Reuplink is a rework / remake of the classic Half-Life 1 demo, Uplink. The level has been made mostly from scratch using some assets and areas I have made for the now-canceled mod which was a more unconventional adaptation of Uplink's story. It includes a complete overhaul of the visuals and modified enemy encounters to differentiate it a bit from the original. The map takes roughly 10-15 minutes to complete.
Very nice I love it
pretty good. Look forward for future mods
There's an error at reuplink3. Scientist tries to open security doors 2 times instead of 1. So the 1st attempt opens the doors, and the 2nd closes them back. If you hadn't pass the doors while they're open, you can't continue. As I assume, the script here is improper. It works for both of 2 soldiers that you have to kill. That's why it's getting triggered 2 times. It works properly only if you kill both soldiers very fast, before you have the doors opened for the 1st time.
Also GMan has a very little time to walk through doors at reuplink4. If HD model (or another non-LD model) is used, he's getting stuck there.
P. S. I also suggest to release it as a common mod with proper liblist.gam in a separate folder. It's not a good option to put files in "valve", especially if you need to overwrite something.
game "Half-Life: Reuplink"
startmap "reuplink"
gamedll "..\valve\dlls\hl.dll"
gamedll_linux "../valve/dlls/hl.so"
gamedll_osx "../valve/dlls/hl.dylib"
type "singleplayer_only"
And you good to go.