Redesign of my Visor for BD, now for Brütal DOOM 64 with most of its features included as indicators, stadistics and smooth mugshots.
A redesigned version of my HUD to work with Brütal DOOM 64, comparing this version with Brutal DOOM is designed to work under Brütal DOOM 64 with most of the characteristics of its counterpart of Brutal DOOM, others have been removed with the change of Base mod.
The HUD has support of widescreen resolutions, which are 4: 3, 16: 9, 16, 10 and 17:10, the hud auto detects this resolution to be able to see correctly.
For more information see in the original publication.
Interestingly leave the function of Demon HUD in the SBARINFO to make it compatible with D4WeaponsforBDV2b for BD64 and it works correctly.
To enter the HUD menu go to:
Options -> Ketchup Options GZDOOM or Zandronum (Both appear) -> XV117 Visor Options
Features:
- 3 Differents working Overlays
- Ammo Detection
- Weapon Icons Detection
- Kills, Items and Secrets Counter
- Time Counter
- Stance Indicator
- Stamina Indicator
- Oxygen Indicator
- Powerups Indicators
- Berserk Indicator
- Inventory Items Support
- Support for differents displays 4:3, 16:9, 16:10 and 17:10
- Smooth Mugshots for Male and Female Doomer
- Armor Reaction
Screenshoots:
Credits:
- Mike12 - Type 1 and 2 Overlays
- mryayayify - Stance Indicator Sprites
- SchrdingCat - Help whit 16:9 Compatibility
- XV117 - Sprites, Type 3, HUD, and Other Stuffs
Nice work. :)
Awesome! can you make an addons mutator for brutal doom64?
i never wana face d00m ever again ... no mater which versi0n ... . . . without a @ s0lid visor_m0dule ... ever ... a g a i n . . . never ... ; . *
Hello! I am loading Brutal Doom 64 with ZDL to use GZDoom and I can't seem t get the HUD to show up? Using the latest version of everything as of Jan 7, 2019. Any help? TY.