Glasswing is a studio focused on producing high quality work using clear and elegant design. Detailed oriented, but with simplicity in mind - ‘Glasswing Studio’ has it’s unique perspective on how games should be made – with a passion for aesthetics and an understanding of what gamers want. In the same way the glasswing butterfly is a part of nature, yet a unique and beautiful specimen that stands out, we at ‘Glasswing Studio’ want to create beautiful immersive experiences that feel natural, but stand out through their excellence in execution.

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

May 28, 2013 Insection Intermediate textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

May 11, 2013 Insection Intermediate textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Established
May 7, 2013
Privacy
Public
Subscription
Must apply to join
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Tutorial Statistics
Articles
2
Views
13,750
Views Today
5
Tutorial Categories
 - Textures
2