A small group of industry veterans who like making games after work. We are currently working on an Unreal Engine 4 title called Warden's Reach.

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Anywhere [OLD] Animator + Env Artist - Experienced UE4 Team at Digital Drifters

animator + env artist - experienced ue4 team digital drifters anywhere artists digital drifters is currently working on an unannounced ue4 project and are looking for people who are interested in royalty share. the project is a sandbox rpg with elements of survival, growth and fantasy, set in an age before things like gunpowder or steel. what sets us apart from the other rev-share teams is our experience and our opportunity for growth. our team is comprised of current and former employees from companies like epic, bethesda, infinity ward, blizzard, rockstar, and sony santa monica, to name a few. nearly every developer on the team has at least one shipped aaa title. we've pitched 3 game projects in the past 2 years (as consultants) and aa/aaa publishers have funded all 3 of them. we have an incredibly talented team, with incredibly powerful tech (we've been using ue4 for over a year and aren't new to its workflow), and can offer rev share, star portfolio pieces and can connect you with potential full time employment if that's your desire. we're currently looking to fill animation and environment art positions because our team members have recently moved onto aaa studios. our philosophy is if you're passionate about what you're doing and you create great things for our project, we'll work with you in any way possible to help you obtain your goals. besides, if you move to a cool place we can harass you for beta invites! we're looking for 1 animator and 2 environment artists. details below: animator qualifications: * demonstrable experience with full body human animation * experience animating in maya * ability to polish mocap that has already been cleaned * ability to key-frame animation where necessary * experience with some form of unreal engine (udk or otherwise) pluses: * knowledge of motionbuilder * experience with facial animation is a big plus environment artist qualifications: * a passion for learning new things - a thirst for knowledge * proven ability to create compelling 3d hard surface and/or organic art * significant experience modeling, uving, sculpting and texturing * an understanding of popular art tools such as 3ds max, maya, mudbox/zbrush, photoshop * a solid understanding of the unreal material editor (any version of unreal) plusses: * experience building and/or lighting scenes in unreal * significant organic experience (foliage) * experience working with complex material shaders in unreal our animation workflow starts with a text concept, then is converted into 2d storyboards, then is either mo-capped or key-framed. our environment art workflow is first created in 2d by a concept artist before moving into 3d. we have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them.

Anywhere [OLD] [UE4] Digital Drifters needs an Environment Artist at Digital Drifters

[ue4] digital drifters needs an environment artist digital drifters anywhere artists hi all, digital drifters is an independent team working on a ue4 title. we're currently building into a vertical slice of our game - the game demo. we are looking for people with demonstrable skill in creating quality 3d art using pbr shader techniques. not only can we offer the chance to work on a fantasy title using ue4, but we can also offer to train you on the new engine and the pbr pipeline. we've been using ue4 for a while and have learned quite a bit. our team is comprised of the following star developers: game designer + team lead - 10 years of professional game design experience in a leadership role - 6 years experience with unreal engine, 1 year with ue4 (unreal mvp) - 4 shipped titles - pitched 3 games in the past year, 2 of which have been funded - presented 3 times at game developer's conference - has contacts at several major publishers from his previous work - currently working at a game start-up in southern california senior gameplay engineer - 9 years professional programming experience with games - 3 years experience with unreal engine (4 months with ue4) - 3 shipped titles - worked with industry legends, which rubbed off ;) - currently working at a game start-up in san francisco senior technical cinematic animator - 9 years professional experience rigging, animating, and creating badass motionbuilder and maya tools for other artists - 5 years experience with unreal engine (4 months with ue4) - 5 shipped titles - has maintained leadership roles in 3 different aaa companies - currently working as a freelance contractor audio engineer - 20 years professional experience - 5 years experience with unreal engine (1 year with ue4) - 2 shipped titles senior particle fx artist - 9 years professional experience - 4 years experience with unreal engine (2 months with ue4) - 6 shipped titles - founded his own company, which has since shipped 2 titles - is also an engineer - he codes professionally as well in addition, we have two concept artists, three environment artists, three animators, and three character artists - all professionals with at least one shipped title. ------------------------------------------------------------------ our project is a medieval fantasy. it's a third-person, ability based, co-op game. there's significant in-depth character progression, with a strong focus on team play (even with random players). combat will be both skill and strategy based, and co-op bosses will be complex and require thought rather than mindless button mashing. while this has yet to be developed (we need artists!), we have done this type of game development before. third person games like the elder scrolls series are not new to our team (some of us might have worked on aaa games like that in the past) :) we're looking for 1 environment artist. details below: environment artist qualifications: * demonstrable experience with the model/sculpt/uv/texture process * experience with both hard surface and organic (foliage) environment assets * experience with some form of the unreal engine material editor(udk or otherwise) * the desire to learn something new and push yourself to create cinematic level quality assets. pluses: * knowledge of pbr process * experience with unreal 4 material editor our workflow starts with a text concept, then is converted into 2d storyboards. we're working with both in-game cameras and cinematic cameras, which means your assets might be less than 6 inches from the camera during a cutscene (which is why pbr shaders are necessary). our character artists follow the same guidelines and our animations are mocapped to provide the most immersive cinematic experience possible. we also have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them. we have a large game design document created as well as several supporting documents. we're using perforce, which is directly integrated into the engine.

