This is a group for our upcoming game on the Unreal 3 Engine called Dark Storm. It is for all the core team members to use for communication and to talk to team members for comments advice etc. Everyone involved in the game in every shape or form is on this group

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Indie / Mod Jobs Location Name | Field
Anywhere Maya Animator Needed at Fenrir Studios

maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Concept Artist Needed at Fenrir Studios

concept artist needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. we are currently greenlit websites: dark storm official site adarkstormiscoming.com indiedb indiedb.com greenlight steamcommunity.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Level Designer UDK Needed at Fenrir Studios

level designer udk needed fenrir studios anywhere artists dark storm dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. prop modellers - 2 required. the dark storm team is currently looking for quality talent in prop modelling. ideal candidates must have prior experience in a modelling package of their choice (baring in mind we're using unreal 3) and must be able to use their initiative to produce professional and efficient meshes with uvs and relevant texture channels. required skills experience in a 3d modelling package of your choice - you will need to be able to setup your grid for use in udk. (we currently have members working in 3ds max, maya, blender, z-brush and cinema 4d). this includes low poly and high poly mesh creation & optimisation, unwrapping, smoothing groups as well as working with lightmaps. experience in modular design - due to the nature of the project, modular assets are highly important to us. experience in image editing software such as photoshop. good communication and teamworking skills - candidates may find themselves working with several other artists and designers to produce their models. frequent communication and professionalism is vital and modellers will need to be reliable. we need to know that if we set a task, it gets done. the ideal person for this job will be able to spare at least 10 hours per week minimum. additional skills experience with udk a plus. experience with team management services such as producteev. level designer - 1 required. we are also currently seeking one level designer who will be working on a specific area in dark storm. our workflow pipeline means that you as a level designer will be managing numerous prop modellers and setting them tasks. this means that aside from working in the engine itself, you will also be responsible for: creating asset lists (which define the needed assets and their boundary dimensions); assigning tasks to modellers as well as ensuring tasks are done on time. required skills prior experience in udk. experience in modular systems. experience using the udk material editor. a solid understanding of mesh topology requirements (since you will be managing prop modelers). experience with importing assets into udk including an understanding of packages and grouping. communication and teamwork is an absolute must. as a level designer you should be available everyday and inputting around 20 hours per week. additional skills experience with asset lists a plus. experience with modelling and image editing software a plus. experience with team management services such as producteev. experience with unreal cascade. note - we have scripters who will be dealing with kismet and matinee but experience here is also a plus. as a part of fenrir studios, you will need to attend a meeting based on your position. prop modeller and level designer meetings take place every sunday 9pm gmt, however you will need to be active throughout the week and should be in contact as much as possible. website: dark storm official site indiedb greenlight payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere [OLD] Character Artist Needed at Fenrir Studios

character artist needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Level Designer UDK at Fenrir Studios

level designer udk fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job. we use skype for communication as well as facebook secret group to keep in contact and have weekly dev meetings on weekends. http://www.indiedb.com/games/a-dark-storm-is-coming adarkstormiscoming.com http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/18f2bccb176a10b6ae09daaac2164a94.png http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/45682e946a47d7fc856124afd898ba1f.png requirements: 1 years experience with udk/ modern game engine knowledge of material editor good communication skills, leadership knowledge of maya/max is a plus royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

Anywhere [OLD] 3D Prop Modeler at Fenrir Studios

3d prop modeler fenrir studios anywhere audio/music required skills (any or all) 3ds max, maya, zbrush, blender responsibilities understand baking and usage of software such as xnormal, zbrush, topogun and headus uv layout retopology and the process involved excellent texturing and unwrapping skills collaborate with art directors, designers, programmers and animators on object specifications, functions, style, limitations, etc. incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building objects required skills strong sense of surface development, proportion, and mechanical functionality strong artistic sense balanced with good technical knowledge sketching, drawing, painting and design skills desirable thorough knowledge of 3d max or maya, photoshop, zbrush, mudbox and other 2d/3d applications experience creating high-poly models for normal ripping purposes good communication skills and the ability to work well in a team environment passion and desire to create great games

Anywhere [OLD] Kismet Artists UDK at Fenrir Studios

kismet artists udk fenrir studios anywhere programmers currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

Anywhere [OLD] Female Voice Actress Needed at Fenrir Studios

female voice actress needed fenrir studios anywhere audio/music voice actors one and all the dark storm team needs you! voice submissions close on the 28th promptly we're currently looking for two female voice actresses to add their talent to the lead character of amber and her sister lauren. below are a few select lines that we would like for you to make a demo of and send to us in addition to your resume/reel. example lines below int- amber’s room cutscene dirty clothing and other personal articles clutter the floor of the small utilitarian room. posters and family pictures adorn the walls. amber paces about in the confined space as she talks with her sister lauren. amber well you known him “gotta protect the home front from all threats both foreign and domestic.” lauren i wish i could see daddy more often. but this whole thing has my unit seeing so much movement lately. amber well daddy keeps talking about his little soldier girl and how much he misses you. lauren yeah… well i miss you amber, we don’t get to talk anymore. how is it in… antarctica anyway? amber alaska and its beautiful up here but freezing so you’d hate it. lauren what i really hate is that you “can’t” talk about what you’re doing way out there. amber well you of all people should know about how many secrets the government keeps. amber sorry i have an incoming link i gotta take. i’ll call you soon ok. lauren yeah, yeah… have fun doing secret government things that you can’t tell anybody about. if applying for amber we would like applicants to record and send in the following lines. in addition to the lines above for her 1. im you without the wear and tear, shepard. the doubts, the failures.im the lone wolf you were always meant to be... ... without the emotional baggage holding me back. 2. i lost my whole family, everything..... but i butchered those fuckers. my family's killers. that's when i realized.... i am a killer, too. and a good one at that. i slaughtered dozens in iraq, in afghanistan... i'd found my calling. what happened, happened. to be honest, i found it quite dull. my enemies fell like domino, one after another. not once did i feel threatened. i was adrift... without challenge... without purpose... at times, i even envied my prey. at least they had a cause to die for. and then... i met him. and i knew what i'd been missing. his ideals gave my life meaning. ideals jack. what are yours? if you would kill for your ideals, then surely you are ready to die for them! 3. the boss look at this scar. this is proof that i was once a mother. i gave up my body and my child for my country. there is nothing left inside me now. nothing at all. no hatred, not even regret. and yet sometimes at night i can still feel the pain creeping up inside me. slithering through my body, like a snake. payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

Anywhere [OLD] Level Designer Needed at Fenrir Studios

level designer needed fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of material editor [*]good communication skills, leadership [*]knowledge of maya/max is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game. to apply

Anywhere [OLD] Characters Animator at Fenrir Studios

characters animator fenrir studios anywhere audio/music the dark storm team is currently looking for quality animators, experienced in maya. requirements: an animation reel, or previous modding experience in 3d animation the ability to create,and alter rigs accordingly working knowledge of maya payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

Anywhere [OLD] Character Artist Looking at Fenrir Studios

character artist looking fenrir studios anywhere programmers dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well required skills (any or all) 3ds max, maya, zbrush, blender website: adarkstormiscoming.com indiedb.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Dark Storm 3D Modeler (props) at Fenrir Studios

dark storm 3d modeler (props) fenrir studios anywhere artists the dark storm team is currently looking for quality talent in the following avenues; prop modelers and texture artists. payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow requests about other jobs; i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard. required skills (any or all) to apply send a resume to robert smith at darkstormteam@hotmail.com

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