Description

After Hellbound revisited, and because I appreciate Uac Ultra, and that I needed to start seriously on mapping, I spent two short weeks modifying UAC Ultra in order to adapt it to Brutal Doom 21. It's my first attempt to seriously modify maps. So I went a little further than with Hellbound revisited. Recommended difficulty: Ultra violence. I hope you enjoy these modest changes to Uac Ultra and pass on the mistakes I was able to make, being just a beginner mapper needing to progress. Important: Uac Ultra revisited is made for BD 21, so I recommend avoiding add-ons and playing with other mods under penalty of unexpected bugs and problems such as missing elements. April 26, 2020: correction of an error after correction of the textures which prevented the spawn of a Megasphere. Does not work with Project Brutality.

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Uac Ultra revisited
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WAcrobat19
WAcrobat19 - - 85 comments

I think it's the 3rd or second map where you battle the Belphegors, but why are there basic cars in the hangar? Just a simple question, cause j think it'd be super odd to have those cars in a section of Mars with brutal condition.

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Razor-Wind Author
Razor-Wind - - 239 comments

I admit that I leave the question to the player to know if we are on Mars or not. x)

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MaxDickings
MaxDickings - - 194 comments

Does this only work with Brutal Doom only? Tried playing it with Project Brutality 3.0 but got a lot of <!> everywhere. Might be the other mods but I’m not gonna tamper with it if it’s a fruitless endeavor

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Razor-Wind Author
Razor-Wind - - 239 comments

Yeah this is designed only for BD 21, sorry.

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MILFHunter667
MILFHunter667 - - 145 comments

I like what you did with your hellbound revisited project. I am sure you have done a great work with UAC Ultra too. I'll give it a try and let you know my comments.

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Razor-Wind Author
Razor-Wind - - 239 comments

I'm just a beginner mapper, let's say it was experimental. x)

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l.strain
l.strain - - 134 comments

know what would be nice......... Pictures or a video of the work so lazy expecting people to download stuff they don't know what they're getting!

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-Ghost-
-Ghost- - - 255 comments

What sort of changes do you make in these? Enemy count, BD environmental details, etc?

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Razor-Wind Author
Razor-Wind - - 239 comments

Reworked areas, new areas, new bonuse, etc.

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MILFHunter667
MILFHunter667 - - 145 comments

Nice Quality. Do you have any plans on Modifying any other Classic Megawads? Do you take suggestions?

Schythe, Alien Vendetta, Sunder

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Razor-Wind Author
Razor-Wind - - 239 comments

I do not know for the moment. I have hosted some solo maps but I am working slowly and I am still skeptical about the quality of my modifications. I'm going to see, but I don't have many ideas yet.

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MILFHunter667
MILFHunter667 - - 145 comments

So far having a great time wit UAC Ultra Revisited. The only issue I am having right now is with the last boss, it has too much HP and and I always run out of health or ammo. Perhaps adding an aditional soulsphere or some additional rockets or cells could help. I can say that up to this point it has been the only part that feels unbalanced.

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Razor-Wind Author
Razor-Wind - - 239 comments

I recently replayed and I never ran out of ammo against the final boss, that said, I made some updates that can change the game, in particular by removing the dead end at level 6.

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MILFHunter667
MILFHunter667 - - 145 comments

Well, perhaps because I am playing with brutal doom 2016 arsenal, in which the BFG allows you to carry 3 bfg shots maximum, as opossed to the brutal doom bfg which uses normal plasma cells. Still, I feel that the boss has too much hit points.
Hey can you consider reworking another megawad? Knee deep in zdoom could be a good option. I had a lot of fun with UAC ultra and hellbound revisited

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Razor-Wind Author
Razor-Wind - - 239 comments

The thing is that I got used to the UDMF format. And the other wads are usually in another, with different options at the editor level, so it's unlikely that I will go back to the old one. I tried with maps of chaos, I gave up after four maps because of that.

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Guest
Guest - - 693,064 comments

i can't run the map i have bd 21v

this is the error:

Script error, "Uac Ultra revisited.wad:decorate" line 6652:
SpawnID must be in the range [0,255]

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Razor-Wind Author
Razor-Wind - - 239 comments

It work with the last GzDoom builds.

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Guest
Guest - - 693,064 comments

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Guest
Guest - - 693,064 comments

Thank you for your time and effort, i haven't finished it but i'm loving the wad so far! :)

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Guest
Guest - - 693,064 comments

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