MWLL Community Edition Development Team
1 member DeveloperMCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
We dedicate this page to Free Radical Design they was once a great company and they will be missed
The company you are trying to view is a private company for members only. You can apply to join and if accepted will be able to view its contents.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
Welcome to the ModDB page of RED HAMMER STUDIOS aka RHS. We are group of modders that are dedicated to Russian / Soviet themed addons since the days of...
Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
A developer of adventure mods including [v1.9.0] Horror Movie Monsters Mod - Pyramid Head.
Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...
Formed in 2003, the LMC has since produced award winning modifications of the total war™ series, bringing to you the most realistic representation of...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...