Welcome back Commander!
Sarajevo official mission rearranged into multiplayer Map(3 player), to retain all the plot settings.(非常抱歉,使用翻译服务给大家带来不便!)
Good Luck Commander!
Details Description : (This is a multiplayer Map)3 player
1. Entrance laser tower base can be born again , and they pay attention to see the connection of the ground controller , this setting just like the original NOD towers .
2.NOD arms will gradually open by tech level .
3.NOD base still by the magnetic field generator to prevent superweapon instantly corrupted.
4.After 15 minutes, the players super weapons provided by the story , and NOD super weapon 30 minutes by Kane .
5.NOD base can not build any building before Kane speak out .
6.But there is a harassment enemy NOD base, Kane will advance out of the accused and the construction of a nuclear bomb , while providing air transport support within.
7. Note that you have a basic but into NOD facades, they will exit from the underground base TemplePrime next stop transport support team , until you withdraw base facade.
8.NOD基地是个不可以选择的独立阵营,他们和基地外的3个玩家是敌对的.并且能用各种战术骚扰你及你的队友.(NOD base is an independent camp that can not be selected, they and the base of the 3 players are hostile and can use a variety of tactics to harass you and your teammates.)
9.Perfect the plot,Fixed some BUG.
Awesome!...something to play while we wait for the next release
Cool idea to make this available as a 3v1 skirmish (Trust me, it's a pain in the *** otherwise). One question though: why do the obelisks at the top of the hill respawn? That has to be one of the most annoying things I have ever dealt with.
good thing they are not cloaked with respawning stealth generators :D
Pay attention to their connection lines, find the controller, destroy it.
(I am very sorry that I used the translation service.) :P
I got that figured out. For what it's worth, it's a neat idea, but having to constantly fight a pair of obelisks up until that point really stalls any attacks.
And those reinforcements... Jeebus.
the map looks alright, but sweet jeezus, that description makes barely any sense!
to be fair the guy is from china, so he probably used a translation service.
Yes, I'm very sorry! :D
Don't be, if english is not your native langauge at least your tried and dont demand that others just learn chinese, like how most of your countrymen seem to act online.
Thank you very much!
Commander(Foreman,High Inquisitor, Forgotten Mutant Leader), Temple Prime is in sight!
Impressive,very nicely redone legendary mission.
But I would need to speak about few map and script things with Jacob.
I am sure you'll get better in English right away, too xD
Thank you!:D
Detailed maps and scripts introduce?
OK,I will try it. xD
No, not introduce. I will PM you, but your English must get better first.
I have reviewed the scripts, they are impressive, but they require changes due to TE being TE. Which I personally did, so it would be better for me to re-upload the updated map.
Scripts are advanced, fantastically made and there are many of them but,
They must accomodate to changes and gameplay balance from original Sarajevo CNC3 to TE.
-You never get to build your SW(no matter the faction you play as)
-Enemy permanently targets Chemical Missile on your Barracks/Secret Shrine
-------------======--------EMP missile on your Radar
-Predators spawns instead of Titans upon start
-Attack Team Venom01 script is supposed to be Harpy
-Original Sarajevo mission is scripted so, they will never have more than 4 Harpies
-AlienBattleship is Leviathan epic, not AlienMothership, in scripts
-Capture of Tacitus archive somehow spawns few original CNC3 non-TE units.
-It is supposed to be a custom mission, not a mission-like skirmish map
-Enemy is spamming banshees,heroic rocket squads,Montauk
-In TE Basilisk Beam cannon is T2 and Stealth tank T3, in scripts
-Somehow there are original fully upgraded(stealthed) Avatars
-All enemy defenses,refineries are re-spawning after 45 seconds
-Somehow I have seen enemy to make a base outside fortress and spamming Stealth generators all over the place.
I need a detailed study of your explanation.
Very precious, thank you!
Translation for anyone wondering
Details Description :
1. Entrance laser tower base can be born again , and they pay attention to see the connection of the ground controller , this setting just like the original NOD towers .
Production base within 1.NOD arms will gradually open by tech level .
Still by the magnetic field generator to prevent superweapon instantly corrupted 2.NOD base.
3. After 15 minutes, the players super weapons provided by the story , and NOD super weapon 30 minutes by Kane .
4.NOD base can not build any building before Kane speak out .
But there is a harassment enemy , Kane will advance out of the accused and the construction of a nuclear bomb , while providing air transport support within 5.NOD base.
6. Note that you have a basic but into NOD facades, they will exit from the underground base TemplePrime next stop transport support team , until you withdraw base facade.
( Because of language description technique inconvenience to everyone , I'm sorry , I'm looking for a friend to help me translate it as soon as possible )
So I had even a better look on scripts.
Did a quite a job on it to balance it and adjust to the realities of TE.
Will be ready to re-upload it soon.
This is what I can say:
Player Nod enemy is player 4.
Has(as always)infinite credits and energy.
All tech structures outside map boundaries(will always be able to harras you with EMP missile and Chemical Missile)
Some production structures respawn.
Every defense respawns:
Entrance ramps Obelisks in 45 seconds(changed to 180)
Seems like 14 Obelisks at the entrance of stronghold of outer compound does not respawn xD
SAM sites respawns after 5 seconds(changed to 60)
Inner compound(last 4 Obelisks guarding Temple prime) respawns after 15 seconds(changed to 60)
16 Obelisks in the middle compound will respawn after you destroy them all.
Only the destruction of Ion Disruption Field generators can interrupt the respawning of defenses.
Enemy forces steadilly gets reinforcements via aerial transports.
Upon entering the stronghold or after that given time, Kane activates his SW and starts spamming a fuckload of Avatars,Stealth tanks,Venoms, Banshees.
Endlessly sends Montauk,CC and Commando each time you kill them.
Can't wait to try to balance what. If it is two or three internationally networked play together, difficulty is not too low, or according to what the player number to adjust the difficulty.
So I increased time basically of everything.
Attack teams,tech tier activation,defenses respawn,reinforcements incoming.
For the time being I deactivated Banshees, and should probably deactivate even the somehwat buggy Chemical Missile(since its used via Chemical Plant outside map boundary)
Deactivated all Tacitus units for enemy Nod.
Scripted Montauk so he will be deactivated after you destroy him for the third time.
Decreased number of enemy spikes and silos outside map boundary.
Technically its best to play as Scrin, since Devastators will easily destroy Ion Disruptuption Generator + use of Wormhole,Blink to bypass defenses.
Firehawks can bypass defenses via stratofighter booster or you can just try spamming Orcas.
Playing as Nod with your own Montauk/Banshees, subtrerranean strikes,shadows sounds easiest.
Nod SW respawns immediately each time it is destroyed.
I have no idea what you intended to happen after enemy destroys your captured Tacitus Archive- its just that Nod Eva says: mission failed and nothing else.
I have no idea what non-existing unit "Langyan" is supposed be and why would you be "removing" it via script.
Script concering respawning enemy refineries seems unfinished.
Otherwise, I am basically ready for final testing and re-upload the straightened up map.
Great, my friend, thank you very much!