Pseudogiant replacement from Metro Exodus. -Now remastered close to perfection!
Credits / About
A remastered reskin of Shadow_Guardian's great port from Metro Exodus.
Original size was 33,6 MB -> now its 92.38 MB compressed!
The orginal mod had a bug that crashed the game when Jumper Pseudogiant spawned, the Metro version of the Jumper pseudogiant have been removed to fix this.
Version history
-1.1 Updated to include Voron_bez_glaz's TEXT EDITS that comes with a fitting encyclopedia etc. (thanks to DozenthTurmoil for the heads up!)
-1.2 Upscaled and tweaked a bit to get slightly better mouth and belly texture.
-1.3 (04/03/2024) After a deep-dive into darker sides of the internet, I found a possible fix for bip01_head crash for the users of "Levels 0.52 addon by Xcvb".
-1.4 (25/04/2024) New path for capture files, really hope this fixes the crash some users in the comments pointed out.
Compatibility
EFP 4.2+ works flawless, -> Should work with every engine/mod.
Recommendations
For gameplay I can't play without eAkman's RE:DONE
Screenshots
In-game
Well, I'm not ported this model from Metro Exodus. It's make a guy's from "Смерти вопреки 3". :)
Can I get you to send me a PM (your profile is set to friends only) 🙂
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looks very good. good work! 10/10
is it possible to make it a separate mutant?
one of my fave mods remastered!
well done!
EDIT: I just tried it out, it seems that the pseudobear texts are not working
my suggestion is to port the text stuff from this version: Moddb.com because these include the updated Pseudobear text files
this one has the encyclopedia and skin UI images as well
of course, I have some limited modding knowledge. enough to copy paste and put in the files from that mod into this one and it worked
Thanks for this one mate, I'll update it asap!
glad i could help!
good lookin! wouldn't it fit the chimera more?
Heresy!
Hello there, I was wondering if, despite the EFP tag, it could work with any Anomaly installation, I saw the "Compatibility" section of the description but I just want to clear any doubt
Second question, how difficult would it be to have the pseudobear as a separate mutant ?
Thirdly, the Pseudobear texts edits from Voron_bez_glaz were missing some equivalent in Russian translation if I'm not mistaken, if possible it would be good to check if each English file edited has the Russian equivalent ---> when it's applicable of course, not every file are translated the same.
By experience I had to custom translate with Deepl to include some of the Pseudobear edits in Russian files but some of them were not mentioning any Pseudogiant while the English files would sometimes do
And lastly, the original Pseudobear replaced had a bone issue that If I remember correctly would induce crashs with the New Levels 0.52 addon by Xcvb (Bvcx), something related to bip01_head, might be worth to check it out
That's all for me, thank you for bringing some love to the Pseudobear, looking forward using this one for sure
Hey! :)
1:
I wouldn't recommend playing with anything other than DX11E.
2:
I wouldn't know (yet), fairly new to Stalker modding, do notice I'm more a shader guy that can poke to a config file.
3:
I will happily update if you got translation etc.?
4:
I just had problems with the ported Metro style Jumper Pseudogiant crashing instantly on spawn so I simply removed it.
5:
Thank you ! :)
1. I do play on DX11 but adapting a custom pack means taking DX8/9/10 people into account as well so it's always worth trying to make it work on lower DXs imo
2. Yeah, I think it would be interesting to expand the mutants pool with these rather than replacing but I guess it could be a rather complexe thing to do, I also have too much on my plate already as a modder but having dogs, hounds, boars, spiders, pseudogiants and pseudobears all ingame would be really fun I think
3. I still have to fix some files as they were mixed up with other mods but once I have all files I can send it no problem, especially if you happen to be on Discord
4. Well, I can live without this one for sure x)
1. Lets see when error reports starts to come in the light.
2. Definitely, KynesPeace ALTERNATIVE mods series mixed with these entities could be a banger.
-eAkman is maybe the key? :)
3. Sure PM me and we find something when time is
Sure thing, trial and error works wonder from my experience, modder life in a nutshell x)
I love KynesPeace addons series, I'm using them all actually, as for eAkman don't expect much, we talk often on Discord and he's quite the busy guy with his Re:Done maps project already, unfortunately someone else will have to figure out x)
No problem, will do on the upcoming week most likely ^^
.
I'm happy that the leaping version bug was addressed.
I spent almost three hours hunting that bug down, and reported it in the EFP discord.
It's great to see another release of a fantastic mutant.
And if it's at all possible, yes, release it as its own type, rather than be a replacement. That said, I know that this will be heresy for some, but if I had to choose between keeping the pseudogiant or instead having the momma bear, the momma bear would win.
Hi, I'm playing G.A.M.M.A. and when loading in to a game I get an error that it can't find a file "models\captures\bigmom_captures.ltx". The original mod works fine and I was wondering why I'm getting this error? Any ideas?
I dunno if is is gamma related ? 💁
Please hit me a PM
Hello, can you move your hands (HUD HANDS) from the exodus metro to the anomalies?
use the stalker 2 hands instead, they are heaps better
Ibb.co
Ibb.co
Do you use gamma?
Yes
In any loading order (higher-lower)
Perhaps a new game is needed, haven't checked
Sorry for the super late reply!
-I really hope 1.4 fixes the capture error.
Hello. I tried again and it works. I’m going to the exclusion zone right now to look for this monster.
Thank you, stalker
An essential addon! I appreciate your effort.