First level, "The House", was an unfinished map originally made for Quake 4. However, I felt it shouldn't go to waste and decided to finish it under Doom 3. Second level, "The Fort", is actually a converted Quake 2 level originally called "Castle" which I have also created back in the hey days. I decided to renamed it "The Fort" for its simple small layout. It is nothing really fancy, but it's just another thrill to kill some demons' butts!
Title: The House and the Fort
Filename: d3house2fort.pk4
Release date: August 14, 2021
Author: Guy "Deadmeat" Babin
Email Address: [redacted]
Misc. Author Info: Babins.org
Additional Credits to: id Software (Doom 3), Raven Software (Quake 4)
* What is included *
New levels: 2 (d3house2, d3fort)
Sounds: Yes (music)
Graphics: Yes
Models: No
Scripts: No
* Play Information *
Game: Doom 3
Single Player: Yes
Difficulty Settings: No
* Construction *
Base: Based on the framework of actual house and inspirations of Quake 1 maps
Build Time: Three weeks
Known Bugs: None I can find
* Notes *
I would like to thank id Software for creating Doom 3 and providing the editor for it. I would also like to
thank and mention the author of the retail version of qED which I have also used to build the main framework of the house under Quake 2!--Found out about it when I bought the "Unoffical QUAKE Level Design Handbook" written by Matt Tagliaferri, SYBEX, Inc. (c) 1997.
* How to launch *
Unzip the pk4 file into your doom3\base folder. Press CTRL+ALT+~ to bring console down.
To launch the map, type "map d3house2" (without quotes).
* Copyright / Permissions *
This level is (c) by Guy Matthew Babin 2021.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium
that is sold for money without my explicit permission.
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you
include this file and leave the archive intact.
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