EpicToast Interactive is an indie game development group, our main goal is to create games that aren't just "cool games" or "fun", but also express who we are as gamers, and even who we are as people.

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Anywhere [OLD] Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere [OLD] CanYouSurvive Playetester at EpicToast Interactive

canyousurvive playetester epictoast interactive anywhere qa/testers about your job as a play tester, your job would be to play a game you know nothing about in order to help the developers shape the game into something meant for the player specifically. this is not a payed position. you also must be able to do the following... * be able to pick out bugs in the game * have honesty and criticism * not be partial/favorable to one single genre of games * be able to give helpful suggestions for bettering the game based on its themes about the game if i told you exactly what the game was you would know exactly what to expect, and since first impressions are important i will not give you any information about the game you will be play-testing until you have played the latest build at least once, after that you will be informed exactly what the game is about, what we were aiming for and what our goals for it were, so that we can compare what a "normal player" thinks about it, and what someone who knows the games background feels about what we have so far. i look forward to seeing you guys testing our hard work and i hope to see you soon!

Anywhere [OLD] EpicToast Artist at EpicToast Interactive

epictoast artist epictoast interactive anywhere artists hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast interactive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. about canyousurvive- cys is a retro-style (doom-ish) 3d first person simulation/action game where your main goal is too see how many "rounds" you can survive. each round a random event occurs that can range anywhere from a garden gnome invasion to a violent earthquake. check out our game page for updates and info. about your job - as an artist, your goal is to work closely with other artists (myself) to make sure the player enters a nostalgic yet immersive environment, and no... you don't have to be the greatest artist in the world, you do however have to love art and have a feel for retro 90's graphical styles. you will be asked to do things like map making, texture making, animating, and icon/gui making. and most importantly, you must have a desire to help with the game and be able to show constant enthusiasm and commitment no matter what situation you are put into, if i have to ask you constantly for a week if you are done making that gui button, or drawing out a new map only to finally hear you say "well i don't know how to make maps" .... we have a problem. over all, if you are proud of your work (no matter what it looks like), and you love and have fun making art, and have a sense of commitment to the project and other teammates, you will be fine :)

Anywhere [OLD] Game Concept Designer at EpicToast Interactive

game concept designer epictoast interactive anywhere web/other hi, im figro, and i am going to tell you a bit about what you will do here at epictoast. --------------------------about epictoast interactive------------------ epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. ----------------------------about your job--------------------------- as a creative concept artist you will mainly be thinking of new ideas for gameplay mechanics, for this position you must be very creative and not afraid to share any ideas you have, though you might not think so, your job will be one of the most important on the team due to the fact that you are responsible for making sure the game behaves and operates like a "game" and not just a messy pile of art and code. you are not required to have any experience with programming or art, but you are required to have a good amount of knowledge on game mechanics in unity 3d, a creative mind, and a basic knowledge of all types of video game genres. you are required to be serious about your position and committed to the team. if you have any questions about your position, i would be happy to answer them. please note that i will only be accepting one concept designer, so i will have you work on a very small test project to see if you meet the requirements to work on our real project. ----------------------the game------------------------------ i will fill you in on our project details when you contact me, if i were to explain everything about it now it would take multiple pages. but if you want the "big picture" of what our current project basically is, check out our "can you survive" game page.

Anywhere [OLD] Blender Modeler at EpicToast Interactive

blender modeler epictoast interactive anywhere artists hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast interactive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. about dreamcloud- dreamcloud is an experimental project that is similar to lsd dream emulator in the way that you travel through strange and random maps that are designed to replicate someones dream. if you submit a dream to me or any other epictoast developers, it will be made, and in the future we plan to have a website where you can submit your dreams and play them on the same page. about your job - you are a 3d modeler, which means that you will be providing the game with 3d models, not textures or animations, that will be the job of someone else. you will work closely with our level designer to make sure everything looks the way it is supposed to look, you will also make sure that the player encounters no gameplay bugs concerning your models that could cause the player to become unhappy with their experience. your main job is not to create models for the game, but to be part of the team. the model development experience is just a helpful perk.

