After Hellbound revisited, and because I appreciate Uac Ultra, and that I needed to start seriously on mapping, I spent two short weeks modifying UAC Ultra in order to adapt it to Brutal Doom 21. It's my first attempt to seriously modify maps. So I went a little further than with Hellbound revisited. Recommended difficulty: Ultra violence. I hope you enjoy these modest changes to Uac Ultra and pass on the mistakes I was able to make, being just a beginner mapper needing to progress. Important: Uac Ultra revisited is made for BD 21, so I recommend avoiding add-ons and playing with other mods under penalty of unexpected bugs and problems such as missing elements. April 26, 2020: correction of an error after correction of the textures which prevented the spawn of a Megasphere. Does not work with Project Brutality.
I think it's the 3rd or second map where you battle the Belphegors, but why are there basic cars in the hangar? Just a simple question, cause j think it'd be super odd to have those cars in a section of Mars with brutal condition.
I admit that I leave the question to the player to know if we are on Mars or not. x)
Does this only work with Brutal Doom only? Tried playing it with Project Brutality 3.0 but got a lot of <!> everywhere. Might be the other mods but I’m not gonna tamper with it if it’s a fruitless endeavor
Yeah this is designed only for BD 21, sorry.
I like what you did with your hellbound revisited project. I am sure you have done a great work with UAC Ultra too. I'll give it a try and let you know my comments.
I'm just a beginner mapper, let's say it was experimental. x)
know what would be nice......... Pictures or a video of the work so lazy expecting people to download stuff they don't know what they're getting!
What sort of changes do you make in these? Enemy count, BD environmental details, etc?
Reworked areas, new areas, new bonuse, etc.
Nice Quality. Do you have any plans on Modifying any other Classic Megawads? Do you take suggestions?
Schythe, Alien Vendetta, Sunder
I do not know for the moment. I have hosted some solo maps but I am working slowly and I am still skeptical about the quality of my modifications. I'm going to see, but I don't have many ideas yet.
So far having a great time wit UAC Ultra Revisited. The only issue I am having right now is with the last boss, it has too much HP and and I always run out of health or ammo. Perhaps adding an aditional soulsphere or some additional rockets or cells could help. I can say that up to this point it has been the only part that feels unbalanced.
I recently replayed and I never ran out of ammo against the final boss, that said, I made some updates that can change the game, in particular by removing the dead end at level 6.
Well, perhaps because I am playing with brutal doom 2016 arsenal, in which the BFG allows you to carry 3 bfg shots maximum, as opossed to the brutal doom bfg which uses normal plasma cells. Still, I feel that the boss has too much hit points.
Hey can you consider reworking another megawad? Knee deep in zdoom could be a good option. I had a lot of fun with UAC ultra and hellbound revisited
The thing is that I got used to the UDMF format. And the other wads are usually in another, with different options at the editor level, so it's unlikely that I will go back to the old one. I tried with maps of chaos, I gave up after four maps because of that.
i can't run the map i have bd 21v
this is the error:
Script error, "Uac Ultra revisited.wad:decorate" line 6652:
SpawnID must be in the range [0,255]
It work with the last GzDoom builds.
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Thank you for your time and effort, i haven't finished it but i'm loving the wad so far! :)
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