This map pack was originally made for my personal usage since i was not happy with correct red zones so i did add or replace some maps with alot of changes and turn them into true red zone where the zone it self is your enemy! some maps were modified to have less player in favor for bigger battle grounds for 2 player and more redzone!
**** NOT COMPATIBLE WITH TE 2.0!!!! ****
**** NOT COMPATIBLE WITH TE 2.0!!!! ****
**** NOT COMPATIBLE WITH TE 2.0!!!! ****
**IMPROTANT**
PLEASE report any bug u see in the maps to me with private message! correctly i do not posses TW editor but i will try to fix the problems as soon as possible!
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Hi everyone!
FIRST OF ALL!
Credit goes to all ppl who made this maps!, i just modified them for red zone theme and added all TE features to them!
UPDATE 0.1:
Fixed the problem with Tiberium_future being 4 player
UPDATE 0.2:
added GDI space command map which was missiong, Rebuild-ed Tiberium_future map with alot of changes! now a 4 player map
UPDATE 0.3:
Fixed few bugs on Tiberium_future and tiberium growth! please report any other bug if u found one.
Provided a better installation guide.
So i said 5? well its 10 now :)
What is this map pack:
This map pack was originally made for my personal usage since i was not happy with correct red zones so i did add or replace some maps with alot of changes and turn them into true red zone where the zone it self is your enemy! some maps were modified to have less player in favor for bigger battle grounds for 2 player and more redzone!
Also i will make new maps and modify correct ones once the Forgotten patch is released
Tips about this maps:
1.Most of maps have small tech camps near each starting location, this small tech camps will give different advantages depend on your choice of starting location!
2.When starting red zone maps keep in mind that lifeforms may attack your base! in early game they can do serious damage to your base so build your defensive structure early!
3.Tiberium fields in red zone spread very wide and fast, it might sound good but in some maps in late game they can cover your base and stop you from base building.
4.Veinhole monster is not a joke anymore and have alot of life! also if not stopped they can sometimes cover the whole map!
5.in some maps Medium AI might get WAY easier due to lifeform's aggressive behaviors and veinhole monsters spreading! its suggested to play against hard enemies if u can!
6.AI reaction toward Veinhole monsters is kinda strange, sometimes they rush to destroy the veinhole monster near their base and sometimes they ignore it which can result in disadvantage for them in late game
7.Most of Lifeforms are now very aggressive toward anything except their own!
8.Mind controllers are natural most of times but sometimes they decide to attack too!
9.Infestation zones are maps where player will star in heart of tiberium fields and face many Zone dangers such as hostile lifeforms and ion storm clouds
10. Overgrown Veinhole monster is a bigger veinhole monster which is far more harder to kill and have buzz hives in it! so its heavily protected! and it also grow far more and may even contain whole map!
