(UPDATE!!!: TOTAL 32 TAUNTS UPDATE.) I think you know exactly what this is. The final Voice Mod to end all voice mods for USEC. (Theoretically) Another pissed off American, ready for Merc, or UNISG playthroughs!
This is it. It is finished.
USEC 2 voiced actor plus (of course) a taunt!
update: 1.5
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Added 22 more taunts to the Actor! Actor now has 32 Taunts instead of 10!
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update: 1.1
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INCLUDING NEW SQUAD COMMANDS! THANKS TO: GruntSpaceCowboy - Mod DB
CHECK OUT HIS ADDONS!
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DEMONSTRATION VIDEO: (1) S.T.A.L.K.E.R.: Anomaly - USEC 2 Voiced Actor + Taunt Demo - YouTube
STRONGLY RECOMMEND USING WITH: USEC voice lines replace for Mercs Definitive edition addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Mod DB
MCM: Anomaly Mod Configuration Menu aka AMCM and MCM addon - Mod DB
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READ THIS IF NOT USING MCM!!!!!:
If you don't use MCM but still want to use this mod you'll have to do the following.
1. Unpack the main folder from the archive to your Desktop (or anywhere you're comfortable with it being for now)
2. Open up the "Voiced Actor" folder then open up the gamedata folder.
3. Look for the folder labeled "scripts" inside you'll see 4 scripts. Click on the "screamback" script, and open it up with Notepad.
4. Delete everything inside this script, and replace it with the following:
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local function onKeyPress(dik)
if dik == DIK_keys.DIK_M then
local snd_obj = xr_sound.get_safe_sound_object ( "actor\\screams\\DIKIEMINUS_".. tostring(math.random(32)) )
--snd_obj:play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)
snd_obj:play_at_pos(db.actor, vector():set(0,0,0), 0, sound_object.s2d)
end
end
function on_game_start()
RegisterScriptCallback("on_key_press", onKeyPress)
end
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Save, then close.
Now, your default taunt key will be "M".
Good Hunting, Stalkers!
We have USEC 3 and 1, now we have USEC 2, the trilogy has been completed, thank you
o que relmente estes arkivos muda no jogo y como se instalar para nao dar conflito con otros arkivos gostei muito da ideia por favor me respomda asim que puder abraso
No puedo entender tu pregunta usando google translate, lo siento.
¿Qué cambian realmente estos archivos en el juego y cómo instalarlos para que no entren en conflicto con otros archivos? Me gustó mucho la idea. Por favor, respóndanme tan pronto como puedan. eso te dijo segun yo jaja
I see.. They don't conflict with anything vanilla. It's added sounds that change the base voice and adds scripts for voice lines to occur during certain sequences, (with a companion) such as reloading or throwing a grenade.
Instala com o Mod Organizer 2 pra evitar Crash mano
it uh has a conflict with togglescope addon? :braindamage:
Oh Hey, thats my screenshot! :D
But kCUSTOM keybindings are not related to mcm in any way. MCM uses its own keybinding system.
Excellent my man!
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I like the mod, but something isnt wrong, i am using MCM, but either idk how to trigger a taunt, or the "M" key doesnt work, maybe i was just too hasty and didnt do something else before it, could somebody help?