Stalker Games and XRay Engine related modding projects.

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smakcedmc

smakcedmc

1 member Developer

A developer of adventure mods including [v1.9.0] Horror Movie Monsters Mod - Pyramid Head.

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5 members Developer

"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity

Young Horses, Inc.

Young Horses, Inc.

1 member Developer

We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...

BeakNWhicker Gameforge

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2 members Developer

A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.

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Prideful Sloth

1 member Developer

A developer of realistic sim games including Go-Go Town.

MWLL Community Edition Development Team

MWLL Community Edition Development Team

1 member Developer

MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...

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Raising the Bar Redux Team

16 members Developer

Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...

Sim-plistic Studio

Sim-plistic Studio

1 member Developer

Indie dev studio located in Turkey, building innovative and localised content.

HECU Collective

HECU Collective

7 members Developer

Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...

Kiddion's Modest Menu

Kiddion's Modest Menu

1 member Developer

Kiddion's Modest Menu for Grand Theft Auto V, available now for free.

TeamEPIC

TeamEPIC

8 members Developer

TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.

RESHDP

RESHDP

2 members Developer

Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...