Avalon Studios is the development group which has grown and evolved around the ST Excalibur project. Original members are largely from the Star Trek Bridge Commander community, but there are now a large number of team members from other backgrounds. Our team is a hardened group of game developers with a wide range of experience and skills. We have a history of developing the skills of new members, aiding them with academic studies and giving members the opportunity to develop a portfolio of professional-level experience.
Here our lead designer and developer, Luke, will explain what makes music have that unique Star Trek sound.
We are back with this Saturday's update: more interior damage!
We're back this week with a look into how the interiors function ingame while in battle! And of course, we must test it on the lovely Galaxy Class since...
We are back with our weekly update! This week, you fans will take a look into our pre-alpha interiors with animations!
We're back with another Saturday update! This week: Century Class (our hero ship) engineering concepts!
We are back again with our weekly Saturday update, this week with damage decals and explosions!
Gameplay of Excalibur's Century Class (the flagship of the game).
The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!
Rob returns with another monthly status report that focuses on another big set of features...
This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.
Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.
Check out our voice-over tutorial video created specifically for Excalibur!
Seeking additional voiceover artists for Quick Battle AI character interactions.
A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!
Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number...
Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...
As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...
Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...
This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.
Computer games continue to grow in size, detail and complexity. This trend holds true in ST Excalibur where our core goal is to create the best looking...
Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!
We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.
A quick catch up post highlighting the latest posts from the Excalibur Project.
A few new shots of the New Orleans class, recently updated by Luiz to TS2. The New Orleans is one of the less well known ships of Star Trek and it often...
Another entry in our Meet the Team blogs. This week's is one of our lead graphics programmers with a sneak preview of the upgrades he's making to the...
Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.
Introducing another ship from First Contact, and my personal favourite, the Sabre class is a light cruiser designed for patrolling and scouting. One of...
This week's update shows off an original design for a Klingon warship.
The game's engine has now reached the stage where we can import BSP files, a format commonly used for FPS maps. We can now start to port our interior...
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