Description

Unborks the brightness when using HDR lighting in the Direct3D 10 renderer

Preview
Veronika's HDR brightness fix
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SemVision
SemVision - - 504 comments

Does jack ****, everything is still dark.

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gordonfreeman3525
gordonfreeman3525 - - 288 comments

Use Reshade

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randir14
randir14 - - 21 comments

Thanks for this, it works perfectly for me. I didn't even realize how bugged the lighting was before applying this fix.

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Guest
Guest - - 690,412 comments

edit this line in the hdr.fx file

float fNewAdaptation = fAdaptedLum + (fCurrentLum - fAdaptedLum) * ( 1 - pow( 0.995f, 30 * elapsedTime ) );
output.color = fNewAdaptation;

change to 60 or 120 and keep eye adaptation

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Guest
Guest - - 690,412 comments

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deus_nsf
deus_nsf - - 177 comments

Hey! I did something similar many many years ago, please take a look at it and steal whatever you like!

Mega.nz

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