Installing the maps:
Copy and replace all maps inside upgraded maps folder to your map folder:
EX for windows 7) C:\Users\(name of user)\AppData\Roaming\Command and Conquer 3 Tiberium Wars\Maps
If you have "Command & Conquer 3 Tiberium Wars" instead then put the maps in there but if you have both folders then transfer all files from "Command & Conquer 3 Tiberium Wars" to "Command and Conquer 3 Tiberium Wars" and then delete "Command & Conquer 3 Tiberium Wars" folder
List of Maps and their Changes:
@TE_frost_fire
4 player
TArchive for each player
Blue tiberium fields
full of life forms
Veinhole monsters
@(TS)Grand_Canyon
2 player
an small defended camp with TArchive and repair bay for player 2
an small defended camp with Mutant hovel and EMP for player 1
Blue tiberium fields
full of life forms
Veinhole monsters
@Tiberium_future
*Infestation zone*
4 player
two normal camp with TArchive and repair bay for top left and bottom right zone
two small camp with Mutant hovel and 5 tiberium spike for top right and bottom left zone
Blue tiberium fields
full of life forms
Couple of Ion storm coulds
Accessable rivers for hover units
Overgrown Veinhole monster
( the small camps are in extreme condition and in heart of tiberium infested zones! but also richest zones with 5 tiberium spikes under player control from start )
( the medium camps are more safe and have TArchives )
@Bosnia_TW
4 player
an small defended camp with TArchive and repair bay for player 1.4
an small defended camp with Mutant hovel and EMP for player 2.3
small pack of lifeforms
@Hurricane_Desert
2 player
an small defended camp with TArchive and repair bay for player 1
an small defended camp with Mutant hovel and EMP for player 2
Blue tiberium fields
medium number of life forms
Veinhole monsters
@GDI_Space_Command **not available correctly**
4 player
Blue zone
TArchive at center of map
@Buenos_Aires
4 player
an small defended camp with TArchive and repair bay for player 3.4
an small defended camp with Mutant hovel and EMP for player 2.1
Blue zone
@Beunos_aires_RZ
2 player
an small defended camp with TArchive and repair bay north right
an small defended camp with Mutanthovel and repair bay south right
Full of life forms
Couple of Ion storm coulds
Blue tiberium fields
@Blood_Canyon
2 player
an small defended camp with TArchive and repair bay for player 1
an small defended camp with Mutant hovel and EMP for player 2
Alof of lifeforms at middle of the map
Couple of Ion storm coulds (not sure)
Deadly Veinhole monster at center of map which spread very fast!
@Unfriendly_skies
4 player
TArchive for each player
Full of lifeforms
Functional Ion storms (just like TS)
Blue tiberium fields
Deadly Veinhole monster at center of map which spread very fast!
ENJOY! and if u found any bug report them to me.
Average
9.65 votes submitted.
This is good!
YAAAHOOO!!!
Very interesting
Those maps are amazing! New gritty atmopheres, new effects!
glad you like it bro ^^
Why does Tiberian Future have 4 Players when its made only for 2?
oh! need to take a look at that! will remove the wrong slots, thanks for tip :)
Great job. thanks!
How I can Upload the classic TS map than I re-made to this coolest mod?
check here Youtube.com
how do i install maps?
i did explain how to do it in description, click on "read more +"
unfortunately can't find GDI Space Command :(, other than that it's awesome!
ow! sry dude ur right, i did put space command instead of TE_Tiberium_Garden_Redux in description, i will add GDI space command to map pack as soon as im back from work mission! and update Garden info in description!
thanks for report and im glad ur enjoying it ^^
some maps will delay when playing,how to solve it?
How do i install the maps if i don't or can't find a map folder? i tried to make one, but that doesn't work :(
Btw do you have any good tips for playing against medium AI? i suck at that lol
i did explain how to install the maps in description:
Copy and replace all maps inside upgraded maps folder to your map folder:
EX for windows 7) C:\Users\(name of user)\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps
AI is weaker in this maps since red zone is very hostile and AI cant easily rush you without dealing with them! but its same for u2...
Wait i managed to install the maps but i can only find it in the forgotten mod, how do i use them in tiberium essence?
never heard that problem bro! u sure u did install them right?
Nice, but some of the maps cause the game to stutter pretty badly. Also, how on earth did you get ion storms to work like they did in TSUN?
hmm stutter? whats ur system spec? since i dont have this problem? :)
Well,we have a problem...
GDI space command is not in this addon
And you said in the readme that this map is in this addon!
what the hell?! agh i have to fix that strange no one did mention it before!
thanks for report i will update it in couple of days
ok,be good my friend!
Just tried them yesterday, holy **** they're awesome! (and also made me realize just how out of depth I am as far as older RTS are concerned). XD
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Your TE custom maps are an amazing asset for TE! They help bring the TE experience that last little bit it needed to enable immersion in the dystopian landscape I remember so fondly from TS (and even enhances it). Thank you for this!
How come they arent compatible with TE 2.0?
Im having an issue where the Tacitus Archives dont come up on any of the maps. Any help?