Anywhere [OLD] [UE4] Recruiting Particle FX Artists at Digital Drifters

[ue4] recruiting particle fx artists digital drifters anywhere artists digital drifters is an independent team working on a ue4 title. we're currently building into a vertical slice of our game - the game demo. we are looking for people with demonstrable skill in creating quality 3d art using "next-gen" techniques. those techniques have been slightly altered in ue4. not only can we offer the chance to work on a fantasy title using ue4, but we can also offer to train you on how to create amazing art for the new engine. we've been using ue4 for a while and have learned quite a bit. our team is comprised of the following star developers: game designer + team lead - 10 years of professional game design experience in a leadership role - 6 years experience with unreal engine, 1 year with ue4 (unreal mvp) - 4 shipped titles- pitched 3 games in the past year, 2 of which have been funded - presented 3 times at game developer's conference - has contacts at several major publishers from his previous work - currently working at a game start-up in southern california senior gameplay engineer - 9 years professional programming experience with games - 3 years experience with unreal engine (4 months with ue4) - 3 shipped titles- worked with industry legends, which rubbed off ;) - currently working at a game start-up in san francisco senior technical cinematic animator - 9 years professional experience rigging, animating, and creating badass motionbuilder and maya tools for other artists - 5 years experience with unreal engine (4 months with ue4) - 5 shipped titles - has maintained leadership roles in 3 different aaa companies - currently working as a freelance contractor audio engineer - 20 years professional experience cutting audio for blockbuster movies - 5 years experience with unreal engine (1 year with ue4) - 2 shipped titles - founded 2 successful companies senior particle fx artist - 9 years professional experience - 4 years experience with unreal engine (2 months with ue4) - 6 shipped titles - founded his own company, which has since shipped 2 titles - is also an engineer - he codes professionally as well in addition, we have two concept artists, three environment artists, three character artists, one weapons artist, two animators and two level designers. all are professionals who have previously shipped titles. ------------------------------------------------------------------ our project is a medieval fantasy. it's a third-person, ability based, co-op game. there's significant in-depth character progression, with a strong focus on team play (even with random players). combat will be both skill and strategy based, and co-op bosses will be complex and require thought rather than mindless button mashing. while this has yet to be developed (we need artists!), we have done this type of game development before. third person games like the elder scrolls series are not new to our team (some of us might have worked on aaa games like that in the past ;)) we're looking for a particle fx artist and an audio engineer (not a composer). details below: particle fx artist needs: - an existing knowledge of cascade (any version of unreal) - a strong desire to create compelling, aaa quality particles using cpu and gpu rendering with ue4. (this isn't much different from traditional ue particles but will require a small amount of learning if you haven't previously worked with ue4. not hard to learn if you already understand cascade.) - the ability to work well with a team and work effectively with feedback - control over the entire particle creation process, from textures to cascade animation audio engineer needs: - the ability to create unique, compelling and realistic sound effects for various environments, impacts, footsteps and event-based sounds - experience implementing those sounds in unreal engine (any version). - (bonus) experience creating advanced audio features to better handle events like echo, reverb, etc. all artists will be given concept art, mood boards and as many supporting images as possible. we have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them. our goal is to finish the game demo and wrap up all marketing materials by the end of january so we have time to set up meetings for gdc. we have a large game design document created as well as several supporting documents. we're using perforce, which is directly integrated into the engine.

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Nov 23, 2013
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