Description

Update Engine 2020 for Lost Alpha DC big modification on S.T.A.L.K.E.R

Preview
LADC v1.4007 Engine Update 2020
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LiquidBronze
LiquidBronze - - 1,065 comments

FYI, this engine update is already included with LAR in the bins folder. This is only for vanilla 1.4007.

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RebornHolly Author
RebornHolly - - 2 comments

Ok, i add your info to description. Thanks you

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LordEvilRooster
LordEvilRooster - - 59 comments

What exactly is engine update ? X64 bit ?

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LiquidBronze
LiquidBronze - - 1,065 comments

Did you read the changes in the description? It has nothing to do with 64bit.

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summertime82
summertime82 - - 10 comments

Hello, i need some help! I play LA DC with recommended mods from configurator , and this engine update. When try to enter to the bar map, game crash and give me this log -
$ Frame [30]; : ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30]; : [error]ABORT CALLED:
$ Frame [30]; : [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1058)
$ Frame [30]; : [error]Line: 1079
$ Frame [30]; : [error]Description: set_save_marker:[xr_logic:wild_physic_object_0061]:LOAD:Size=[31]<x>[60064]:build=[7235]
$ Frame [30]; : ABORT:
stack traceback:
gamedata\scripts\_g.script:1079: in function 'set_save_marker'
gamedata\scripts\xr_logic.script:1231: in function 'load_obj'
gamedata\scripts\bind_physic_object.script:139: in function <gamedata\scripts\bind_physic_object.script:135>
$ Frame [30]; : ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30]; : ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30]; : ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30]; : [error]ABORT CALLED:
$ Frame [30]; : [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1058)
$ Frame [30]; : [error]Line: 1079
$ Frame [30]; : [error]Description: set_save_marker:[bind_physic_object:wild_physic_object_0061]:LOAD:Size=[33]<x>[46912]:build=[7235]
$ Frame [30]; : ABORT:
stack traceback:
gamedata\scripts\_g.script:1079: in function 'set_save_marker'
gamedata\scripts\bind_physic_object.script:140: in function <gamedata\scripts\bind_physic_object.script:135>
$ Frame [30]; : ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [30]; : ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader deffer_model_flat_4
compiling shader model_def_lq_1
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lq_2
compiling shader particle_alphaonly
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! item [cgim_console] not found!!
! item [cgim_console] not found!!
! Error: No object to reject/sell [1613]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[2003818 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 1
* : 1: ui\ui_common
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 1: null
* RM_Dump: ps : 1
* : 1: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 1
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 3

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Vengeance19
Vengeance19 - - 79 comments

This looks neat! Is this compatible with 1.4007 saves or does this require a new game?

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RebornHolly Author
RebornHolly - - 2 comments

Need new game

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Yarkov_Desorec
Yarkov_Desorec - - 291 comments

Buggy as hell at static lighting when you play at Samsung RV518 laptop...
There's no models. Only crappy lods with buggy animations for objects, NPCs and weapon hud.

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Kain_D.
Kain_D. - - 13 comments

This engine update causes some problems:

1. Elite anomaly detector does not show up anomalies on minimap
2. SPAS 12 and Winchester clip badly when aiming

I would't recommend using it, unless these issues are fixed.

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rataje
rataje - - 119 comments

Not working!
Only a black screen at new game or loading a save.

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