We're a bunch of Outcast fans who are also interested in game development. When Outcast 2 was canceled some years ago because Appeal went bankrupt there was only one solution: Create our own inofficial sequel!

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Legacy of the Yods Release

Legacy of the Yods Release

Outcast: Legacy of the Yods 10 comments

After many Moons, we are proud to share with you the final, playable build of the "Legacy of the Yods" Tech Demo. This is dedicated to all of you who...

First look at our CryEngine 3 Tech Demo

First look at our CryEngine 3 Tech Demo

Outcast: Legacy of the Yods 6 comments

The first CE3 powered screenshots are out. Expect something playable in the next weeks...

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook

Outcast: Legacy of the Yods 15 comments

Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK

oOC - Christmas update

oOC - Christmas update

Outcast: Legacy of the Yods 3 comments

We would like to thank you guys for supporting us in the MotY awards this year. We made it into the nominees for the "Best original Art" category and...

Editors Choice  - Best Original Art

Editors Choice - Best Original Art

Outcast: Legacy of the Yods 34 comments

Mod of the Year 2010 Editors Choice - Best Original Art

oOC MotY Feature #2 - Voice acting

oOC MotY Feature #2 - Voice acting

Outcast: Legacy of the Yods 9 comments

One of the main features of open Outcast will be its fully featured voice acting for all the characters. This is a lot of work. Don't believe us? See...

oOC MotY Feature #1 - Okasankaar

oOC MotY Feature #1 - Okasankaar

Outcast: Legacy of the Yods 4 comments

It’s quite a while ago since we made the last „real“ update on the progress of open Outcast. To be a bit more precise, the last real “visible”...

Sound Design - My poor vase

Sound Design - My poor vase

Outcast: Legacy of the Yods 4 comments

Here's a little biographical insight into creating just one of the sounds for open Outcast...

A Year in Review - Quarter Three

A Year in Review - Quarter Three

Outcast: Legacy of the Yods 22 comments

July through September Modification 2010 Releases.

From story to game

From story to game

Outcast: Legacy of the Yods 2 comments

Welcome to the first Gamedesign feature here on ModDB! This time I want to give you an insight about how we developed our storyline for openOutcast and...

Open Outcast character variations

Open Outcast character variations

Outcast: Legacy of the Yods 5 comments

We want to have many, many talans on the streets of the cities in Adelpha so it would be cool if they are a bit different from each other, no? Here goes...

ModDB Video Spotlight - September 2010

ModDB Video Spotlight - September 2010

Outcast: Legacy of the Yods 19 comments

September was a huge month for modding releases. Some big hit mods released, including The Forgotten, Nehrim: At Fates Edge, Sven Co-op, Open Outcast...

Oasis 1.1 technology demo released

Oasis 1.1 technology demo released

Outcast: Legacy of the Yods 20 comments

It's release time, people! The second technology demo of the open Outcast project is ready for testing...

Oasis 1.1 Countdown: Future plans and torrent release

Oasis 1.1 Countdown: Future plans and torrent release

Outcast: Legacy of the Yods 19 comments

In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization

Outcast: Legacy of the Yods 13 comments

Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System

Outcast: Legacy of the Yods 4 comments

In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System

Outcast: Legacy of the Yods 5 comments

Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.

Kicking off the Oasis 1.1 release countdown

Kicking off the Oasis 1.1 release countdown

Outcast: Legacy of the Yods 14 comments

Our second tech demo is arriving just as we didn't announce a couple of weeks ago. Huh? Right. Better to release something without announcing it than...

Story infos, Hi-Res artworks, looking for translators

Story infos, Hi-Res artworks, looking for translators

Outcast: Legacy of the Yods 5 comments

This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...

Free travelling, improved quest system and custom UI

Free travelling, improved quest system and custom UI

Outcast: Legacy of the Yods 16 comments

Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...

Adding a Persistence System to Crysis Wars

Adding a Persistence System to Crysis Wars

Outcast: Legacy of the Yods 10 comments

The following article describes how we managed to store all kinds of data, such as entity positions or the player's inventory, when travelling between...

Introducing the incredible Backpack 3000!

Introducing the incredible Backpack 3000!

Outcast: Legacy of the Yods 5 comments

Found an epic item and didn't have enough room in your inventory? This won't happen ever again!

Let's talk about talking

Let's talk about talking

Outcast: Legacy of the Yods 7 comments

An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports...

Generating API documentation from source files

Generating API documentation from source files

Client Side Coding Tutorial

Most Game SDKs that include C++ code don't have a proper documentation of the API. Learn how to generate such a documentation automatically using only...