This is a group for our upcoming game on the Unreal 3 Engine called Dark Storm. It is for all the core team members to use for communication and to talk to team members for comments advice etc. Everyone involved in the game in every shape or form is on this group
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technical artist/texture character artist fenrir studios anywhere audio/music the dark storm team is currently looking for talented technical artist/texture character artist, they would have to be familiar to the udk work-flow, and features of udk. have work samples and be willing to work with the team in new developments. requirements: know how to uv, retopolozige, texture and bake out maps knowledge of these software are a plus zbrush, maya or max, topogun or xnomarl/photoshop if you have any questions feel free or add me on skype at dark583 payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow
level designers fenrir studios anywhere artists the dark storm team is currently looking for talented level designers, they would have to be familiar to the udk work-flow, and features of udk. have work samples and be willing to work with the team in new developments. if you have any questions feel free or add me on skype at dark583 payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow
prop/environments artists fenrir studios anywhere artists looking for texture artist's who can unwrap uv's and fully texture prop/environments (diffuse/spec/normal maps ect..) here are the knowledgeable fields we require you need to be considered do review these and keep in mind the project is royalty based knowledgeable maya udk z-brush photoshop uvheadus skilled in using the best of uv space is pretty much a good candidate hard surface texturing is a plus
dark storm 3d modeler (props) fenrir studios anywhere artists the dark storm team is currently looking for quality talent in the following avenues; prop modelers and texture artists. payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow requests about other jobs; i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard. required skills (any or all) to apply send a resume to robert smith at darkstormteam@hotmail.com
texture artist/unwrapping fenrir studios prefered north amercia exceptions can be mad artists the dark storm team is currently looking for quality talent in the following avenues of texture artist/unwrapping payment: while the plan is to release by jan-march on steam and other venues on digital distribution by this month, payment will be on a percent basis after the game is released everyone on the team that helped will receive a percent based on how much of their work was placed in the final version
3d prop modeler / texture artist fenrir studios anywhere artists the dark storm team is currently looking for quality talent in the following avenues; prop modelers and texture artists. payment; while the plan is to release by december on steam and other venues on digital distribution by this month, payment will be on a percent basis after the game is released everyone on the team that helped will receive an even amount. requests about other jobs; i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard. required skills (any or all) 3ds max, maya, zbrush, blender to apply send a resume to robert smith at darkstormteam@hotmail.com