TEAMBRUTES by Kaal"TheSinew"979
This great file - teammonster (from AS-GreatEscape) allows to have scripted pawns
with support for the player team. Therefore I made new bruteclasses with colours
and other UT like enhancement. Just put the team monsterspawn configs in your backup
and use them on purpose (also options for health and damage scaling).
Dont worry about fighting alongside with the evil brutes.
Simply change team after starting and have them fighting against you.
They now even act in DeathMatches - just try the DMmix list.
P.S.: Theres still one bad thing i cannot fix - though
the brutes attack the bots they dont fight back!
And if you use the UTSPFix gametype the bots also kill their mates.
Though still a great mod especially with the reworked hires skins.
Recent Changes:
New learned patch pasting techniques
with GIMP (leaves pixelation original).
Also recommendable - the new wand
selection with pointed outlining.
Doubled skins pixel size with MSPaint
to enable hires skins with medium world.
Increased overall AI difficulty like health -
firerate - meleedamge - projectilespeed.
Try: useing the blue monsterspawn ini
TDM in DM-Closer with one bot start as
blue and change to red - awesome!
TeamMonster List: TeamMonster.TeamBrute
TeamMonster.TeamBehemoth
TeamMonster.TeamLesserBrute
aso. (inUEDunderStationaryPawn/TeamCannon)
TEAMBRUTES LIST: TeamBrutes.RedBrute
TeamBrutes.RedBehemoth
TeamBrutes.RedLesserBrute TeamBrutes.BlueBrute
TeamBrutes.BlueBehemoth
TeamBrutes.BlueLesserBrute TeamBrutes.GreenBrute
TeamBrutes.GreenBehemoth
TeamBrutes.GreenLesserBrute TeamBrutes.GoldBrute
TeamBrutes.GoldBehemoth
TeamBrutes.GoldLesserBrute TeamBrutes.NoneBrute
TeamBrutes.NoneBehemoth
TeamBrutes.NoneLesserBrute
looks brutal thanks
Come back in one week or so - im
already working on version 6 which
adds abit highlight to the armors!