesting matters. Now it’s time to discuss the...

"How does it work?", Special Issue
SeaCraft

"How does it work?", Special Issue

SeaCraft

Today's publication will be unusual - it is larger than previous ones and the interested topic is really critical. This is because today we will talk...

"How does it work?", Issue 3
SeaCraft

"How does it work?", Issue 3

SeaCraft

Today we have the missile defense and possibilities of breaching it on the agenda. Even small and outdated missile boats possess some kind of a manifold...

"How does it work?", Issue 2
SeaCraft

"How does it work?", Issue 2

SeaCraft 2 comments

Feeling bored? "How does it work?" magazine with you again! Today we will tell what makes the life of a virtual captain daring and intense. About weapons...

"How does it work?", Issue 1
SeaCraft

"How does it work?", Issue 1

SeaCraft 2 comments

Greeting to everybody! This is our pilot magazine edition of how, why, where and what for the "SeaCraft" sail. Today we will talk about our vision of...