Alexander "Demruth" Bruce is an independent Australian developer who made Antichamber (originally known as Hazard: The Journey of Life).

Add game Games
Antichamber

Antichamber

Adventure

A mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Buckshot Software

Buckshot Software

No members Developer

A developer of first person shooter games including Project Warlock.

Ensemble Studios

Ensemble Studios

No members Developer

Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...

Kiddion's Modest Menu

Kiddion's Modest Menu

1 member Developer

Kiddion's Modest Menu for Grand Theft Auto V, available now for free.

HL:Exp Mobile

HL:Exp Mobile

1 member Developer

HL:Exp Mobile is a team of many developers at a goal to port popular PC games to mobile. We use the Unity engine and focus primarily on Android. Once...

Paradox Development Studio

Paradox Development Studio

4 members Developer

Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...

TeamEPIC

TeamEPIC

8 members Developer

TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.

X

Latest posts from @demruth

World class writing, right here folks. Asking all the hard hitting questions... T.co

Jul 12 2023

Stacking more and more weird decisions on top of each other because I’m not good enough to make all the normal ones… T.co

Jul 12 2023

RT @GardensChris: Excited to reveal that @GardensDevs has raised $31.3M in funding & has linked up with some amazing partners to crea… T.co

Jul 11 2023

Here, have another WIP test of a space before I fix all of the connections and make it actually have a purpose. Thi… T.co

Jul 6 2023

I’m not making a game. I’m making a statement.

Jul 4 2023

So you might think, Antichamber took somewhere between 3 and 7 years to make, why am I taking so long this time? We… T.co

Jul 3 2023

Made another mental leap on my project in the past week. A lot of progress on this game is not strictly sitting at… T.co

Jul 2 2023

Look, in hindsight I think the real response to "How did you make Antichamber?" is "I was young and didn't have to… T.co

Jun 27 2023

I saw Across the Spider-Verse. It was cool, definitely, but I also felt like there was way too much stuff happening… T.co

Jun 23 2023

Can confirm. It’s not only possible… it’s better. All of the details we rejected and creatively replaced with more… T.co

Jun 18 2023