Removed all hud elements except interaction prompts and status indicators. Removed edge blur on masks. Health Check with bindable button press. For Anomaly 1.5.1
Disclaimers:
For my health check script I studied Zukuu's AmmoCheck 2.3. Thank you so much. I highly recommend you to get his AmmoCheck mod since with ClearHud installed you won't be able to see your ammo count. Link: Moddb.com
I also did a tweak on Beef's shader Based NVGs to fix the issue which the skybox becomes pixelated and ugly because of the effect of high exposure + dark texture. You can find the optional file inside the zip folder. Remember to delete shader cache! (Tick the box in the Anomaly Launcher, below the play button)Link: Moddb.com
NVG tweak link. Moddb.com
Currently this addon supports 16:9 aspect ratio only.
Instruction for MOD Organizer users:
1. For Mod Organizer users, install ClearHud and drag it down the bottom of the list (higher priority NUMBER).
2. [OPTIONAL] Right click my mod in Mod Organizer and select "Open in Explorer". Install optional files by overwriting gamedata folder.
3. Delete shader cache in the Anomaly Launcher.
4. Bind Health Check key in the game settings
Instruction for other users:
1. For non mod-organizer users, install ClearHUD after other mods.
2. [OPTIONAL] Install optional files by overwriting gamedata folder.
3. Delete shader cache in the Anomaly Launcher.
4. Bind Health Check key in the game settings
Main Features:
-Clearest HUD you'll ever get (without completely turning it off)
When no indicator is activated, your HUD will look identical with turning off HUD completely. MUH IMMERSION. Removed Weapon Jammed message. Removed Companion related HUD elements. Kept Companion Order message. You can still see how many companions you have with your PDA. However indicators will still show up as they are important to maintaining satiety and hydration.
-Keep raindroplets, remove blur (DX11)
I removed the condensation/refraction/blur effect on the edges of the mask because I find them ugly and obscrutive. Anomaly is a beautiful mod and I want to take in as much scenery as I can. However the rain droplets on the mask and breathing fog still stay! They look awesome.
-Ask your body
Added Text based Health check script, it uses kCUSTOM24 so any mods that uses this custom key won't be compatible with my mod. You'll need to bind the key before being able to use it.
Optional Features:
-NVG skybox fix (DX11)
As much as I adore Beef's shader Based NVGs, I died a little when I see the pixlated skybox texture. Welp, no more! Thanks to how easy to read the shader config file was, me as a monkey could make a quick change and blur out the skybox, now not only the ugly patches are gone, the stars look even prettier. Again, link to his mod: Moddb.com
Compatibility:
Auto-compatible with AmmoCheck, get it or you'll regret it. Compatible with most mods except UI related mods that touch maingame, maingame_pda_msg, and ui_keybinding. However I don't think any incompatible mods will result in crash, at worst you'll see some text missing or some features don't work.
Media:
-Indicator Preview
-Mask showcase
-Night Vision skybox rendering tweak
Health Check explanation:
I want to make it a bit more ambiguous when it came to checking your health, instead of giving you the exact percentage, the script will tell you how bad the injury is, and you can decide whether to heal or not. However, you can still view the health progress bar in inventory tab.
"Full Health" = 100%
"Just a scratch" = 90% +
"Minor injury" = 70% +
"Moderate injury" = 55% +
"Heavy injury" = 40% +
"Severe injury" = 25% +
"Critical injury" = 0% +
You may change the value in Health_Check.script if you wish, because I do not want to force my "values" upon you. ;)
Have fun and stay immersed! See you in the zone stalkers!
Patchnotes:
------------------------------Hotfix 4/8/2021-------------------------
-Removed the oopsie
------------------------------1.0 Release build 4/8/2021-------------------------
- AmmoCheck compatibility
Average
8.915 votes submitted.
Hi. I would recommend to make the beef NVG patch separated. That's a huge improvement to beefs stuff.
Hi Grok, thanks for the pointer. I have apparently forgotten to take the NVG shader file out, updating now!Also going to create a new post on the NVG stuff.
Hello OPFOR_,
Your addon is looking really nice so far. I was hoping for it to be modular when installing it.
Modular as in the Clear Hud, Mask change and Health notification being in different files so that the common user can choose what they want to install. I think this will be a neat way to install your addon, be it through MO2 or manually.
Regards,
Leshen
Nice HUD - I'm a fan of the integration with mags/ammo check and the shader blur removal.
Just a note: you decided not to include maingame.xml, which means that the "clean" HUD won't work for ANY resolution that's not exactly 16:9. For example, I play on 21:9, and only got the HUD health/stamina/ammo icons cleared by tweaking Ammo Check's maingame.xml, adding the negative coordinate value changes
Is there a way to know how much stamina you're currently have with this mod installed?
I have written a text based system to show stamina when "health check" is pressed, it's already in the files but disabled. I might upload a newer version to include viewing stamina.
Will this work with BHS?
It should work with EFT Medical interface version of BHS, where there isn't any UI clutter on the bottom left corner of the screen.
I am using your mod. Immersion is to the roof :) Very nice, voted 10 before even trying it :)
And then I played and realized I miss info about my stupid companions and quick news from PDA. I do not miss anything else ...
Can we do something about that ? :)
I have the exact same issue i miss the messages from random stalkers more than i thought i would , those little bits of text add so much context to the zone , I hope its just a matter of changing a few values in pda script as i think this hud removes them by moving them off screen.
That is a good idea bro! I am gonna compare few HUD mods, their vallue through Winmerge and I might fix it myself, no need to bother OPFOR.
Thx for inspiration.
Companions icons - you can bring them back in file ui_hud.xml
<companion_list x="974" y="-305" width="90" height="606" stretch="1">
It is right under the "</belt>"
Messages- that I have to investige further
SO far, could not do that. Pls OPFOR, can you halp ?
Tenacious79 - I did it.
To see messages you should delete 1 or 2 files in mod. One is "maingame_pda_msg" other one "maingame_pda_msg_16". I did it finally. Kinda goes againt the OP intentions though.
Also, I play Grok Health, so I have to have (do not know how to put it away) that text based something, Psy health is not here. So in OPFORs mod I brought it back.
It is in one of them files.
<progress_bar_psy x="12" ....
Thank you for this, I was just about to ask as well haha
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21:9 WEN? 2560*1080 cant c anything changes' old anomaly hud still here -__-
is there a way to use this along with body health system redux? because i tried but it crashes
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Hi OPFOR, this is a very cool mod. is there a way to only just get the "check health" system. I'm sorry not a modder but it's also a cool idea to just check hunger, thirst and sleepiness with this feature. so that stalkers wouldn't wait for the hunger or thirst icons. but still i really appreciate your effort.