Anywhere [OLD] Unity Code Developer at EpicToast Interactive

unity code developer epictoast interactive anywhere programmers hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast ineractive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we dont care if someone does not work for a week as long as they acknowlage their absance and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epictoast interactive we are freinds, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epictoast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you dont quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we recieve is game design experiance that lets us expand our knowlage of how game design works, what it can offer you, and what you can offer it. about "trapped" - trapped is a 3d first person puzzel game where you play as a man who gets locked in a crate werehouse and must travel through the complex to escape. the main gameplay concept of the game is pushing crates, this is what alot of the puzzles are based on. about your job - you are a code developer, wich means that you will be providing the game with unity scripts that give the project the core mechanics it needs to be a stable, playable game. you will work closely with our level designer to make sure the player can easily navigate the levels, you will also make sure that the player encounters no gameplay bugs that could cause the player to become unhappy with thier experiance. you will pay close attention to the sound and music, props, texures and lighting in the game to make sure the gameplay mechanics flow together with the graphics and sound to create an immersive experiance. your main job is not to create code for the game, but to be part of the team. the code developement experiance is just a helpfull perk.

Anywhere [OLD] Unity3D Visual Effects Specialist at EpicToast Interactive

unity3d visual effects specialist epictoast interactive anywhere programmers hi, i'm figro from epictoast interactive. we are looking for people with minimal or greater experience with unity coding and unity3d itself to create visual effects using the free version of unity3d such as... * "dirty lens" effect * dof ("depth of field") * particle physics * performance optimization * realistic lighting ...for our current retro 3d first person puzzle project called "trapped", we are looking for people who can work well and collaborate with all other fields, including sound, graphics, and writing to create amazing game play aspects for the player to explore. you must be devoted to epic toast, but you don't have to be that devoted, meaning you can work maybe once or twice a week, but not once or twice a month. whatever you do or work on here at epic toast, we are not focused on more profit, but more memories for the player to experience and share with the rest of the world. before you join.... 1. make sure you have a high enough skill level to get the jobs done efficiently and effectively. for this job you will need to know how to achieve at least 3 out of 5 of the the aspects listed above. you will have to give a playable example of your work if you want to apply. 2. before joining look at our epic toast image page to make sure that this project is one that you are interested in working on, you can find it here... http://www.indiedb.com/company/epictoast-interactive/images

Anywhere [OLD] Coding In Unity3D at EpicToast Interactive

coding in unity3d epictoast interactive anywhere programmers hi, i'm figro from epictoast interactive. we are looking for experienced, creative people to create game play coding for game mechanics for our current retro 3d first person puzzle project called "trapped", we are looking for people who can work well and collaborate with all other fields, including sound, graphics, and writing to create amazing game play aspects for the player to explore. you must be devoted to epic toast, but you don't have to be that devoted, meaning you can work maybe once or twice a week, but not once or twice a month. whatever you do or work on here at epic toast, we are not focused on more profit, but more memories for the player to experience and share with the rest of the world. before you join.... 1. make sure you have a high enough skill level to get the jobs done efficiently and effectively. you will have to give a playable example if you want to apply. 2. before joining look at our epic toast image page to make sure that this project is one that you are interested in working on.

Anywhere [OLD] Physics Java-coder (Unity3d) at EpicToast Interactive

physics java-coder (unity3d) epictoast interactive anywhere programmers we are looking for very experienced, creative people to create game play mechanics (such as pushing/pulling objects) our current retro 3d first person puzzle project called "trapped", we are looking for people who can work well and collaborate with all other fields, including sound, graphics, and writing to create amazing game play aspects for the player to explore. you must be devoted to epic toast, but you don't have to be that devoted, meaning you can work maybe once or twice a week, but not once or twice a month. whatever you do or work on here at epic toast, we are not focused on more profit, but more memories for the player to experience and share with the rest of the world. before you join.... 1. make sure you have a high enough skill level to get the jobs done efficiently and effectively. 2. before joining look at our epic toast image page to make sure that this project is one that you are interested in working on.

Anywhere [OLD] Prop Modeler (Blender 3D) at EpicToast Interactive

prop modeler (blender 3d) epictoast interactive anywhere artists we are looking for experienced, creative people to create very low poly 3d props for our current rpg project, we are looking for people who can work well and collaborate with the level designers (ex. me, digdov) to create amazing environments for the player to explore.weather it be outdoor terrain like trees, rocks, bushes, or helping furnish digdovs dungeons, or even working with other 3d designers in the future. you must be devoted to epic toast, but you don't have to be that devoted, meaning you can work maybe once or twice a week, but not once or twice a month. whatever you do or work on here at epictoast, we are not focused on more profit, but more memories for the player to experience and share with the rest of the world.

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