We're a bunch of Outcast fans who are also interested in game development. When Outcast 2 was canceled some years ago because Appeal went bankrupt there was only one solution: Create our own inofficial sequel!

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First look at our CryEngine 3 Tech Demo
Crysis Wars

First look at our CryEngine 3 Tech Demo

Jan 13, 2012 open Outcast 6 comments

The first CE3 powered screenshots are out. Expect something playable in the next weeks...

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
Crysis Wars

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook

Apr 24, 2011 open Outcast 15 comments

Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK

oOC - Christmas update
Crysis Wars

oOC - Christmas update

Dec 24, 2010 open Outcast 4 comments

We would like to thank you guys for supporting us in the MotY awards this year. We made it into the nominees for the "Best original Art" category and...

oOC MotY Feature #2 - Voice acting
Crysis Wars

oOC MotY Feature #2 - Voice acting

Dec 11, 2010 open Outcast 9 comments

One of the main features of open Outcast will be its fully featured voice acting for all the characters. This is a lot of work. Don't believe us? See...

oOC MotY Feature #1 - Okasankaar
Crysis Wars

oOC MotY Feature #1 - Okasankaar

Dec 4, 2010 open Outcast 4 comments

It’s quite a while ago since we made the last „real“ update on the progress of open Outcast. To be a bit more precise, the last real “visible” update...

Oasis 1.1 technology demo released
Crysis Wars

Oasis 1.1 technology demo released

Sep 19, 2010 open Outcast 20 comments

It's release time, people! The second technology demo of the open Outcast project is ready for testing...

Oasis 1.1 Countdown: Future plans and torrent release
Crysis Wars

Oasis 1.1 Countdown: Future plans and torrent release

Sep 18, 2010 open Outcast 19 comments

In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization
Crysis Wars

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization

Sep 16, 2010 open Outcast 13 comments

Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System
Crysis Wars

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System

Sep 15, 2010 open Outcast 4 comments

In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System
Crysis Wars

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System

Sep 14, 2010 open Outcast 5 comments

Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.

Kicking off the Oasis 1.1 release countdown
Crysis Wars

Kicking off the Oasis 1.1 release countdown

Sep 12, 2010 open Outcast 14 comments

Our second tech demo is arriving just as we didn't announce a couple of weeks ago. Huh? Right. Better to release something without announcing it than...

Story infos, Hi-Res artworks, looking for translators
Crysis Wars

Story infos, Hi-Res artworks, looking for translators

Aug 7, 2010 open Outcast 5 comments

This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...

Free travelling, improved quest system and custom UI
Crysis Wars

Free travelling, improved quest system and custom UI

May 29, 2010 open Outcast 16 comments

Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...

Introducing the incredible Backpack 3000!
Crysis Wars

Introducing the incredible Backpack 3000!

May 4, 2010 open Outcast 5 comments

Found an epic item and didn't have enough room in your inventory? This won't happen ever again!

Let's talk about talking
Crysis Wars

Let's talk about talking

Mar 31, 2010 open Outcast 7 comments

An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports...

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