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Post news Report RSS Project Reality: BF2 v1.0 Open BETA Released!

The award winning Project Reality Team is proud to announce the launch of the Official Project Reality: BF2 v1.0 Open BETA! It has been a long time coming and after almost two years of development and numerous new additions, thousands of changes, tweaks and complete overhauls, we are now in the final stages of Project Reality: BF2 v1.0's development cycle.

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The award winning Project Reality Team is proud to announce the launch of the Official Project Reality: BF2 v1.0 Open BETA!

It has been a long time coming and after almost two years of development and numerous new additions, thousands of changes, tweaks and complete overhauls, we are now in the final stages of Project Reality: BF2 v1.0's development cycle. While we are currently not ready for the final full release, it is time for the next best thing: an Open BETA which is free for everyone to download and play!

This Open BETA release is a crucial part of the development cycle and while we have a great team of dedicated testers that have tirelessly helped find countless bugs, we simply cannot properly test gameplay and other features that require a mass amount of players. It is important that we find and fix any problems before we release the final version and we are asking you, the community which has supported us for the past 8 years, for your help in making the PR:BF2 v1.0 the best release yet!


The PR:BF2 v1.0 Open BETA download comes in the form of an "ISO" file. In order to install it, you will need to mount it using software such as Virtual CloneDrive, extract it using software such as 7-Zip or WinRAR, or burn it to a DVD. Once you have done this, you simply run the installer it contains. Please note that the PR:BF2 v1.0 Open BETA can be installed side-by-side with PR:BF2 v0.98 and will not cause any conflict.

Project Reality: BF2 v1.0 Open BETA Teaser

While you are downloading the PR:BF2 v1.0 Open BETA, feel free to take a moment to sit back and watch the PR:BF2 v1.0 Open BETA Official Teaser.


About the Open BETA Release

During the next week, from June 29, 2013 to July 7, 2013, the PR:BF2 v1.0 Open BETA will be running and open for everyone to play. The Project Reality Team is providing two 100 player game servers for the duration, one for US based players and one for EU based players. We will not be hosting any additional servers unless absolutely required and you will not be able to create your own servers or play against AI.


It is important to understand that this Open BETA release is primarily a stress test and we do not want multiple servers that are only half filled, but instead are aiming to have the two provide servers remain fully populated for as long as possible. This may mean you will have to wait to join the servers, but we please ask the community to be patient, as we believe the wait will be more than worth it. If any players happen to miss out over the next week, we sincerely apologize but, providing the BETA goes smoothly, we anticipate the final PR:BF2 v1.0 release to follow shortly after.

New Features and Changes

While the PR:BF2 v1.0 Open BETA does not contain all the new features that will be included in the final v1.0 release, it does contain a substantial amount of changes compared to our previous release, PR:BF2 v0.98. We are currently not prepared to publish a complete change log of the thousands of changes and features you will find in v1.0, but in order to help you adjust and make an easier transition, we have listed some of the more prominent gameplay changes below.

  • Integrated PR Mumble (Positional Voice Chat) that connects completely automatically, with in-game HUD support.
  • Added Machine Gunner and Spotter kits.
  • Removed Binoculars from all conventional forces kits (Officers and Spotters still carry GTLD's).
  • Removed incendiary grenades.
  • Reworked deviation and recoil on all weapons.
  • Reworked explosives completely.
  • Reworked the majority of land vehicle physics.
  • Reworked helicopter damage system, plane-carried air to air missiles, and flares.
  • Changed Forward Outposts and Weapon Caches to only be destroyable by explosives and other heavy assets.
  • Changed Rally Points to be permanent, they will not destroy themselves after a time limit.
  • Rally Points need the Squad Leader + 2 Squad Members to be placed.
  • Rally Points get destroyed by 1 enemy within 10m, 20m, 40m radius (1 km, 2 km, 4 km maps respectively).


Included Maps

There are currently 3 maps included in the PR:BF2 v1.0 Open BETA release: Black Gold (4 km), Ramiel (2 km) and Saaremaa (4 km). In a few days, we are planning to release an update containing fixes for any critical issues found, as well as a 4th map: Fools Road (2 km). All of the maps have received complete overhauls for v1.0, so rest assured you will find a fresh experience in playing this release, despite only one of the maps being brand new.


