A small group of industry veterans who like making games after work. We are currently working on an Unreal Engine 4 title called Warden's Reach.

Add job Report [UE4] Recruiting Particle FX Artists at Digital Drifters

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Digital Drifters on

Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we offer the chance to work on a fantasy title using UE4, but we can also offer to train you on how to create amazing art for the new engine. We've been using UE4 for a while and have learned quite a bit. Our team is comprised of the following star developers:

Game Designer + Team Lead
- 10 years of professional game design experience in a leadership role
- 6 years experience with Unreal Engine, 1 year with UE4 (Unreal MVP)
- 4 shipped titles- Pitched 3 games in the past year, 2 of which have been funded
- Presented 3 times at Game Developer's Conference
- Has contacts at several major publishers from his previous work
- Currently working at a game start-up in Southern California

Senior Gameplay Engineer
- 9 years professional programming experience with games
- 3 years experience with Unreal Engine (4 months with UE4)
- 3 shipped titles- Worked with industry legends, which rubbed off ;)
- Currently working at a game start-up in San Francisco

Senior Technical Cinematic Animator
- 9 years professional experience rigging, animating, and creating badass motionbuilder and maya tools for other artists
- 5 years experience with Unreal Engine (4 months with UE4)
- 5 shipped titles
- Has maintained leadership roles in 3 different AAA companies
- Currently working as a freelance contractor

Audio Engineer
- 20 years professional experience cutting audio for blockbuster movies
- 5 years experience with Unreal Engine (1 year with UE4)
- 2 shipped titles
- Founded 2 successful companies

Senior Particle FX Artist
- 9 years professional experience
- 4 years experience with Unreal Engine (2 months with UE4)
- 6 shipped titles
- Founded his own company, which has since shipped 2 titles
- Is also an engineer - he codes professionally as well

In addition, we have two concept artists, three environment artists, three character artists, one weapons artist, two animators and two level designers. All are professionals who have previously shipped titles.

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Our project is a medieval fantasy. It's a third-person, ability based, co-op game. There's significant in-depth character progression, with a strong focus on team play (even with random players). Combat will be both skill and strategy based, and co-op bosses will be complex and require thought rather than mindless button mashing. While this has yet to be developed (we need artists!), we have done this type of game development before. Third person games like the Elder Scrolls series are not new to our team (some of us might have worked on AAA games like that in the past ;))

We're looking for a particle FX artist and an Audio Engineer (NOT a composer). Details below:

Particle FX Artist needs:
- An existing knowledge of Cascade (any version of unreal)
- A strong desire to create compelling, AAA quality particles using CPU and GPU rendering with UE4. (This isn't much different from traditional UE particles but will require a small amount of learning if you haven't previously worked with UE4. Not hard to learn if you already understand Cascade.)
- The ability to work well with a team and work effectively with feedback
- Control over the entire particle creation process, from textures to Cascade animation

Audio Engineer needs:
- The ability to create unique, compelling and realistic sound effects for various environments, impacts, footsteps and event-based sounds
- Experience implementing those sounds in Unreal Engine (any version).
- (BONUS) Experience creating advanced audio features to better handle events like echo, reverb, etc.

All artists will be given concept art, mood boards and as many supporting images as possible. We have significant experience pitching games to publishers. We have learned how to land the right meetings and present our games in a way that excites them. Our goal is to finish the game demo and wrap up all marketing materials by the end of January so we have time to set up meetings for GDC.

We have a large game design document created as well as several supporting documents. We're using Perforce, which is directly integrated into the engine.

To Apply

If you're interested in hearing more, send your portfolio to zach@digitaldrifters.net