Project Reality: BF2 Feedback

Since the PR:BF2 v1.0 Open BETA is a test release, we would ask that all players provide us with as much feedback as possible and report any bugs and/or issues they encounter. Please be sure to use the appropriate threads below and check to see if your issue has already been reported before you add a new one.

When reporting issues, please provide your system information if appropriate, which can be easily retrieved in the Support section of the PR:BF2 Launcher.

Project Reality Official Developer Stream

Since the servers may be difficult to join at times, a few of the PR developers and team members will be live streaming the gameplay on Twitch. So if you are stuck in queue waiting for a spot to open, or you are at work or school and find yourself unable to play, please feel free to drop by our channel and watch the action as it unfolds.


Support Project Reality!

The Project Reality Team develops modifications and games that are completely free for its community to download and play. If you would like to show your support, please consider donating to our team. Our limited funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance; any extra funds are invested into new content for the mod and website, such as sound packs, models, and software. We never use donation funds to directly pay team members.

We hope everyone enjoys the Project Reality: BF2 v1.0 Open BETA! For more information, please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!


Post comment Comments
CptIstvanofArdeal
CptIstvanofArdeal - - 2,362 comments

Yahoo great news have been in the wait for some time

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Rammstein23rus
Rammstein23rus - - 24 comments

God save the project!

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Dieger
Dieger - - 612 comments

please tell me bots work in this :C

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TheManwithafan
TheManwithafan - - 826 comments

Betas normally don't have bots :(

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Dieger
Dieger - - 612 comments

hasn't PR been in alpha for awhile? also hopefully one day they get bots to work and ill finally end up playing this more

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Phenixtri
Phenixtri - - 3,414 comments

bots aside I just want to see the weapons finally have proper and realistic reload animations IE have the game account for weather or not the weapon already has a round chambered.

id also like to see the weapons have proper animation for changing fire modes like having the player actually use the fire selector switches on AK or M-16 type weapons.

It would also be nice to be able to fire your weapon while a bayonet attached ... for example with the bayonet the gun would have no iron sight capability just hip fire as in that config its intended purely for CQB situations.

id also like to see a system similar to BF2 Alpha mod where there are both kit bags as well as world models for various types of equipment and weaponry.

An example of this would be when a combatant is killed they drop whatever gear they were using at the time like their weapon or other gear like an epi pen, binoculars, ammo and medical bags exc.

The full kit bag would only show up if a player or vehicles drops it of if a player scavenges full kits & parts of the uniform off of dead combatants.

I know this is asking alot but it would make the game truly realistic and more importantly way more immersive than it currently is.

Just my 2 cents is all :P

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renegadekiller
renegadekiller - - 1,319 comments

If you knew AT all how this game was coded, you'd know that the reload animation change you want is IMPOSSIBLE, and i'd also LOVE to know what you mean by "proper and realistic" considering they ALREADY ARE.

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Phenixtri
Phenixtri - - 3,414 comments

not really no all the M16/M4 type weapons use the bolt release in the animations which is unrealistic as that would only work if the weapon was empty ...

They would have been better off at the very least having the player use the charging handle as that works every time regardless if the weapon is empty or not.

just look at the new weapons in their dev cast ... specifically the M4/M16 type weaponry.

It would be better if the animations were something similar to this EG the charging handle reload to be specific.

I am legend M4A1 on Braincollector's animations

ManTuna's Avenger LR300 Animations

If recoding the weapons isn't possible than the easy fix would be to simply reanimate the M16 type weapons to have a bolt pull reload ... I know I may be nit picking but this games does portray it self as a realistic war game so yea :/

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Cossack112
Cossack112 - - 6 comments

Only if BF2 engine would allow that for us :(

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aj8898
aj8898 - - 260 comments

No bots for beta, as this is just for server testing.

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Dieger
Dieger - - 612 comments

i read that a little after but thanks anyways

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tjfwodnjs
tjfwodnjs - - 7 comments

Wow project reallty 1.0 open beta !! Thank Black sand studio peoples cool!!

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DewmBot
DewmBot - - 518 comments

When could we expect to see singleplayer?

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